RedeyeStorm Posted Thursday at 08:38 PM Posted Thursday at 08:38 PM It is looking to become a great module but as a strictly SP player I am wondering what I can do with it? I read there are going to be some dynamic missions but are the single player usable? How dynamic are they? I get bored with scripted missions fast because they become predictable fast even if certain elements are randomized. I would like some info in this regard. Thanks.
Yurgon Posted Thursday at 09:19 PM Posted Thursday at 09:19 PM 34 minutes ago, RedeyeStorm said: I read there are going to be some dynamic missions but are the single player usable? I'm pretty sure that'll be the case, the mission creator community in DCS is super creative in this regard. Like every mission set, at some point things will get repetitive. Instead of "fly here, kill everything, fly there, kill everything, rearm and refuel, rinse and repeat" it'll eventually be "fly here, drop cargo, land there, offload cargo, go over there, pick up new cargo, rinse and repeat". Today, DCS already detects destroyed units and provides players with a score. With cargo and paratroopers, for the time being mission designers will probably have to do more work to score the player for a well executed drop, but I think there will be a lot of missions to do just that. Eventually I hope DCS will offer more native support for such actions, which in turn would make it easier for mission creators to score players and in turn allow them more time to flesh out cool, challenging and engaging scenarios. 39 minutes ago, RedeyeStorm said: I get bored with scripted missions fast because they become predictable fast even if certain elements are randomized. Yeah, same here. I just don't think there'll be much difference between the above described mission sets. So here's to hoping the community will come up with lots of great content for the Herc, which I'm sure will be the case! 1 1
Minsky Posted Friday at 04:00 AM Posted Friday at 04:00 AM 7 hours ago, RedeyeStorm said: It is looking to become a great module but as a strictly SP player I am wondering what I can do with it? I read there are going to be some dynamic missions but are the single player usable? How dynamic are they? I get bored with scripted missions fast because they become predictable fast even if certain elements are randomized. I'm sure it will be integrated into DCS Retribution/Liberation sooner or later. In a way so that we could create campaigns centered around logistics. Dima | My DCS uploads
RedeyeStorm Posted Saturday at 10:32 AM Author Posted Saturday at 10:32 AM On 11/21/2025 at 5:00 AM, Minsky said: I'm sure it will be integrated into DCS Retribution/Liberation sooner or later. In a way so that we could create campaigns centered around logistics. Yes I read on Discord that they are looking into it (also because of the warehouse changes by ED) but logistics is a completely new addition and requires major changes to the code. Have to wait and see. Until logistics becomes and integral element I think I am going to hold off (just like the Chinook).
Recommended Posts