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Posted (edited)
1 hour ago, Raven (Elysian Angel) said:

Yes, we used to have for example a “aim-7m_heatblur” and a “aim-7m_ED that could perform vastly differently, even though it was technically the same weapon. There were all sorts of issues with it, so ED had to come up with a solution and decided to take care of all weapons themselves. It also makes them trust the source material more, as they themselves did the research.

It's probably good that ED handles the weapons, but it has to be coordinated properly with 3rd party developers.

I'm tired of hearing "it's somebody else responsibility" while we wait month after month for implementations... 

Edited by Schmidtfire
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Posted
42 minutes ago, Monkman911 said:

Any thoughts on why the keybinds for A2A refueling are not working?

Those should be the same for all variants? I can have a look tomorrow, but up until right before the latest patch everything was just dandy 😇

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Posted

Up until today the HB modules did not have the ability to bind those 2 commands. Based on the changelog they were added today. Maybe a hot patch inbound....

changelog.png

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Posted

Just wanted to add these screenshots for extra context behind the F-14A Early. At no point if I recall correctly did they state until now that they were completely re engineering the F-14s to work with Anvil...so I suppose that now explains why it took so long for so little apparent changes. 

Probably would've been better if they stated this as soon as they decided to do this. 

Screenshot_20251023_144840_Discord.jpg

Screenshot_20251023_144958_Discord.jpg

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Posted

I am sorry that ED deal with all the weapons, because that makes not realistic ones. If I am right he made that decision because there were many complains about the Jeff weapons in PvP.

Man.. how I hate PvP guys... if at least ED would allow his or 3rd parties weapons selection, so server could choose, then that way we could have the eary true weapons plus other 3rd parties ones not done. Because ED is full at work and the list is long to deal with everything is needed about custom weapons...

Posted
5 hours ago, Raven (Elysian Angel) said:

Those should be the same for all variants? I can have a look tomorrow, but up until right before the latest patch everything was just dandy 😇

I only tested it in the Refuel-Fight F-14A mission, but it was working for me there.

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Posted

So spent some time playing with the early A, always nice to get a « new » Tomcat to play with. Would be nice if it included some missions, but easy enough modifying existing missions.

Flight performance is basically the same as the « late » A as you would expect, but dogfighting with older weapons and an antique RWR is more challenging and fun. I also like the retro look it gives to the cockpit.

Hard to argue and nitpick when you get a free plane.

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Posted

Heatblur goed above and beyond as usual. I wish ED would give us earlier variants of their planes too: F-16A Bl 15 and F/A-18A. Oh that would be something 😇

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VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
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Posted
10 hours ago, Monkman911 said:

Follow up, I did a long repair and now it works. Go figure 🤔

It might have been a matter of having the radio set correctly to the tanker.

11 hours ago, Southernbear said:

Just wanted to add these screenshots for extra context behind the F-14A Early. At no point if I recall correctly did they state until now that they were completely re engineering the F-14s to work with Anvil...so I suppose that now explains why it took so long for so little apparent changes. 

Probably would've been better if they stated this as soon as they decided to do this. 

Screenshot_20251023_144840_Discord.jpg

Screenshot_20251023_144958_Discord.jpg

Thank you very much for this as this answers many questions. And as always HB didn't care to take 10 seconds to just paste it into our forum.

10 hours ago, Japo32 said:

ED deal with all the weapons

This is a good thing. Weapons are and should be a core feature of DCS. Having it in hands of 3rd parties was a mess.

22 hours ago, Northstar98 said:

Right now its only the RWR and the accompanying in-cockpit changes for it.

Found a bit more than that:

  • old style instrument arrangement on the right panel, from up to down: G-meter, radio indicator, clock, oxygen
  • TACAN CMD white cube button on the left console
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Posted
16 minutes ago, draconus said:

Found a bit more than that:

  • old style instrument arrangement on the right panel, from up to down: G-meter, radio indicator, clock, oxygen
  • TACAN CMD white cube button on the left console

Indeed.

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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