TOMCATZ Posted January 21, 2010 Share Posted January 21, 2010 Hi, I have a small little problem: I created tank models for LomacFC 1.12a (T-90) for using in a big mod: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=20 The maintain problem is that it isnt possible to destroy the tanks with Maverick- MK20 only! Is there anybody out there who can tell me some facts about the problem? My very best wishes, TOM Born to fly but forced to work. Link to comment Share on other sites More sharing options...
Alfa Posted January 21, 2010 Share Posted January 21, 2010 Is the tank added to lock-on as a static(map) object or are you using an active vehicle slot(replacing an existing vehicle) for the purpose?. JJ Link to comment Share on other sites More sharing options...
TOMCATZ Posted January 21, 2010 Author Share Posted January 21, 2010 Well- I used the vehicle slot : Best wishes, TOM Born to fly but forced to work. Link to comment Share on other sites More sharing options...
BrumTx Posted January 22, 2010 Share Posted January 22, 2010 Tom, what else is new in Lockon4ever 5.0 ???? Remember the 346 Fire Fighters, Medics & Police who died on 9-11....... Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :) Am I an abusive idiot ? Due to physical incapacity my Wife types my post's for me Link to comment Share on other sites More sharing options...
Alfa Posted January 22, 2010 Share Posted January 22, 2010 Well- I used the vehicle slot Ok the reason I am asking is that for a static object(such as a structure), the destruction level is controlled by the entry in the appropriate *.sht file(e.g. structtable.sht) - more specifically the value stated in the line: "life =". But if you are replacing an existing active vehicle entry, then your new tank model should retain the destruction level set for this - which vehicle type did you replace? JJ Link to comment Share on other sites More sharing options...
TOMCATZ Posted January 22, 2010 Author Share Posted January 22, 2010 Hi, I replaced tanks. Specially t-80UD, Bmp-3, M-1, and M2A2. @BrumTX: Basecally I fixed some little bugs and changed the trees from "late summer" to summer- I mean green and not green-orange any more. Best wishes, TOM Born to fly but forced to work. Link to comment Share on other sites More sharing options...
Vekkinho Posted January 23, 2010 Share Posted January 23, 2010 I haven't tried as I never did any tank killing in A-10A but can you destroy T-80UD with Mavs? Perhaps no? So if you replaced T80 with a t90 or any other model it should retain original parameters! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Maverick-90 Posted February 3, 2010 Share Posted February 3, 2010 I haven't tried as I never did any tank killing in A-10A but can you destroy T-80UD with Mavs? Perhaps no? You can ;) We killed at least 10 Yesterday Link to comment Share on other sites More sharing options...
Sabre Posted June 14, 2010 Share Posted June 14, 2010 (edited) Hi, I have a small little problem: I created tank models for LomacFC 1.12a (T-90) for using in a big mod: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=20 The maintain problem is that it isnt possible to destroy the tanks with Maverick- MK20 only! Is there anybody out there who can tell me some facts about the problem? My very best wishes, TOM Is there any fix for this problem yet? I tried LockOn4Ever+2.0 and I enjoyed it very much. But unfortunately it is nogo because of the problem that you reported. I can't kill stationary BMP-3 and T-80UD with a gun or Maverick in the A-10 Quick mission (which I used as a test base) but you can kill them OK with Mk82, MK20. When you shoot Mavericks at the stationary tanks it looks like they miss them about 1 meter off their posit. It's really a shame, this mod could become the ultimate one for FC1. Sabre. PS: Btw, t-80ud in LockOn4Ever has the same life = 250 value in TechnicsTable.sht like in the vanilla FC1, so there's something else. Edited June 14, 2010 by Sabre Link to comment Share on other sites More sharing options...
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