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Posted

Have tried this a few times now and it seems pretty consistent.

In mission editor I can hit targets nearly dead on accurate using CCIP with bombs and the CCIP marker is visibly responsive as expected.

However, when I try the same thing in a multiplayer server, the CCIP symbology seems a lot less responsive to aircraft movements and the bombs are way off from where the marker is.  Pre-designation doesn't seem to make a big difference.   

Guns and rockets seem to work as expected in both.

 

In the Mission Editor gameplay, I start with the plane in the air.  In Multiplayer, I've started both cold and hot starts but seem to have no accuracy with the bombs.  Am I doing something wrong or is this a bug?

Posted (edited)

I tested it again and maybe accuracy is the wrong word, but it does seem like there's some difference in how it's working between singleplayer and multiplayer.

I've attached my track file from singleplayer.  In singleplayer, I'm able to drop bombs during a low pass and despite being very low altitude, the CCIP still shows the correct impact point throughout the pass.

When I try in multiplayer, the CCIP marker is responsive until I go below a certain altitude which it then reverts to it's default position and is no longer accurate until I regain altitude which makes sense. 

Just wondering which way is correct, and what may be causing that difference between single/multi?  It seems there's no 'too low' altitude limit for the CCIP in singleplayer while there is in multiplayer.

1.trk

Edited by asdfg1111
Posted


It's funny, when I set up the mission in the editor and start it in the air, when I drop the bombs, they keep falling before. I did the same as shown in the bomb dropping video and it's not working.

  • ED Team
Posted
23 minutes ago, edineygomes said:


It's funny, when I set up the mission in the editor and start it in the air, when I drop the bombs, they keep falling before. I did the same as shown in the bomb dropping video and it's not working.

Please share a track.

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