Xtorris Posted September 24 Posted September 24 It's not finished yet (still have some files to redo, and then lots of revising), but I figured I would post some screenshots, and see what everyone thinks. Any feedback would be helpful. 7
GregP Posted September 24 Posted September 24 This looks outstanding! It may sound petty but just recently I had considered getting back into the F-16 after a long time away but the relatively low resolution cockpit, especially compared to say the F-4, pushed me away, as in its default state it's simply several years behind graphically. And I've been hoping that somebody would take on this project to spruce the Viper up! Can't wait to give it a try once you release it. 1
Arecibo Posted September 25 Posted September 25 (edited) Looks good! Maybe the glass could have a bit of dirt in the edges, a few scratches and be less clean? I hope at some point ED add animations for the throttle and joystick. Edited September 25 by Arecibo In Training: Phantom F-4E / In the Hanger: F-14, F-16 Maps: Nevada / Kola / Syria / Afghanistan Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders Head Tracking: AI Track + OpenTrack
d0ppler Posted September 25 Posted September 25 1 hour ago, Arecibo said: Looks good! Maybe the glass could have a bit of dirt in the edges, a few scratches and be less clean? I hope at some point ED add animations for the throttle and joystick. The throttle already has animation, and the stick in the real plane does hardly move at all. It is based on how much pressure you put on it rather than movement. 1 A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H
Arecibo Posted September 25 Posted September 25 (edited) 1 hour ago, d0ppler said: The throttle already has animation, and the stick in the real plane does hardly move at all. It is based on how much pressure you put on it rather than movement. I meant the HOTAS switches - they don’t rotate or move. Regarding the joystick, I meant the trim switch and pickle button etc. Maybe I’ve been spoilt, as the F-4E was the first module I bought, and everything in the cockpit moves as expected. Edited September 25 by Arecibo 1 In Training: Phantom F-4E / In the Hanger: F-14, F-16 Maps: Nevada / Kola / Syria / Afghanistan Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders Head Tracking: AI Track + OpenTrack
MAXsenna Posted September 25 Posted September 25 1 hour ago, Arecibo said: I meant the HOTAS switches - they don’t rotate or move. Regarding the joystick, I meant the trim switch and pickle button etc. Maybe I’ve been spoilt, as the F-4E was the first module I bought, and everything in the cockpit moves as expected. Yeah, it's a bit strange since most modules have these features. 1
Rob Mason Posted September 26 Posted September 26 I like it!!! A lot. Looks nice and clear with neater darker consoles, great work will definitely be using it if released for download.
Archangel44 Posted September 27 Posted September 27 Same here. Looks outstanding. 1 F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
Xtorris Posted September 30 Author Posted September 30 Initial version, is available for download: https://www.digitalcombatsimulator.com/en/files/3347157/ I'll update the mod every Sunday, until I'm done revising. Enjoy. 1 3
Xtorris Posted yesterday at 02:43 PM Author Posted yesterday at 02:43 PM Updated today. Changes listed, in the file description page. Enjoy. 2 2
mkel2010 Posted yesterday at 07:11 PM Posted yesterday at 07:11 PM Once this is installed in the Saved Games folder, how do you activate it?
MAXsenna Posted 20 hours ago Posted 20 hours ago 6 hours ago, mkel2010 said: Once this is installed in the Saved Games folder, how do you activate it? Cockpit selection under the F-16 special settings.
mkel2010 Posted 19 hours ago Posted 19 hours ago 1 hour ago, MAXsenna said: Cockpit selection under the F-16 special settings. I tried that, but it's not working. The mod is identified in the Special Settings menu as ModelViewer (the folder with the modded files.) I thought it might be conflicting with the F-16 HUD mod but I deleted that and no change.
MAXsenna Posted 17 hours ago Posted 17 hours ago I tried that, but it's not working. The mod is identified in the Special Settings menu as ModelViewer (the folder with the modded files.) I thought it might be conflicting with the F-16 HUD mod but I deleted that and no change.Hmmm... Maybe I was wrong. Did you put it in the Liveries folder? You might want to read the comments in the download section. I got a little confused actually. Sent from my SM-A536B using Tapatalk
Xtorris Posted 12 hours ago Author Posted 12 hours ago 15 hours ago, mkel2010 said: Once this is installed in the Saved Games folder, how do you activate it? There's currently a bug with DCS, which causes custom cockpit textures, to not load the first time. I more often than not, have to load DCS -> Exit Game -> and Load DCS again before the re-texture loads. Sadly, the Customized Cockpit option for the F-16C (and AH-64D), does not work. It does work, for the A-10C and CIII though, oddly enough.
fagulha Posted 11 hours ago Posted 11 hours ago (edited) 7 hours ago, mkel2010 said: I tried that, but it's not working. The mod is identified in the Special Settings menu as ModelViewer (the folder with the modded files.) I thought it might be conflicting with the F-16 HUD mod but I deleted that and no change. I use Ovgme to enable/disable the F-16C cockpit liveries. So, i advise to use Ovgme, or similar, for enable the F-16C cockpit liveries. It works this way for me with no issues. Edited 11 hours ago by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Tough Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
mkel2010 Posted 9 hours ago Posted 9 hours ago 2 hours ago, Xtorris said: There's currently a bug with DCS, which causes custom cockpit textures, to not load the first time. I more often than not, have to load DCS -> Exit Game -> and Load DCS again before the re-texture loads. Sadly, the Customized Cockpit option for the F-16C (and AH-64D), does not work. It does work, for the A-10C and CIII though, oddly enough. Unfortunately, that process to load the custom cockpit does not work for me (tried multiple restarts and different missions.) It's sad, but typical of ED, that this bug is at least four years old and hasn't been addressed.
MAXsenna Posted 9 hours ago Posted 9 hours ago I use Ovgme to enable/disable the F-16C cockpit liveries. So, i advise to use Ovgme, or similar, for enable the F-16C cockpit liveries. It works this way for me with no issues.If you apply them in the core. Then it's a workaround for this bug. Sent from my SM-A536B using Tapatalk 1
mkel2010 Posted 9 hours ago Posted 9 hours ago 1 minute ago, MAXsenna said: If you apply them in the core. Then it's a workaround for this bug. Sent from my SM-A536B using Tapatalk I took a look at the core F-16 cockpit textures and they are all contained in a .zip file. Are you saying to copy the files into the zip itself or just into the same folder?
fagulha Posted 8 hours ago Posted 8 hours ago (edited) 46 minutes ago, MAXsenna said: If you apply them in the core. Then it's a workaround for this bug. Sent from my SM-A536B using Tapatalk I know that´s why i started to use OVgme with the Viper cockpit liveries years ago. I just mentioned that so the users that can´t get it to work can have another way around so they can use the cockpit liverie. F. Edited 8 hours ago by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Tough Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
mkel2010 Posted 8 hours ago Posted 8 hours ago 9 minutes ago, fagulha said: I know that´s why i started to use OVgme with the Viper cockpit liveries years ago. I just mentioned that so the users that can´t get it to work can have another way around so they can use the cockpit liverie. F. I also use OVgme. What files do you copy to the core and where do you put them?
MAXsenna Posted 8 hours ago Posted 8 hours ago 37 minutes ago, fagulha said: I know that´s why i started to use OVgme with the Viper cockpit liveries years ago. I just mentioned that so the users that can´t get it to work can have another way around so they can use the cockpit liverie. F. Yeah, I know. I just wanted to emphasise that it is a bug. 1 hour ago, mkel2010 said: I took a look at the core F-16 cockpit textures and they are all contained in a .zip file. Are you saying to copy the files into the zip itself or just into the same folder? I haven't tried it yet, but I assume it's OvGME compatible, and then OvGME will unzip it correctly to the relevant folders. @fagulha can you confirm? Cheers!
mkel2010 Posted 1 hour ago Posted 1 hour ago 6 hours ago, MAXsenna said: Yeah, I know. I just wanted to emphasise that it is a bug. I haven't tried it yet, but I assume it's OvGME compatible, and then OvGME will unzip it correctly to the relevant folders. @fagulha can you confirm? Cheers! I tried expanding the core zip textures file and copying in the files from the mod, then re-zipped the file and replaced it in the core files texture folder. When I entered the F-16 cockpit it was all green squares so clearly something is missing or I did something wrong. @fagulha Any suggestions or pointers on how to do this? 1
Rob Mason Posted 1 hour ago Posted 1 hour ago If you put the new textures in Core this is the correct file structure, works fine for me. 1
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