S77th-GOYA Posted April 17, 2005 Author Posted April 17, 2005 Another old bug not addressed: Nav in the 15 is screwed up sometimes. As a side note, the FF bug is still there, but the only friendlies to attack me so far have all been boats. Anybody else seeing this? Regarding a previously noted bug, could the ARH missles that disregard lock guidance and maddog onto other planes be caused by ECM being on? Also the sound engine is buggy.
VapoR Posted April 17, 2005 Posted April 17, 2005 Minor menu bug: the Invert button for axis is no longer labelled.
GGTharos Posted April 17, 2005 Posted April 17, 2005 Another old bug not addressed: Nav in the 15 is screwed up sometimes. As a side note, the FF bug is still there, but the only friendlies to attack me so far have all been boats. Anybody else seeing this? Regarding a previously noted bug, could the ARH missles that disregard lock guidance and maddog onto other planes be caused by ECM being on? Also the sound engine is buggy. The sound engine -is- buggy. The boats are more likely to FF you, but SAMs will do it too - got blasted by a HAWK once. Ah well, same ole, same ole. ARH missiles and jamming: Yes. Apparently the jammer modelling reduces your signature or something, I imagine - or either way, the missile will prefer non-jamming targets over jamming ones (which is why jamming+chaff works so well defensively). This behaviour is likely to become more complicated in 1.2, hopefully we'll see more interesting and robust missile logics. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
S77th-GOYA Posted April 17, 2005 Author Posted April 17, 2005 I should have been more clear. I meant the shooter's ECM being on.
GGTharos Posted April 17, 2005 Posted April 17, 2005 Your own ECM interfering with your own shot is not a bug, it is intended behaviour. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Perry Posted April 18, 2005 Posted April 18, 2005 annoying bug in 1.1 demo (maybe also in 1.1 release) when switching plane (alt+J) with the wingman in the 1.1 demo : 1) i cant use chaffs & flares in the new plane 2) the new wingman (former lead plane) will not answer any order (go to base, rejoin formation, do this, do that, etc...), he just completes the objective and wont do anything else.
Kula66 Posted April 18, 2005 Posted April 18, 2005 Regarding a previously noted bug, could the ARH missles that disregard lock guidance and maddog onto other planes be caused by ECM being on? When I saw this I was firing at a group of 4 x Mig-23s - went TWS (which I use 99% of the time, only use SST when checking friendly/enemy), desiganted each, fire 1, fire 2 ... first missile starts tracking toward second target ... AMRAAMs go stupid!
Kula66 Posted April 18, 2005 Posted April 18, 2005 Had a problem last night, sent a message, came out of message mode, then no controls worked!! HOTAS or keyboard. Just about to give up ... sent a message to say bye and then notice controls now working ok after sending message!!!! O.D.D.
GGTharos Posted April 18, 2005 Posted April 18, 2005 When I saw this I was firing at a group of 4 x Mig-23s - went TWS (which I use 99% of the time, only use SST when checking friendly/enemy), desiganted each, fire 1, fire 2 ... first missile starts tracking toward second target ... AMRAAMs go stupid! Remember that the missile chooses its target based on radar signature for the ARHs, not based on what you're illuminating or designating - but I consider this to be slightly wrong, ie. the datalkink/illumination should play a role in ensuring that the weapon attacks the desired target. Once the datalink is lost, however... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Scorp Posted April 18, 2005 Posted April 18, 2005 Autopilot Alt 1 problem in su25T Having problems getting Alt 1 autopilot to work with a pitch of just below -20. I can get it to work at around -10 pitch. Manual says it's supposed to work at +-35 pitch. My airpseed is around 500 when I try this. I start the mission(starts in air at alt of about 2000 speed 500), I ease into a -20deg pitch, and engage autopilot Alt 1. I let go of stick and plane nose rises and plane goes into a relatively step climb, I'm assuming, because of speed pickup.
Guest ruggbutt Posted April 18, 2005 Posted April 18, 2005 It's not a huge deal but if you add to a map red container 3 or white container, they glow at night like there are spotlights on them. You can see them a ways off.
Ice Posted April 18, 2005 Posted April 18, 2005 Communications menu not working. I know I mentioned this one earlier but since then I've done some testing and maybe ED can look into it. I've reinstalled FC on a different computer and still have the same problem. The first pc is a Intel P4 3.6Ghz, Intel 925 Motherboard, Radeon X850XT PCIE video card, running windows XP Pro SP2, 2 GIG RAM, 2 x 80G Maxtor HDD (Raid 0) Second PC: P4 3.2 Ghz, Intel PERL865 Motherboard, Radeon 9800XT, 2GIG RAM, 2 x 80G Maxtor HDD (Raid 0) Peripherals (for both) CH Products Pro Throttle and Fighterstick USB, Microsoft cordless keyboard and mouse, Track IR 1, CTX 19" LCD Monitor. I can map any key to "Communication menu" and problem still exists. If I Alt-Tab to Desktop then back the "Communication menu" will work for a short period of time maybe 2-3 minutes then it stops working again. I hope that ED can reproduce this problem, I find it hard to believe I will be the only one having such dramas considering It's "Industry Standard" hardware and happenning on two different machines. I've also downloaded the Addon a second time to no avail. ragards,
S77th-Souless Posted April 19, 2005 Posted April 19, 2005 aim 120's tracking improperly I think there is a general consensus speaking to people that the aim 120 is not tracking properly or tracking the wrong target. Last night our squad was on a fighter sweep. We engaged 4 b-52's at low alt, we started the engagement at angels 20. 1 of our f-15's had a solid lock on a b-52 he fired fox 3 and the aim 120 immediately tracked a squadmate and ended up killing him. The parameters of the missile launch were reviewed and nothing out of the ordinary was noted. Now the radar reflection of the b-52 would be so great at the parameters we engaged the missile should not have tracked a friendly plane with a stt lock. Can someone at ed please check this out. I have had this happen to me as well. Solid lock STT or TWS on a enemy and the missile tracks a friendly very close by. In both instances that I have said niether plane lost lock. The data link should guide to target in my opinion
GGTharos Posted April 19, 2005 Posted April 19, 2005 Yep, missile logics need some help ... as does the timing of the 120's seeker going active. (Well, R77 as well in this case) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
169th_DedCat Posted April 19, 2005 Posted April 19, 2005 No Score for Static Objects In v1.02 destroying static ground units would count towards your score, however that appears to have disappeared in v1.1. I use a lot of static objects (tanks, jets, helos, bunkers, etc.) in some of my CAS and/or strike missions to save resources. I have already had a few pilots express their disappointment at no longer seeing these objects show up in their score tally. Play Hard - Play Fair Squadron Leader "DedCat" 169th Panthers - http://www.169thpanthers.net
Gryzor Posted April 19, 2005 Posted April 19, 2005 I had stutters in client part multiplayer. Every 2/3 second. I dont have any stutters in 1.02. And a bug that are in 1.1 i think: terrain preload I think terrain is preloaded from a fixed point near crimean peninsula, not from plane´s player start. Try, for example, one mission over crimean peninsula. Is smooth like silk, without stutters. Then, try F-15 patrol caucasus mission, when you start in runway when you look around, terrain takes a lot of time to be loaded in memory from hdd. This doesnt occours in crimean peninsula. I flied in 1.02 with terrain preload of 200km without any stutters before, but here with 1.1 the first 200 km are preloaded but only in some part of crimean peninsula. I hope this will be fixed in a near future. Sorry for my bad english Regards. Gryzor out
LawnDart Posted April 20, 2005 Posted April 20, 2005 Everyone having the stuttering issue needs to check the following thread. There's no fix for it yet and many people have it! ED needs to be made very aware of this I think!!! http://forum.lockon.ru/showthread.php?t=7864 LawnDart [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
Han Posted April 20, 2005 Posted April 20, 2005 4. It's the R-27ET What do you mean with "Then they're have lack of lock distance in head-to-head target aspect."? 5. I meant that I can hear that I am locked. 4. Most IR contrast points on the plane is the engine nozzles. So if they're aside from IR seeker than the seeker have much less lock distance for such target. 5. By pressing 'Alt ,' and 'Alt .' keys try to adjust the volume of the SPO-15LM warning tone. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted April 20, 2005 Posted April 20, 2005 AI and human. Thanks for your replies again. In real life th ECM is make a jam not only for enemy's radar but for "user" radar and RWR too. But it is realised only for AI in LockOn. While :) With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
LawnDart Posted April 20, 2005 Posted April 20, 2005 Han, What is the latest news from ED on the stuttering problem in multiplayer? I don't mean to be pushy, but some of the Virtual Thunderbirds have spent almost two full days trying to figure out if the stuttering is something we could eliminate our selves? Seems the case is not so... An acknowledgement or answer from ED would be nice as to whether this is a bug or something that simply hasn't shown in any of your testing?! It's has effectively grounded the Virtual Thunderbirds for the time being and we're desperately trying to find a fix! LawnDart [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
Han Posted April 20, 2005 Posted April 20, 2005 Thanks for the advice, Han, but we don't get any trouble while playing solo games... so? any idea? So you have a delay between the joystick command and LockOn reaction, but: No New View presented on the PC, This happens only in MP, No AA or AF is turned on, FPS is more than 10, No other 3rd paty view control programs on PC Right? With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted April 20, 2005 Posted April 20, 2005 Su-25T Single player mission I created from scratch in FC1.1. In the mission, you are tasked with destroying 2 ammo dumps and a comm tower. The ammo dump + Comms tower are those new objects. If you destroy them, you'll get MISSION SUCCESS. You can see that on the Missions Objectives(use KEY_QUOTE) while flying. But in the Debriefing screen they won't show up on the list as as Destroyed. EDIT: I set up a 1.02 mission with a Static object and it does show up as Destroyed. Apparently the problem was fixed in 1.02 patch but looks like they overlooked that for the new set of objects. Yes it is. It is a temporary preventive aganist another and much worse bug. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted April 20, 2005 Posted April 20, 2005 The HSI in the Su-25T will often not match the bearing ticker on the HUD by as much as 180 degrees. The HUD bearing appears to be the correct one. It is a FEATURE :) The Gyro Drift... With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted April 20, 2005 Posted April 20, 2005 Here's another that may or may not have been mentioned... In the Russian birds, TWS will automatically transition back to BVR when a jammer strobe appears on the HUD. There is no need to try to lock or bug the strobe, all you need is a jammer appearing within your radar's field of view and you're kicked out of TWS. As real as it gets © With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted April 20, 2005 Posted April 20, 2005 after using autopilot, when I turn it off the plane has a maniac tendency to climb or roll or dive or all of the above.I have to use full joystick input just to stay level. Use " trim reset" button for SFM (CTRL+T) or angle stabilization mode for Su-25T (Alt+1). With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
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