john_X Posted March 6, 2010 Author Posted March 6, 2010 tomcatz are you interested in helping me to release the mod? http://img695.imageshack.us/img695/4556/16784914.jpg http://img28.imageshack.us/img28/1483/83642544.jpg http://img13.imageshack.us/img13/575/14247149.jpg http://img63.imageshack.us/img63/1030/14758141.jpg http://img138.imageshack.us/img138/4897/99489990.jpg
john_X Posted March 10, 2010 Author Posted March 10, 2010 this mod comes close to the end. here is a preview using some parts of tomcatz f-16. i think i have a problem with the pylons because they are too high for the plane..
borchi_2b Posted March 10, 2010 Posted March 10, 2010 john_x check your pylons,the model is wrong there, the form is not correct http://www.polychop-sims.com
TOMCATZ Posted March 10, 2010 Posted March 10, 2010 However, Great stoff john!:thumbup: That F-16 looks very fine. I like very well. Born to fly but forced to work.
czarnyolek Posted March 10, 2010 Posted March 10, 2010 Looks much better now, but if You went this far, why stop? Please take care of other elements that need improvement, as mentioned earlie pylons, and tail. Wings look pretty neat. Good job. Go for f-16 D block 52 ;)
TOMCATZ Posted March 10, 2010 Posted March 10, 2010 Hi again, I installed my F-16CJ into the DCS folder and it works. So johnX, if you be able to hold on by pylon coordinates I gave you your F-16 will work in DCS too and your one will look much better :joystick: Best wishes, TOM Born to fly but forced to work.
john_X Posted March 10, 2010 Author Posted March 10, 2010 ok tom, ill try to keep the coordinates. i reworked the tail, and the model i plan to make is netherland's f-16 mlu. a double-seat version i planned for the future but is still a lot of work to be done to make the mlu look excellent. and the model is 17.000 polys
TOMCATZ Posted March 11, 2010 Posted March 11, 2010 (edited) Hey- I found a very good skin made by "Mitch" - I love it and used it for my F-16 fighter. What I want to say is simply: Trye to wrap your model with LockOn-textures, please `corse there many are great textures made by the community for the F-16 Falcon. Edited March 11, 2010 by TOMCATZ Born to fly but forced to work.
john_X Posted March 14, 2010 Author Posted March 14, 2010 (edited) hi tom, are you interested in wrapping the model for me since i dont have the time to do it, and this way you can choose the texture model you want... i kept the principal pylons coordinates you gave me excepting the ones from the end of the wings which are lower now...here you have the last modifications..and i need some real photos of the pylons from close range to modify them.. Edited March 14, 2010 by john_X
john_X Posted March 21, 2010 Author Posted March 21, 2010 any 3d f-16 made for FC 2.0? if not i'd like to include my mod in it.
TOMCATZ Posted March 21, 2010 Posted March 21, 2010 Hey john, yes- You should do it. Your model looks very fine. The front gear looks a little bit to short - just like compressed but I`m not very sure. However- that should be a good step into the future. :thumbup: My best wishes, TOM Born to fly but forced to work.
BS01_WinteR Posted March 22, 2010 Posted March 22, 2010 John nice F-16 model:-) WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display
john_X Posted March 28, 2010 Author Posted March 28, 2010 i need the original lock on f-16 templates. can anyone help please? at least with some textures as i dont have lockon installed right now...
john_X Posted March 28, 2010 Author Posted March 28, 2010 (edited) Tom i wait for your response, pm please. oh, and officially the 3d model is finished Edited March 28, 2010 by john_X
BS01_WinteR Posted March 31, 2010 Posted March 31, 2010 I was skeptic, but this model is awensome, very nice, good work John!!!! WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display
TOMCATZ Posted March 31, 2010 Posted March 31, 2010 Dear John, yout model looks very good. But basecally I`m not able to help nowadays. Maintainly my problem is that I renew my complete hard- and software. Thistime I use a PC with about 1.8GHz and 1.5GB-Ram and a 256Mb graphic card. But now I have to buy new hardware and software just like new windows and so on. Think it will cost a lot of time to make my system stabil and useable to me. However: Your model looks very fine so finish it please (I mean wraping and animations) . My very best wishes, TOM PS: Use ED-textures so I`m pretty sure that a lot of members will use your fighter in future :smilewink: 1 Born to fly but forced to work.
Postal2 Posted March 31, 2010 Posted March 31, 2010 yes ! really nice job !!! Date you think release ? compatible momdman off course ^^ ? [sIGPIC][/sIGPIC] == http://www.3rd-wing.net == Extremmmmmmmmmmeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!
BS01_WinteR Posted April 1, 2010 Posted April 1, 2010 Slows down Postal2, you are to hurry:smilewink: WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display
john_X Posted April 8, 2010 Author Posted April 8, 2010 can anyone help me to draw the arguments for the landing gear and the canopy?
john_X Posted April 9, 2010 Author Posted April 9, 2010 (edited) anyone knows why isn't the ArgBased Position appear under the motion tab in this case and why when another object is selected it appears? Edited April 9, 2010 by john_X 1
OldCrow Posted April 9, 2010 Posted April 9, 2010 Press the small button on top left with a small question mark in it From there you add argument based rotation/possition etc [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
Antartis Posted April 9, 2010 Posted April 9, 2010 Very nice! Asus Prime Z-370-A Intel core I7-8700K 3.70Ghz Ram g.skill f4-3200c16d 32gb Evga rtx 2070 Ssd samgung 960 evo m.2 500gb Syria, Nevada, Persian Gulf, Normandy 1944 Combined Arms A-10C, Mirage-2000C, F-16C, FC3 Spitfire LF Mk. IX UH-1H, Gazelle
john_X Posted April 10, 2010 Author Posted April 10, 2010 ok, finished the animation for the canopy but at the last key of the animation the canopy must dissapear..how can i do that? to delete it doesn't work, neither to hide it
OldCrow Posted April 10, 2010 Posted April 10, 2010 (edited) To make an object invisible you ahve to animate it in the "visibillity" channel. This is done in the track view in 3dsmax. There was a video showing how to do it a while back, I will see if I can find it EDIT: Forund it Check this link of how to animate in the visibillity channel: http://tigroukam.free.fr/Hotel/Lockon/Models/Doc/LomacAnim.rar It describes how to add damage model, but you use this visibillity method for everything you want to be invisible at a certain point (forexample the landing gear when they are retracted) Here is also a link to the thred, some usefull info in there: http://forums.eagle.ru/showthread.php?t=40307&highlight=visibility&page=2 Edited April 10, 2010 by OldCrow [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
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