Jump to content

Recommended Posts

Posted

Outstanding job, Peyvolt!

 

Great looking Mirages, and a marvelous F-5B (any thoughts in making a version without tip-tanks?), a pretty much forgotten aircraft - just have to love the Tiger!

 

Keep up the good work.

  • 2 weeks later...
Posted

Awesome work guys.

We'll have the Spanish Typhoon skin complete soon if you want to add it to your mod.

Just send me a PM and I'll send it over when done.

Posted (edited)

oks, but, what plane do you use with the eurofighter?because i have seen that eurofighter are used with f15 model, and I´m using f15 for my f5bm, used mig-29c, for eurofighter, please,and thanks for that information,I would like to complete all the spanish aircraft,only a question, do you know how can I used aircraft digit or flight digit in 3dsmax?and smoke system?

Edited by peyvolt
Posted

Our Spansh skins will be done soon and I'm happy for you to incorporate the Typhoon in your mod.

I'm currently converting to SU33 for air to ground so it shouldn't mess up your mod.

Ells

Posted
Our Spansh skins will be done soon and I'm happy for you to incorporate the Typhoon in your mod.

I'm currently converting to SU33 for air to ground so it shouldn't mess up your mod.

Ells

 

thanks sir:

it will fantastic for my mod;),send me that to my email, it is pablofbs@hotmail.com

  • 2 weeks later...
Posted

those are new models, f18 A/B(su-33), casa 212, casa 235, canadiar cl-215 and GUARDIA CIVIL helicopter are for traffic AI.

 

Does anyone how I can make helicopter propeller and airplane propeller animation?and rotation nose wheel and main wheel?

 

5.jpg

 

4.jpg

 

3.jpg

 

2.jpg

 

 

1.jpg

 

6.jpg

Posted

For wheels rotation, arguments 76 and 77 are dedicated. But attention, ED's plugin does not stand rotation superior to 180°. So, for a working 360° rotation, you must insert intermediate keys on your curve in Max.

 

There's also arguments for propellers (check arguments list provided with ED's plugin, I can't remember exactly), but be aware you can't start propeller engine : there are all on AI planes !. So, you should provide a static propeller as shown in your pictures, and a moving prop represented by a disc with transparent texture like this (it turns in the game) :

 

skyways_01.jpg

 

estonian.jpg

 

More details this evening !

  • 2 weeks later...
Posted
But attention, ED's plugin does not stand rotation superior to 180°. So, for a working 360° rotation, you must insert intermediate keys on your curve in Max.

 

I think i encountered this problem in the past but I was able to solve it by adding key animation points at every 45°. You just have to go into the curve editor and make it a straight line. But I am going off memory here..

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

Posted (edited)

I need help, I have made damage parts using visibility track, and work very well, canopy destruction doesn´t work I Color scheme (animation number 70) I don´t know how i can create, does anyone know the problem?

 

Effects of the aircraft, like tail effect of the wings, smoke of the engine......I don´t know how I can modificate

 

and, in some airplanes like canadiar and casa 212, the model is transparent and I don´t use opacity on my texture.

 

propeller animation number?

 

thank you

 

ScreenShot_031.jpg

Edited by peyvolt
Posted

I need help, I have made damage parts using visibility track, and work very well, canopy destruction doesn´t work I Color scheme (animation number 70) I don´t know how i can create, does anyone know the problem?

 

Effects of the aircraft, like tail effect of the wings, smoke of the engine......I don´t know how I can modificate

 

and, in some airplanes like canadiar and casa 212, the model is transparent and I don´t use opacity on my texture.

 

propeller animation number?

 

thank you

 

ScreenShot_031.jpg

 

For color sceeme (arg 70) you dont really have to do any work in 3dsmax. All is done in the .skins file and meinit file. Though in 3dsmax you can add spessial features to your different skins, so that one skin is a two seater, and the next one a one seater etc. This also ofcorse recuires that you have the model of a two seater and a one seater of your aircraft in the scene.

 

Effect of the aircraft, this is all hardcoded im afraid (but by all means, prove me wrong, that would really make my day:))

 

Transparrent plane, hmm, I have encountered that one a few times before. Most of the time it was due to material faults. So try this: Assign a different material to the plane and see if it shows then. Also you can check if the plane has some unfortunate visibility arguments animated.

If nothing works, try to export the part thats invisible to .3ds, and then import this part again. That seemes to fix the problem for me in the past.

 

Propeller arg animation I believe is 40, you can check the argument list that comes with the tools ;)

Posted

THANK YOU, THEY ARE WORKING, IN .SKINS

 

CAN YOU EXPLAIN ME WHAT I HAVE TO DO?

 

models

{

lod = {"A-10", 1000000};

collision = "A-10-collision";

}

 

argument

{

argument = 70;

 

skin

{

value = 0.0;

material = {"deriva", "Standart", "fuselage_02"};

}

skin

{

value = 0.1;

material = {"deriva", "Standart", "fuselage_03"};

}

skin

{

value = 0.2;

material = {"deriva", "Standart", "fuselage_04"};;

}

 

skin

{

value = 0.5;

material = {"deriva", "Standart", "fuselage_05"};

}

skin

{

value = 0.6;

material = {"deriva", "Standart", "fuselage_06"};

}

skin

{

value = 0.7;

material = {"deriva", "Standart", "fuselage_07"};

}

Posted

Hmm nice, but on last CASA isnt good material, because on ATI cards makes it black canopy, tigrou´s gripen in first version make it too.

WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display

Posted

I almost finished my work, but AI have a problem, I have learned to create animation with visibility track, all work fine, but canopy destrcution does´nt work, and other problem, I use cddsstudio for my textures, and I have followed the steps of the tutorial, and it does´nt work.

 

thank you

Posted

CANOPY DESTRUCTION "NO WORKING"

 

ScreenShot_046-2.jpg

 

 

 

 

 

 

 

 

 

 

 

PORBLEM WITH HIGHT RESOLUTION WIH DEFAULT AIRCRAFT

ScreenShot_056.jpg

 

 

 

 

 

 

 

 

SOME PHOTOS

 

 

 

 

 

 

 

ScreenShot_042-1.jpgScreenShot_043-1.jpgScreenShot_045-1.jpgScreenShot_047.jpgScreenShot_048.jpgScreenShot_051.jpgScreenShot_049.jpgScreenShot_054.jpg

Posted
The problem with the F/A-18 is a classic one. You just need to turn down the "Shadows" setting to "Full Planar" and it should be fine :)
,

thank you.can anyones help what happen with the cockpit

 

 

ScreenShot_061.jpg

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...