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Posted

I remember that one of the selling argument for DCS Blackshark when it was released was that an SDK for us pit builder was supposed to be released( and this convinced me to start my pit project anf buy BS). Am I too impatient here or would it be right to ask DCS for this SDK (unless I missed its release somewhere in the forum)? I would really want to have all the offsets and avoid the situation of LO where the builders had to figure them all out by themselves.

Posted

As far as I know, it was planned, but not released yet, but will be cool to have it. :thumbup:

 

 

Saludos

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Posted
Dear all,

 

We would like to provide you with some development updates.

 

Our immediate priority at this time is the finalizing of the Flaming Cliffs 2.0 upgrade for Lock On. The project is currently undergoing final testing, however this does not mean it is immediately close to release. Besides testing and fixing bugs, other important tasks still underway include mission/campaign content generation, training course development, and recording new radio messages. Furthermore, translations from Russian to English and vice-versa are still ongoing and all of these items have to be localized into French, German and Spanish. As you can see, there is still significant development to be done and we are not ready to provide a specific release date beyond the previously mentioned early-2010. Please bear in mind that release dates are always tricky and our goal is not to release as soon as possible, but release as soon as possible with confidence in the quality of the product - maximally bug-free and feature-full.

 

We are also hard at work on our second DCS module, the A-10C Warthog. There are many new features in development for this project. Expect more details to begin coming out after the FC2 release.

 

Given the very high workload on both the entertainment and military side of development, we've had to re-prioritize our previously announced third-party support tools. As you know, we've already released terrain development plug-ins and a number of third-party maps are now under development. Among these, very good progress is being made on the Nevada terrain, which we hope to officially include in DCS: A-10C as a training map. We are now working on a new set of terrain tools, which will support some new terrain technologies planned for DCS: A-10C. Our goal is to make terrain creation and rendering easier and more effective. On the other hand, we've had to hold the development of other third-party tools as the team resources are simply being used elsewhere at this point. We realize there is a lot of interest about this and we'll keep you posted if anything changes.

We would also like to share some feature updates for FC2. FC2 will feature the much requested Mission Planner interface. This is an item we've been planning for quite a long time and we are happy to be able to include it in FC2. The Mission Planner will be available from the Briefing menu in the single-player GUI. It will be a simplified version of the Mission Editor, showing only those units not hidden by the mission designer and allowing the player to edit the flight route (excluding take-off and landing points) and payloads/fuel/skins. The Mission Planner will not be available in the multi-player menu. Also, FC2 will feature video-based training. The training course will be based on the FC training module, but re-recorded in FC2 to account for changes and updates, including text subtitles and voice-overs for all aircraft now.

 

Thank you.

 

From here: http://forums.eagle.ru/showthread.php?t=49282

 

Basically: still planned but realities of other projects have caused the engineer resources to be moved to other things for a while.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted

I just hope the PCIP module will be fully compatible with current workarounds we guys have been using, so our prototypes won't turn out to be a waste of time and efforts. Other than that, I don't expect ED to rush anything. Actually I presume the more aircrafts released before the PCIP, the more generic and robust a foundation it will feature?

 

Just said so because I think the key part of the module for us users - communication protocol - is likely to be loaded into micro chips and not bound to change once shipped. They could release many new revisions of this PCIP module in future like people always do with other software, but changing or expanding protocols might cause some little unpleasant consequences. People with hardware which are not very versatile may need to replace our upgrade what they spent money on. I mean, not all cards are built to update their own firmware. So instead of going through all these minor set-backs, it'd be better to get it right in the first place.

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