AeriaGloria Posted 10 hours ago Posted 10 hours ago 3 hours ago, Harlikwin said: My take on it is this. It works fine on a freshly tuned and well maintained set. As the set gradually goes out of tune, you get some weirdness. And if its totally out of whack it just turns off as a failsafe. That basically correlates with all the stories we hear about it. And makes total sense from a technical standpoint. Solution is easy too, have a checkbox for "Shiny new working SPO15" or "old n busted spo15" in the options. Just like with the program options. Agreed. If turning radar off then on really helps, maybe even every 10th radar cycle. 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
MickV Posted 5 hours ago Posted 5 hours ago On 9/20/2025 at 3:21 PM, CrazyGman said: I personally am loving the challenge and am having a blast. Playing on contention It requires you to keep your head a bit more out of the cockpit. and check with EWR for where contacts are, but then I'm also used to playing the MiG-21 and the F1CE a lot, where you can't rely heavily on the RWR. Regardless I still feel that it's doing decent right now in contention server, and that's even with both IFF and coop mode between the radar and IRST not working right now. I've certainly been able to get kills in it with both the R27R's and the R73 and they feel pretty satisfying. I feel not having a M2000 or F/A-18 level of RWR is not a deal breaker, and even if the front aspect portion of it was working with the radar on, I feel looking down all the time at it in the heat of combat is not the way to go. I'm still setting up controls and getting a feel for the systems, but test BVR fights against the AI (admittedly all-seeing/all-knowing with perfect SA) equipped with AIM-7F's and M's have been pretty brutal. Contention at least offers the EWR script, with which I feel like I'd have a fighting chance at notching to the merge against human opponents with fallible SA. But I despair of trying it against more than 1 AI in a SP mission/campaign. My thought is that without a GCI/EWR system in SP, I'd personally prefer the slider of RWR fidelity>>>fun gameplay be adjusted in favour of cutting players a break. (And assuming the posters suggesting ED has modelled the SPO-15 incorrectly will be ignored) People's mileage in this regard will vary, of course. I very much WANT this module to be a best seller, and I'm not sure it will be. I take no joy in saying that, and hope to be proven wrong. It is insanely fun to fly and an absolute monster in WVR fights, I wholeheartedly concur.
MickV Posted 5 hours ago Posted 5 hours ago On 9/21/2025 at 8:42 AM, Flyout said: Sorry, but DСS is a realistic simulator, not a flight game with balanced forces. Not to rehash a very old, very tired debate, but DCS lacks too many features and tools to use the word 'realistic', without it asking it to do an awful lot of heavy lifting. 1
CrazyGman Posted 4 hours ago Posted 4 hours ago (edited) 1 hour ago, MickV said: I'm still setting up controls and getting a feel for the systems, but test BVR fights against the AI (admittedly all-seeing/all-knowing with perfect SA) equipped with AIM-7F's and M's have been pretty brutal. Contention at least offers the EWR script, with which I feel like I'd have a fighting chance at notching to the merge against human opponents with fallible SA. But I despair of trying it against more than 1 AI in a SP mission/campaign. My thought is that without a GCI/EWR system in SP, I'd personally prefer the slider of RWR fidelity>>>fun gameplay be adjusted in favour of cutting players a break. (And assuming the posters suggesting ED has modelled the SPO-15 incorrectly will be ignored) People's mileage in this regard will vary, of course. I very much WANT this module to be a best seller, and I'm not sure it will be. I take no joy in saying that, and hope to be proven wrong. It is insanely fun to fly and an absolute monster in WVR fights, I wholeheartedly concur. I feel you are grossly under estimating the MiG-29s BVR ability in it's current state. Against veteran ai it's been pretty easy for me to win the joust against SARH oppenents even with just the vanilla R27R's. It's ability to get high and fast very quickly, and to even stay perched there for a half decent amount of time is not to be underestimated. Yeah if your fighting Fox 3 equipped oppenents your going to struggle, but that's not really the fight this first generation of MiG-29 was ever designed to fight against. Same if your going to try to take on 2-4 other 4rth gen oppenents all by yourself (although I don't see how you could really have a much better time trying to do this any more with any of the teen series fighters either) You can by the way setup ground search radars and sams and do radio calls for picture to help build your SA, like we used to do on alpenwolfs cold war server back in the day, but this also works for single player missions I can think of a lot of interesting missions that you could set up right now in SP. Like scrambling with an AI wingman from a roadside based as a group of 4 Phantoms go to make a ground attack. And you ambush them from below while a ERW radar site gives you vectors from picture calls. Or patrolling perched high above friendly SAMs protecting an airbase as a group of Hornets with HARM's and Sparrows try to perform SEAD to soften up the air defense and your there to swat them out of the sky from high altitude, while the friendly SAMs keep them at standoff distance Or some daring nap of the earth ground attack missions using quick pop up rocket or bomb attacks like in the viggen. (Wait till your see the Viggens RWR) I can think of loads of missions. The Module the MiG-29 mostly resembles for me is the M-2000C. Both have quirky radars you need to learn to get used to, and both are set up to do similar roles. Edited 4 hours ago by CrazyGman 1
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