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Posted

Hey 9L, Newy, Wags.

With the new Fulcrum release; there may be a potential bug with Smokewinders. We can turn them on by using "Missile Trigger - Fire" when armed; however consecutive presses do not turn off the smokewinders. Even when switching to Safe it would be assumed that switching to Safe would theoretically disable the smokewinders (disarming them). Currently there is no bind for "Smoke On/Off" which would be more beneficial like in other modules and the FC Mig29A. 

In the Track file; I've utilised both the FF Mig29 Fulcrum (First instance) and the FC Mig29A. This highlights the behaviour expected; FC Mig29A utilises Smoke On/Off bind bound to my Hotas, and as stated above new version utilising "Missile Trigger - Fire".

Regards.

PC Hater

Fulcrum-SmokeNotOff.trk

- PC "Capra" Hater, Blue Horizon Squadron | https://discord.gg/GTjsyAMVyv

Specs: Ryzen 7 5800X | 64 GB Corsair Vengeance Pro RGB | GFX: Nvidia RTX4070TI | WinWing Orion 2 HOTAS (F16 Shaker Kit & F15EXII Grips) - UFC & Hud, 3x MFDs, PTO | Meta Quest 2
Modules: All but Mig19 Farmer & Hawk. | Terrains: All | Tech Pachs: All 

Posted
4 minutes ago, BIGNEWY said:

Hi, we will check thanks 

Cheers Newy. Should be a relatively simple fix to be honest - if it is a bug. There is the case that I could be doing something wrong as it is a new shiny module and the documentation is lacking in that area. 

- PC "Capra" Hater, Blue Horizon Squadron | https://discord.gg/GTjsyAMVyv

Specs: Ryzen 7 5800X | 64 GB Corsair Vengeance Pro RGB | GFX: Nvidia RTX4070TI | WinWing Orion 2 HOTAS (F16 Shaker Kit & F15EXII Grips) - UFC & Hud, 3x MFDs, PTO | Meta Quest 2
Modules: All but Mig19 Farmer & Hawk. | Terrains: All | Tech Pachs: All 

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