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Sabre

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Everything posted by Sabre

  1. I'm sorry to hear that, I have Steam vr installed, but I've never used it. So it doesn't get in the way for me.
  2. I haven't noticed any inconsistencies so far. And I don't use steam vr.
  3. I'm late here, so where to show the application the path to the folder E:\DCS World OpenBeta. At the moment the utility has no I idea when I open it. Thanks.
  4. Why do you still need SteamVR with VD? I just launch VD Streamer, OpenXR is set to run with DCS, XRNeckSafer and off you go. No traces of SteamVR.
  5. Unfortunately this doesn't save it for VR after you restart the game. Any ideas? Thanks.
  6. Hi, how to set up a default cockpit view in VR, so that VR Recenter button or Num 5 key doesn't push me back into the depth of the seat? I want to be seated closer to the instruments panel by default. Thanks.
  7. You need to use HidHide with Gremlin to hide all the duplicates, so that DCS can see only Gremlin's output.
  8. Price drop: 300U$ + your shipping, for the whole bunch!
  9. Shipping: From Montgomery, AL Condition: Very good working condition with a small amount of operating time. Price: 300$ + your shipping. Thrustmaster Warthhog HOTAS with J-PEIN mounts and Sahaj's stick extension - in a very good condition, plug and fly. Also, I can assist with software configuration for advanced users. Sabre.
  10. You choose a physical button first, then add Chained Action (in the right drop down), then add 2 remaps (keys or buttons) - Action 0 and Action 1, record the desired output for each Action, then go to Condition Tab of the so called container that you created and record your physical button to the both (the same physical button). I hope this will help you.
  11. Thank you. Yes, I've figure that out, it can be done in Chain container, you Add Action 0 and Action 1 With Joystick Conditions tied with the Joystick button press. Now is there time-based input in Joystick Gremlin besides Macros? Thanks.
  12. Yes, it can be done with Chain container facility.
  13. Yes, it can be done with Chain container facility.
  14. In Joystick Gremlin, is there a way to bind 2 different vJoy buttons to the sequential pressing of the same physical button? For example, the first press generates vJoy1 Button5, the second press generates vJoy1 Button 7, and so on? Thanks.
  15. In Joystick Gremlin, is there a way to bind 2 different vJoy buttons to the sequential pressing of the same physical button? For example, the first press generates vJoy1 Button5, the second press generates vJoy1 Button 7, and so on? Thanks.
  16. In Joystick Gremlin, is there a way to bind 2 different vJoy buttons to the sequential pressing of the same physical button? For example, the first press generates vJoy1 Button5, the second press generates vJoy1 Button 7, and so on? Thanks.
  17. Hey guys! Now that there's news that Pico 4 fully supports OpenXR, what's changed? How should I use Pico 4 in DCS now? Does Pico 4 now support Safer neck? Anyone here flying with Safer neck on Pico 4? After the shake down, which headset might be better for DCS: Reverb G2 or Pico 4? Do you still like Pico 4, will my RTX 4080 be enough for it? Thanks!
  18. It definitely still is sedenion, I can only guess some patterns in the relevant files with your help. I use Throttle's SlewX and Y in digital mode. Is it possible to increase the 0 range between DX outputs? Or it doesn't work like this in digital mode? Thank you.
  19. sedenion, based on your terrific support I've made my little project as follows: 1. I decided to add T.Flight Rudder Pedals to Thrustmaster Combined game controller based on your scripts and some more details above. I wanted to do that because I wanted to add a desired dead zone and certain response curve to my liking within Target scripts. 2. Sedenion reminded me that I should maintain 8-axes limit and explained how to reconfiger the virtual joystick per my needs . So I gave up the right joystick throttle axis Z and assigned rudder control to it instead: In MapThrottle.tmh I commented out: //MapAxis( &Dev, THR_RIGHT, DX_Z_AXIS, 1, MAP_ABSOLUTE); and added axis mapping curves functions calls to MapTFRPRudder.tmh as sendon advised earlier: // buttons and axes mapping here SetSCurve(&Dev, TRPRIGHT, 5, 0, 5, 0, 0); SetSCurve(&Dev, TRPLEFT, 5, 0, 5, 0, 0); SetSCurve(&Dev, TRUDDER, 5, 0, 5, 0, 0); 3. To be able to adjust the dead zone and response cure of the Rudder axis in Run_Complete.tmc I made the following edits: a) in MapTFRPRudder.tmh I commented out and added the following: // SetSCurve(&Dev, TRUDDER, 5, 0, 5, 0, 0); SetSCurve(&Dev, TRUDDER, CS_TRUDDER[0], CS_TRUDDER[1], CS_TRUDDER[2], CS_TRUDDER[3], CS_TRUDDER[4]); b) Then I added the following line (shown in bold) to Run_Complete.tmc: int CS_JOYX[5] = { 0, 11, 0, 2, 0 }; //< Joystick JOYX int CS_JOYY[5] = { 0, 11, 0, 2, 0 }; //< Joystick JOYY int CS_TRUDDER[5] = { 0, 40, 0, 8, 0 }; //< Joystick TRUDDER MY EDIT, NOT SURE IF CORRECT 4. Then I reassigned my axes in the sim as needed. Now the T.Flight Rudder Pedals are in the Combined game controller and the dead zone and response curve are adjusted as I wanted them to be. Thanks again sedenion for your help!
  20. What do these values in S curve represent? What do they control? 5, 0, 5, 0, 0 Thanks!
  21. It has worked like a charm! No right throttle axis anymore but I don't need it and I've never used it in any simulator anyway.
  22. This! I can easily sacrifice my right throttle axis and keep the rest. I never use separate engine thrust controls anyway. I'll try to reorganized as you suggested sedenion. Thanks.
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