Jump to content

Recommended Posts

Posted

The developers have added various fuse types for Soviet bombs, which has added many interesting bomb tactics. Are there plans to add customizable fuses for bombs unique to the Mirage F1 module in the future?

  • Like 3
Posted
21 minutes ago, Dekillos said:

The developers have added various fuse types for Soviet bombs, which has added many interesting bomb tactics. Are there plans to add customizable fuses for bombs unique to the Mirage F1 module in the future?

All weapons has on the ED side.

  • Like 3

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • 3 weeks later...
Posted
В 18.09.2025 в 20:43, Silver_Dragon сказал:

All weapons has on the ED side.

This doesn't tell me anything. Could you tell me the forum topic where I can write? To the support team? I think it's the job of the module creators, not the user, to set up the Eagle Dynamics task that initiates work on the module's unique weapon.

Posted

All weapons are in hands of ED.

 

You should ask any ED moderator like Nineline or Bignewey

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted
4 hours ago, Dekillos said:

I think it's the job of the module creators, not the user, to set up the Eagle Dynamics task that initiates work on the module's unique weapon.

What one thinks and wants migth not align with reality. ED took over all development and support of all weapons as soon as they are deployed from/leave the aircraft. If this has not been implemented in the F1 yet, I would assume like you, that something needs to be done by Aerges. This might be a case of "trapped between two chairs". The fuzes settings in the ME/rearming might be Aerges task, while having the fuzes actually work is definitely up to ED. You might have luck asking Heatblur how they go about it. So I'm gonna ping @Zabuzard for you. 

You might consider making a wish/request in the Wishlist section here though. 

Cheers! 

  • Thanks 1
Posted (edited)
9 hours ago, MAXsenna said:

You might have luck asking Heatblur how they go about it. So I'm gonna ping @Zabuzard for you. 

Hey there. The UI menu for selecting fuzes in the rearm menu is defined in the weapon settings of the respective module. If its a "custom weapon" it looks something like this:
 

{
    name = _("BDU-50LD - 500lb Practice Bomb LD"),
    mass = 241,
    wsType = {wsType_Weapon, wsType_Bomb, wsType_Bomb_A, BDU_50LD},
    Cx = 0.00018,
    picture = 'bdu-50ld.png',
    settings = Get_Fuze_GUISettings_Preset("MDRN_B_A_TPLD")
}

{
    name = _("Mk-81 - 250lb GP Bomb LD"),
    mass = 118,
    wsType = {wsType_Weapon, wsType_Bomb, wsType_Bomb_A, Mk_81},
    Cx = 0.00013,
    picture = "FAB100.png",
    settings = Get_Combined_GUISettings_Preset("MDRN_B_A_GPLD")
}

Note the last part of each entry, with that Get_Fuze_GUISettings_Preset and Get_Combined_GUISettings_Preset methods. That is what adds these menus.

For weapons that exist already by ED, one can just use their CLSIDs and it works out the box. For example the F-4 uses CLSIDs {SAMP250LD}, {SAMP250HD}.

The actual selected fuzing in the cockpit when launching the weapon is then communicated by the module to DCS through the SDK.

Edited by Zabuzard
  • Thanks 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...