S77th-Souless Posted May 4, 2005 Posted May 4, 2005 let me guess wags you tested it OFFLINE, try it online theres a big difference. Dont know why but there is. Also your test is rather tainted, by this i mean the parameters that you set up would dictate a hit on the target, i.e slow moving large radar deflection aircraft. Get some of your friends in a multiplayer environment have them flying about in a hostile environment then try the shots and see what happens:) 1
coldcrew Posted May 4, 2005 Posted May 4, 2005 wouldn't the test make more sense in a controlled environment offline rather than online? The whole point of the test is to eliminate the randomness you get when you're online. I doubt the weapon parameters change offline or online
GGTharos Posted May 4, 2005 Posted May 4, 2005 No, it wouldn't ... I think it's been mentioned often enough that the AI 'cheats' in many ways ;) That 'randomness' is necessary. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
S77th-GOYA Posted May 4, 2005 Author Posted May 4, 2005 My guess is that jamming aircraft are trashing the missiles' lock while not breaking the lock of the supporting aircraft. snip The far too large seeker FOV is just making things worse. The offending missles are heading for the wrong target right off the rail. Well before the missle should be active at all. It should be following guidance from its launching a/c. Otherwise, why lock at all? Your second statement is very true, but only because these missles are acting so stupidly. My guess is: The FOV is needed to maintain lock on a high aspect angle bandit. The problem is that, in addition to disregarding guidance info, the missles are not looking at the point where the planes radar is telling it the bandit should be and concentrating on that return, no matter how small a return it may be. It's just going for the biggest return. These missles simply can't be this stupid.
GGTharos Posted May 4, 2005 Posted May 4, 2005 No 12 deg FoV plus gimballing is enough to keep the target 'in sight'. But you are corect, the problme is two-fold. One: Actives go active before they should be active. Ie. they are active in the antire flight. Two: Actives seem to just detect anything that's inside their forward hemisphere - witin that volume everything is detected simultaneously, which is why the missile goes after whatevre is the yummiest within that specific volume, instead of having its small FoV seeker pointed right on target as it -should-. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Guest ruggbutt Posted May 4, 2005 Posted May 4, 2005 Can any of the beta testers for 1.1 comment on how these problems were missed? Or were they working then got porked in later incarnations of the beta?
Kula66 Posted May 5, 2005 Posted May 5, 2005 Regarding ARH sytems not going after the designated target, have you guys tried this with non-jamming aircraft? I ask because I just did several tests of rapid fire TWS shots on 4 - 6 non-jamming targets (Il-76) at various spacings and altitudes and had no problems. Worked quite well in fact. -Matt Well fails to work correctly against Mig-23s ... I don't remember seeing any jamming from those. Went TWS, locked 4 targets closing on me h2h ... fired at 15-20 miles ... and they all went after the same Mig!!!
Outlaw24 Posted May 9, 2005 Posted May 9, 2005 SU-25T Landing Gear I don't know if someone has already reported the SU-25T landing gear will retract while the aircraft in stationary on the runway or tarmac. Spoiler: MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.
GGTharos Posted May 9, 2005 Posted May 9, 2005 I don't know if someone has already reported the SU-25T landing gear will retract while the aircraft in stationary on the runway or tarmac. THis is for real, actually. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
D-Scythe Posted May 9, 2005 Posted May 9, 2005 Regarding ARH sytems not going after the designated target, have you guys tried this with non-jamming aircraft? I ask because I just did several tests of rapid fire TWS shots on 4 - 6 non-jamming targets (Il-76) at various spacings and altitudes and had no problems. Worked quite well in fact. My guess is that jamming aircraft are trashing the missiles' lock while not breaking the lock of the supporting aircraft. Hence, the missile is looking for the best RCS target out there, while the user thinks the missile should still be guiding towards the intended target. Just a hunch. The far too large seeker FOV is just making things worse. -Matt I don't think you can really reproduce it - from my experience, it happens out of sheer randomness. Furthermore, I know that the target is not jamming because I *was* the target - had I left ECM on, I don't think I would've gotten a lock warning. I tried 5 Su-27s, 2 MiG-31s and 2 MIG-23s (all no ECM) vs. two 2-ship F-15C flights. I fired my first AIM-120 at the wingman of the lead Su-27 - 3 miles away from target (I F6'd it), the Slammer went after his lead instead, executing a spectacular max G turn to engage a target well off boresight to the right and several thousand feet *below* it. As I closed range, somehow I was the first to enter the fray, maybe 10 miles ahead of the other F-15s. I must've been engaged by 5 AIM-120s from the rear, including one right off the rail from my wingie (I knew because I was locked up right when he called Fox 3) after telling him to engage my target. I left my ECM off, and I know my enemy doesn't have jammers.
Outlaw24 Posted May 9, 2005 Posted May 9, 2005 THis is for real, actually. Thanks for the info, I'm making a valid atttempt to transition into the Russian aircraft and thought this was unusual. Spoiler: MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.
Han Posted May 9, 2005 Posted May 9, 2005 Target F-16, altitude 0 above ground, speed 10 km/h, Launch Authorized. It seems really unlikely that the Flanker's radar can have suc A/G features, isn't it? Yes, this bug appearing when the target uses ECM. Thanks. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 The formation lights turn off on the F-15 at night when you get close enough in formation on another plane in multiplayer. While you're far away they stay on. Your own lights appear turned on all the time (as long as your in nav mode). I'd call this a bug! LawnDart True lights - feature for future ;) With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 A small bug: Inaccurate barometic altimeter setting when starting on the runway. If you start on the tarmac (apron), the barometric altimeter has the correct setting for the aerodrome's altitude. But, if you start on the runway, the barometric altimeter is set to sea level. Rich Roger With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 A small Mission Editor error: When you chose an Aircraft or Helicopter flight, the HIDE label does not appear next to the Button. It does for Static Objects and Ground Vehicles Thanks With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 The HSI should work independently of the INS. You're sure? ;) With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 Real Annoying Bug, respawning over water, then my game crash. sorry for posting full size, I dont know how to make thumbs nails in here. Also other bug I notice, the respawn fonction allow multiple respawn under the main point. Causing crash, due that 2 birds attempt to respawn on the same time... most noticable on the carrier. http://169thpanthers.net/main/modules/pnCPG/coppermine/albums/userpics/10122/ScreenShot_107.jpg did not want to spawm dialup users with this pic so just attach the link. Make note that this bug has followed trough 1.00, 1,01 & 1.02 Have you loaded the saved state before respawn? With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 multiplayer mission bug. If you create a multiplayer mission with no friendlies near the base other players can't join. Maybe it's related to the neutral airfield feature? May you attach such mission? With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 Well good news. I managed to isolate the problem with the "communications menu". It seems to be some sort of compatibity issue with the Microsoft Cordless Desktop (keyboard and mouse) If I do all my configurations using a normal keyboard and mouse it works fine. Even if I put the Cordless back its ok. Its just using it during the setup phase that causes the problem. Anyway its all fixed now. I spent the whole day yesterday making a new CM file for my CH joystick and remapping all keys. :beer: Great thanks for information. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
169th_Moose Posted May 9, 2005 Posted May 9, 2005 Have you loaded the saved state before respawn? I dont think that would be possible, due that the bug in question is for multiplayer sessions. Also note that its not only on the carrier, example, if you land and park your plane over a respawn point, it yeilds the same results, if and other player attempts to join the game, he's plane will respawn on top of yours, causing a crash of both... In regards of the carrier pic, It respawned directly over water, not sure if its because the carrier changed course at the same time that my flight session loaded up.
Han Posted May 9, 2005 Posted May 9, 2005 I dont think that would be possible, due that the bug in question is for multiplayer sessions. Also note that its not only on the carrier, example, if you land and park your plane over a respawn point, it yeilds the same results, if and other player attempts to join the game, he's plane will respawn on top of yours, causing a crash of both... In regards of the carrier pic, It respawned directly over water, not sure if its because the carrier changed course at the same time that my flight session loaded up. Sorry, I've did not understand you correctly in first time. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 I understand Souless, now consider this: If they reply to YOU, they have to reply to EVERYONE. Not really a pleasant situation, and they're quite busy. Thanks With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 no offence greyghost but are you a developer? I asked a response from them not you, your answering questions that are NOT posted towards you but comments your making on the board needs clarification from a DEVELOPER and yet another post by you states "I don't know if it'll be patched or not, and I don't think the devs will answer that question either. They've got a lot of work on their plate and they need to pick and choose wat they'll do." Basically my friend if you dont know dont answer ;) Listen, here is "vox populli", ok? Also GGTharos is our tester and he know more than you I think. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 Seems I jumped the gun on the fix for the Communications Menu. It is related to the Microsoft Cordless keyboard and initially I thought putting it back after programming with a normal one fixed it but unfortunately it was only temporary. Anyway I can safely say that Communications menu will NOT work correctly with Microsoft Cordless Keyboard and mouse. :icon_frow roger With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
Han Posted May 9, 2005 Posted May 9, 2005 In the A10 the Chaff counter shows how many flares are left and vice versa w/the Flare counter. Thanks for info. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
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