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Petrovich IA issue


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Posted (edited)

@Flappie@BIGNEWY

hello ,bug report: (those bug make the mi24 problematic )

issue when player play as pilot and the  CPG is an IA .
->in a mission(iff/ia realistic ) because of  the partial vision obstruction  petrovich can't see a bmp1 or tank yet if i take place as gunner i can see them well,

-> also the iff ia is not as good as a cpg player , i can identify a unit farther than petrovitch at 100%  , the identification range must increase , also petrovitch should tell if the ia is radar sam (sometime i can see shorad with radar , ican't tell if it is roland or sa8  but i know it one of them as cpg , because i see a radar rotating , the ia must report at least sam with radar rotating at least you know you are in danger .


-> petrovitch UI need to be redesign with the ability to filter the type of unit :

you want report of only enemy, only friend ,only neutral , or all

you want only air air unit , only sam , only aaa , only armor , only ifv , only infantery etc... (it is very usefull in area full of unit)


-> petrovitch ui we need to tell the ia like a radar how wide he scan  etc.. 10 °  30 ° 45 ° 65 °  wide (also the elevation almost like a fighter radar below horizon or only top of it or both), when we ask to scan he only report sitac but doesnt not try to track , we should have the ability to scan at specific area  or an area around our own helicopter as referential (2 type of scan) , when he scan you can see the aiming mark moving around

-> petrovitch need to report the angle and distance of each target(or group with vehicule number)(static or moving how fast and direction also he tell if it is partially obstructed before you shoot not at the last second!!) it see to build a picture 

-> when you track a target the array of target should stay as an option so we can switch target fast

-> the list of unit in UI maybe should  become a 2D array

-> petrovitch need to report gun fire close to us and from where it come ,same for missile , and filter better if it is not running at us and if it is close fire or middle or far
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issue : when the player play as CPG and the  pilot is an IA .

->now if you play as cpg the ia pilot has some bug  when you see through the optic , if you ask to change the altitude the ia is unable to change it , you need to to stop using("enter the optic") the optic so he can change the altitude , the expected behavior "he changed the altitude even when i look in the optic"

->also we need an ui alternative where you can push all command directly with key  ,so you no longer need to change the UI mode" like hover/ hover transition/combat) we need access directly to all key directly

-> the pilot ai need to report gun fire/ missile close to us and from where it come , and filter better if it is not running at us and if it is close fire or middle or far , and start doing evasive action

-> the pilot ia for some reason try to move the altitude higher than 80 meter when attacking in dynamic  if player play cpg , this is huge issue when you need to fly very low (NOE) we need the ability to use cpg as player at NOE

 

-> when we switch from pilot to cpg , petrovitch should keep the missile selector to last missile used ,  currently it go back to zero it is a problem when you have to switch missile selector everytime in middle of fight because of switching pilot/cpg...

 

i will make a video soon , provide track , and image

Edited by Migow
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member of 06 MHR /  FENNEC Mi-24P

  • Solution
Posted
11 minutes ago, Migow said:

I will make a video soon

Unfortunately, the devs don't have time to look at videos. Save a track instead. When you encounter the issue. Exit the mission and click svar track. That way they can see, (and other users), exactly what's happening. The devs have better tools than us too. 

Cheers! 

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