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Posted

Hello,

Can ED follow the example of 3rd parties such as Aerges and HeatBlur please, and add options for FFB tuning? Particularly separate force/strength options for pitch and roll would be very welcome.
With the default settings, (perceived) roll strength is too high compared to pitch. I personally prefer to keep roll forces at 50% compared to pitch (at 100%).

Thanks!

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  • 4 weeks later...
Posted

The forces felt on the stick are an important part of aircraft development IRL.  If in reality the Fulcrum’s stick forces in roll are 50% of the forces in pitch, then it seems that FFB is not accurately modeled at present.  Has anybody else noticed heavier roll than pitch?  

  @Raven (Elysian Angel) I wonder, if your settings have something inverted?   I don’t have FFB yet, so I couldn’t guess if it might be inverted, but it seems odd that ED would have forces modeled exactly backwards to real life. 

As an aside, I’m hoping for a time in the near future where developers will use existing documentation to develop accurate stick force models, as much as they do for developing accurate flight models.   I’m not referring to vibration or gun effects (those are nice as an addition), but actual intentionally-designed or naturally-occuring control forces felt by the pilot throughout the flight regime.  Flight models and stick force models go hand-in-hand, and it would be a terrible loss (from a flight sim accuracy perspective) to continually expect the end-user and back-end software to create force profiles that that are essentially guesses as to the how the stick responds in the real airplane.

Posted

No, my forces are not inverted - but there is indeed a suspicious lack of follow-up posts by other people and I doubt I’m the only one who flies MiG-29 with a FFB base.

The issue can be mitigated (not eliminated) by using a dedicated profile just for this one module, but this is generally something I’d like to avoid doing.

  • Like 2
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Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted
1 hour ago, Raven (Elysian Angel) said:

No, my forces are not inverted - but there is indeed a suspicious lack of follow-up posts by other people and I doubt I’m the only one who flies MiG-29 with a FFB base.

The issue can be mitigated (not eliminated) by using a dedicated profile just for this one module, but this is generally something I’d like to avoid doing.

Hey, which FFB-device are you using?

I just checked the telemetry for my Rhino, and without TelemFFB running and no curves applied the force is equal in all directions. 

No judgement, just adding a data point.

I happen to have a flattened force response curve enabled for roll in my default profile.
Therefore I didn't even notice an issue in the first place. 

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)
1 hour ago, Hiob said:

Hey, which FFB-device are you using?

Same as you - see signature 🙂 
The perceived forces are equal in all directions for me too, the way I currently have my profile set up and considering the physical location of my grip and base.
I'm not saying it's an issue - just personal preference: I prefer roll forces to be lower than pitch.

Originally I had set up my physical hardware similar to where they are in the real cockpit: with the grip further up: that's when you really notice and the relatively high roll forces become annoying.
But I regularly tinker with both the physical location of my controls and with software settings, and the changes I made since the module released makes this far less of a bother than it originally was. But I'd still like the roll forces to be a bit lower, especially if it's also like that in the real aircraft. So the request of this thread stands 🙂 

*edit*
As a bit of a side note, I'd like to add that I'm really happy we have displaced neutral by default, without the need for a special option (such as the one the F-5 has). I wish more modules had this feature, even those who don't have FFB support (looking at you, Hornet!).

Edited by Raven (Elysian Angel)
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Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted
11 hours ago, Raven (Elysian Angel) said:

Same as you - see signature 🙂 
The perceived forces are equal in all directions for me too, the way I currently have my profile set up and considering the physical location of my grip and base.
I'm not saying it's an issue - just personal preference: I prefer roll forces to be lower than pitch.

Originally I had set up my physical hardware similar to where they are in the real cockpit: with the grip further up: that's when you really notice and the relatively high roll forces become annoying.
But I regularly tinker with both the physical location of my controls and with software settings, and the changes I made since the module released makes this far less of a bother than it originally was. But I'd still like the roll forces to be a bit lower, especially if it's also like that in the real aircraft. So the request of this thread stands 🙂 

*edit*
As a bit of a side note, I'd like to add that I'm really happy we have displaced neutral by default, without the need for a special option (such as the one the F-5 has). I wish more modules had this feature, even those who don't have FFB support (looking at you, Hornet!).

I don't like high roll forces either. Even if the objective force is the same in all directions, laws of physics (leverage) and anatomy results in subjectively much higher forces in roll.
That's why I applied a flatter force gradient in my (fixed wing) default profile for my Rhino.
That said, elaborate FFB settings like e.g. the Phantom offers would be much appreciated. 🤗 

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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