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Posted

blaze, i animated those strobe lights but for some reason they don't clip. they stay turned on during the entire flight. i animated using the visibility argument 83, from 0-5 visible, from 5-10 not visible. am i doing something wrong?

Posted

You will only see blinking lights on AI aircraft and in MP on other player's aircraft, not your own.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

Your AI wingmen should have the flashing strobes, as well as other client aircraft (not your own) in multiplayer. If they aren't flashing something's wrong with the argument. For the curve it should be OFF from 0 to .99, then ON at 1.0

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

That's set in the material editor. Check the opacity level for the material slot. You might also change it with the texture... since you're using a TGA with alpha channeling (transparency,) you can set it to be less than fully opaque. Best way to change it is still in the material editor.

  • 3 weeks later...
  • 5 months later...
Posted

some screens ,2 of my skins...i have a problem with argument 77.the mlu tail appears at other models that i want and when i takeoff, land or taxi the mlu tail alternates the f16A tail very fast until i stop the plane. some hints?

1.thumb.jpg.3f551842f83901140e980ed40d1cb6e8.jpg

2.thumb.jpg.6017502ffac8b7273d94acf3ca7028a4.jpg

3.thumb.jpg.671190dc92f40ba2bdbadd2d1d936b46.jpg

Posted

77 is the main wheels rotation arguement. Use argument 70 so the MLU tail only shows up when you choose certain skins...

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

fu:censored:ing great stoff- Absolutly great! :worthy: Oh what a beauty - It looks fantastic! Great stoff! Very very good - I love it :clap:

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

Posted

Oh- Thats all Johns work. I didn`t do anything for that great model. I thing it could be helpful to rename this thread into "Johns great model art" or stoff like this :thumbup:

My best wishes,

TOM

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

Posted

What a looker, very promising!

 

rhino

[sIGPIC][/sIGPIC]

Win7 Home Premium 64bit, Intel Core i5-760 (2.8-3.33), GigaByte GA-P55-USB3, be quiet PurePower BQT L7 530W ATX23, CoolerMaster CM690II Adv, LG GH22LS, HD 500GB WD5001AALS, 6 GB Kingston 1333-999 Blu, Sapphire 1GB HD5850 Vapor-X OC, Scythe Yasya SCYS-1000, display LG E2350VR-SN 23"

Posted

the model is made for fc2. i don't know when it'll be finished because when i want to work something else happens and i don't have the time for it. the mod will be named f-16 A/AM and will include both models A and MLU. later i will release the F-16C mod which will be a separate mod that will include cft's.the release of the f-16C will depend of you because i won't work its skins.so if you(anyone) make about 10-15 skins for the f-16C i will release it as soon as possible. you are free to use my mod as you want

Posted
Any HAF F-16 blok 52+ Skin? with parachute and ASPIS pod in the tail?

 

Yeah m8 and block 52+ double seater ;)

John_X, it took You quite a long time to develop this model but its worth it. Its a beauty.

I know, that making D version would take even longer and dont know if You are still into this plane after so much attention paid to this project but making F-16D block 52+ would make a lot of people a bunch of happy people. Can You at least consider CFT fuel tanks?

:pilotfly:

Greek%20%20Military%20airforce%20F-16D%20Block52+.jpg

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