Katmandu Posted Monday at 11:44 AM Posted Monday at 11:44 AM (edited) My system is 9800x3d, 64gb, 5090, win11. I get stable 90fps when low flying above *normal* land with a few trees, villages, etc. Once I low fly over some forests, my frametime turns into a saw and i get constant stutters. No issues on 4k flat screen of course. Flat screen over forests: VR over forests (bad graphics appearance due to quad views): VR over normal land with some trees and buildings (solid 90fps, the solitary spike is due to screenshot): What can be done is the question! Could it be Pimax headtracking sapping the CPU? I attach the mission file, forrests are straight ahead, "normal" landscape below. F15C vs MiG-31.miz Edited 10 hours ago by Katmandu
MadMonty Posted Tuesday at 09:58 AM Posted Tuesday at 09:58 AM Try limiting FPS in DCS to 120, other values caused micro stutters in my case. If it doesn‘t help, try other values. DCS FPS does have an impact on micro stutters… 2 PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000 Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective VR: Pimax Crystal Super 50PPD Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured
Pteradon Posted Tuesday at 11:39 PM Posted Tuesday at 11:39 PM Thanks @MadMonty I have the same experience as @Katmandu in the Caucasus. (Flying low in a valley with forest.) i thought it was caused by the new update (few weeks back) wich also updated the Caucasus map a bit visual. Would be nice to fly low through the valley without stutters. I was also thinking about using Process Lasso. Asus ROG Crosshair X870E Hero | Ryzen 9 9950X3D | G.Skill DDR5 Trident Z5 64GB | Samsung 9100 PRO m2 4TB | ASUS Astral RTX 5090 LC | TM AVA | TM Viper TQS | TM TPR pedals | WinWing Super Taurus | WinWing TopGun MIP | Pimax Crystal Super 50 ppd | Windows 11
Picchio Posted yesterday at 05:00 PM Posted yesterday at 05:00 PM I'm sure you have already figured it out but forests in general really bring frametimes up in VR, no matter the map. You can lower Forest Visibility (together with your Shadows settings) but don't expect too much of an improvement.
WipeUout Posted yesterday at 06:12 PM Posted yesterday at 06:12 PM The 22 October did increase frametime for me in my test (FA-18, Caucasus). At first, I though it was related to the visor introduced but I am seeing this increased frametime with all my airplanes by 0,7 to 1 ms. Flying over high density of map objects, such as trees, always caused frametime spikes but it is now more apparent unless I reduce my settings. Using process lasso will certainly help with the random CPU cycle stealing from other programs running in the background and causing stutters but don't expect it will create headroom unless you have something constantly running in the background. The only three ways to regain headroom is lower setting, upgrade hardware or wait for an optimized/improved changed to software. Hopefully the next patch will give us back some headroom. ------------------------------------------------------------------------------------------------------------------------------------------------------------ 9800X3D, RTX 4090, 96GB DDR 5, MSI Tomahawk 870E, Crucial 2TB x 2, TM WARTHOG COMBO + PENDULAR RUDDER PEDALS, THE AMAZING PIMAX 8K X, Sony 5.1 Spks+SubW | DCS, A-10C_II, AH-64D, F-14/15E/16/18, F-86F, AV-8B, M-2000C, SA342, Huey, Spitfire, FC3.
Indyplumber Posted yesterday at 06:52 PM Posted yesterday at 06:52 PM Funny, i noticed this last night flying over forest on Syria. Was planning on doing some settings tweaks tonight to see if I can smooth it out. I do not use quadviews (pimax or mbuch) as I find it looks horrible with either one. I'm using just Piplay latest and tweaking in there and DCS settings. I get 60+ fps pretty consistently with piplay set to medium resolution. Does the motion smoothing in Nvidia app and Piplay have anything to do with this? Gear: Asus X870, 9800X3D / 96GB DDR5 / Samsung 4TB nVME / RTX 5090 32gb / TM-Warthog / Winwing Orion - F15EX / VPForce Rhino/ MFG Crosswinds/ Total Controls MPDs/ Custom TEDAC/ Winwing PTO2 / Pimax Crystal Super 50ppd, Tracker IR Irish 1-1 | Maleioch
Dawgboy Posted yesterday at 07:10 PM Posted yesterday at 07:10 PM 15 minutes ago, Indyplumber said: Funny, i noticed this last night flying over forest on Syria. Was planning on doing some settings tweaks tonight to see if I can smooth it out. I do not use quadviews (pimax or mbuch) as I find it looks horrible with either one. I'm using just Piplay latest and tweaking in there and DCS settings. I get 60+ fps pretty consistently with piplay set to medium resolution. Does the motion smoothing in Nvidia app and Piplay have anything to do with this? Same...no QV. Please, what are your setting details in PP and DCS, if you don't mind? TIA. I'm just starting my DCS quest with Super U/W 50ppd. The only time you have too much fuel is when you're on fire. ============================= AMD 9950X3D CPU, 96Gb RAM / NVIDIA 5090 / SSD only / VKB STECS Mini+ Throttle / TM Warthog FCS / MFG Rudder Pedals / Physical Cockpit / TrackIR or VR Pimax Super Ultrawide / Win11 Pro 64bit //
Katmandu Posted yesterday at 09:21 PM Author Posted yesterday at 09:21 PM (edited) It's not just Caucasus and it's not just forests I now find. Circling the same patch of desert in Nevada leads to stutters over some patches of terrain, but not the others. This is far away from Vegas, near Groom Lake. The graph is always showing CPU bound, so it does not seem to be related to the resolution of the headset, but to something else that hammers the CPU. I am using Quad Views, the stutters are identical with stock PimaxPlay and Mbucchia. My system is 9800x3d, 64gb, 5090, win11. Quote The 22 October did increase frametime for me in my test (FA-18, Caucasus). I've got two different version of DCS, the current latest one and the April 2025 2.9.13 version - the stutters are near identical. Edited yesterday at 09:33 PM by Katmandu 1 1
WipeUout Posted yesterday at 10:58 PM Posted yesterday at 10:58 PM (edited) 1 hour ago, Katmandu said: I am using Quad Views, the stutters are identical with stock PimaxPlay and Mbucchia. My system is 9800x3d, 64gb, 5090, win11. That's weird. I flew my FA-18C on Nevada map in a similar fashion and my GPU frametime is between 8.3 and 9.2 ms, no stutters whatsoever. The 8kX has only about half the pixels rendered compared to the Crystal Super but if you are using DFR, you should get decent frametime, certainly lower than 11 ms. This has to be related to settings or something running in the background. Did you tried installing process lasso? It will show what's running in parallel with DCS and you may find the culprit there. Edited yesterday at 11:01 PM by WipeUout Typo ------------------------------------------------------------------------------------------------------------------------------------------------------------ 9800X3D, RTX 4090, 96GB DDR 5, MSI Tomahawk 870E, Crucial 2TB x 2, TM WARTHOG COMBO + PENDULAR RUDDER PEDALS, THE AMAZING PIMAX 8K X, Sony 5.1 Spks+SubW | DCS, A-10C_II, AH-64D, F-14/15E/16/18, F-86F, AV-8B, M-2000C, SA342, Huey, Spitfire, FC3.
Katmandu Posted 13 hours ago Author Posted 13 hours ago (edited) 13 hours ago, WipeUout said: 8kX Could it be down to the 8KX using Valve base stations and thus more efficient tracking algos that don't tax the CPU quite as much? E.g., in their own testing Pimax found that the OG Crystal vastly outperformed Crystal Light even when NOT using eye tracking/DFR in DCS. Crystal Light does its tracking on the CPU, while the OG Crystal uses its stand alone snapdragon chipset to do the tracking. (Going forward, this forms a good argument for standalone headsets like the OG as their own CPU will be doing the head AND eye tracking calculations.) @13:45 Quote Did you tried installing process lasso? It will show what's running in parallel with DCS and you may find the culprit there. I have it installed, will need to play around with it as I've never used it before. Quote Try limiting FPS in DCS to 120, other values caused micro stutters in my case. In my case, the best limit is 90fps. Set at 120 I get saw like frametime even when flying over non-forested terrain. Edited 10 hours ago by Katmandu
WipeUout Posted 6 hours ago Posted 6 hours ago 7 hours ago, Katmandu said: Could it be down to the 8KX using Valve base stations and thus more efficient tracking algos that don't tax the CPU quite as much? Entirely possible that lighthouse position tracking compared to SLAM may have a different performance cost. Someone with the crystal lighthouse faceplate could test that. 7 hours ago, Katmandu said: In my case, the best limit is 90fps. Set at 120 I get saw like frametime even when flying over non-forested terrain. Limiting FPS in DCS has to be slightly above the refresh rate in my case or I get stutters. DCS output varies between 89 and 91 FPS very briefly but enough to cause stutters. My FPS cap in DCS is set at 95 because of that. ------------------------------------------------------------------------------------------------------------------------------------------------------------ 9800X3D, RTX 4090, 96GB DDR 5, MSI Tomahawk 870E, Crucial 2TB x 2, TM WARTHOG COMBO + PENDULAR RUDDER PEDALS, THE AMAZING PIMAX 8K X, Sony 5.1 Spks+SubW | DCS, A-10C_II, AH-64D, F-14/15E/16/18, F-86F, AV-8B, M-2000C, SA342, Huey, Spitfire, FC3.
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