CommandT Posted 12 hours ago Posted 12 hours ago For anyone who is still struggling with this - I found a solution that might work for some of you. I use FFBeast but it might help others who don't. In my case it turned out that having too much of a curve on the roll axis (in your DCS control settings) was the reason for the AFCS test fail. In my case a curve of 22 seems to be the maximum it will accept to have a successful AFCS test. Hope this helps!
MAXsenna Posted 12 hours ago Posted 12 hours ago (edited) 10 minutes ago, CommandT said: In my case it turned out that having too much of a curve on the roll axis (in your DCS control settings) was the reason for the AFCS test fail. In my case a curve of 22 seems to be the maximum it will accept to have a successful AFCS test. Well, the DCS doesn't support curves and changes in saturation for FFB. This has been debated to death. It might not be too noticeable always, especially with newer hardware/telemetry software. Any change you do must be done in the hardware's software, and not in DCS. Can easily be observed when trimming helicopters. Unless, ED changed something the past nine months, which I highly doubt. Just think about it. Let's say you don't use any telemetry, and you apply curves/saturation. How will the FFB, (basically trimming), effects know how far to move the stick when curves do not align with the linearity of the FFB effects? That's why a lot of modules when coded incorrectly for FFB, especially helicopters, don't match the trimming at all at release, (the Gazelle had issues before the new FM), and you get an exponentially trimmed aircraft. Easily observed in the Controls Indicator. Cheers! Edited 12 hours ago by MAXsenna 1
CommandT Posted 7 hours ago Posted 7 hours ago (edited) 5 hours ago, MAXsenna said: Well, the DCS doesn't support curves and changes in saturation for FFB. This has been debated to death. It might not be too noticeable always, especially with newer hardware/telemetry software. Any change you do must be done in the hardware's software, and not in DCS. Can easily be observed when trimming helicopters. Unless, ED changed something the past nine months, which I highly doubt. Just think about it. Let's say you don't use any telemetry, and you apply curves/saturation. How will the FFB, (basically trimming), effects know how far to move the stick when curves do not align with the linearity of the FFB effects? That's why a lot of modules when coded incorrectly for FFB, especially helicopters, don't match the trimming at all at release, (the Gazelle had issues before the new FM), and you get an exponentially trimmed aircraft. Easily observed in the Controls Indicator. Cheers! I'm sorry, I don't understand what you're taking about. FFB effects and DCS axis curves are completely independent of one another. The software for my FFB stick (FFBeast) doesn't even allow for an axis curve within the software as far as I'm aware and there is absolutely no issue with using a curve in the game settings whilst applying all the necessary spring and shaker effects to the joystick. Maybe I'm misunderstanding what you're trying to say. Either way, I'm just telling everyone what eliminated my AFCS bit test failure in the MiG-29 - reducing the curve in the roll axis in the DCS control settings. Edited 7 hours ago by CommandT
MAXsenna Posted 7 hours ago Posted 7 hours ago 5 minutes ago, CommandT said: I'm sorry, I don't understand what you're taking about. That's fine, took me a little while to wrap my head around it when I first got FFB myself. 6 minutes ago, CommandT said: FFB effects and DCS axis curves are completely independent of one another. Forget about the gimmicky effects. I'm talking about trim. Unless something has changed in DCS, you can't use curves on an FFB base, because if you do, DCS can't apply the correct "trim" and movement on the stick, because DCS doesn't calculate/support it correctly. It might not be that noticeable in airplanes. But a few years ago, it was impossible to trim helicopters correctly if one used curves with FFB. I even had a nasty argument with another user that complained about it, and wanted to have DCS support it. You pretty much proved it yourself when reducing the curve. You seem to not have noticed before, so if this have been fixed in other modules, that's great, and then they will probably come around fixing it in the MiG-29 too.
AeriaGloria Posted 6 hours ago Posted 6 hours ago 43 minutes ago, CommandT said: I'm sorry, I don't understand what you're taking about. FFB effects and DCS axis curves are completely independent of one another. The software for my FFB stick (FFBeast) doesn't even allow for an axis curve within the software as far as I'm aware and there is absolutely no issue with using a curve in the game settings whilst applying all the necessary spring and shaker effects to the joystick. Maybe I'm misunderstanding what you're trying to say. Either way, I'm just telling everyone what eliminated my AFCS bit test failure in the MiG-29 - reducing the curve in the roll axis in the DCS control settings. Look at it this way, if you set the curve in DCS, the in game stick position and FFB stick position won’t match. Let’s say I fly a helicopter with force trim. I trim left, but becuase I set up a curve in DCS, it thinks after trimming the stick should be closer to center, so my FFB moves away from the spot I trimmed which it shouldn’t do. If you set it up in independent software for the stick it should be fine 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
MAXsenna Posted 6 hours ago Posted 6 hours ago @AeriaGloria Thank you, that was a simpler explanation than mine!
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