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Posted

All,

First the Dogs of War Campaign Development Team would like to thank all of you who downloaded both campaigns in the Eagle Dynamics Campaign Development contest. Also, thanks for the feedback and questions on the Dogs of War Campaign. :beer:

We would also like to thank Eagle Dynamics for sponsoring the contest and the fantastic (and very generous) prizes. :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

We are also pleased to announce Revision 1 to the Dogs of War Campaign. :):)

 

This update can be downloaded from

http://rapidshare.com/files/360312125/Dog_of_War_Campaign_Rev_1_0.zip

The zip file contains all the updated missions and a document describing the campaign background and missions. There are two versions of this PDF file, one is for duplex printing and the other is for printing on one side only. (Attached below)

A descriptions of what has been incorporated into Revision 1 is described below, as well as an updated Campaign Background Description

Good luck in the campaing. We hope that you enjoy. Please post any feedback as a response to this message.

Development Team

AKA_Clutter

AKA_Ramstein

Topgun505

AKA_Goshawk

 

== == == == == == == == == == == ==

Update Campaign Background

== == == == == == == == == == == ==

Campaign Background

 

In May 2008 the Indian Air Force issued a requisition proposal to purchase 22 attack helicopters to modernize and supplement their close support attack forces. Shortly thereafter this request was put on hold due to budget cuts. In November of the same year a coordinated Islamic terrorist attack in Mumbai, India’s largest city, killed 173 people and wounded at least 308. The initial speculation was the attacks originated from Pakistan. After less than 3 months of investigation Pakistan's Interior Minister Rehman Malik, in a televised news briefing, confirmed that parts of the attack had been planned in Pakistan and said that six people, including the alleged mastermind, were being held in connection with the attacks.

Additional funding was immediately granted by India’s government to purchase additional air assets to improve border security and to seek and destroy militant elements along the border between Pakistan and India.

 

Throughout 2009 U.S. forces increased their presence in both Afghanistan and Pakistan in an attempt to eliminate extremist forces at the same time India waged a similar war along their border. In Dec 2009 the American government offered military and economic incentives to India in order to improve their military and increase their effectiveness in combating terrorist forces along their border and (unofficially) into Pakistan itself. Part of this incentive package was an exchange of military technologies. India received, among other things, several UAV assets and thermal imaging devices for use for border patrols.

 

During the course of 2010, India's use of UAV drone attacks against militant targets within Pakistan escalated dramatically. With its new UAV fleet, India more freely engaged targets as they were discovered. Several of these raids were conducted with questionable intelligence and as a result lead to hundreds of innocent civilian casualties. The Pakistani government who had always publicly outraged against such drone attacks previously, but had never taken any action to oppose them, came under increasing pressure from its civilian population to put an end to these attacks. As the attacks continued and civilian casualties mounted, al-Qaeda began to win over public support within the country. By mid 2010, al-Qaeda had enough support from the civilian population and the Pakistani military that they were able to conduct a successful coup and depose the existing Pakistani government.

 

U.N. leaders, terrified of the prospect of al-Qaeda now being in possession of a nuclear power sent in troops led primarily by the United States to free control of Pakistan and to ensure the security of its nuclear arsenal. India, realizing the gravity of the situation and recognizing the superior training of U.S. armed forces decide to allow them access to their KA-50 assets in order to both assist in combat operations and to help train the Indian Air Force in the use of their new attack helicopters.

 

At this time, while a few scattered regions within Pakistan still oppose al-Qaeda occupation, the country for the most part is now entirely controlled by al-Qaeda and its military forces are being bolstered daily by extremists flowing in to the country from Iraq, Syria, Egypt, Iran, and other terrorist-backing nations. A state of war (although not yet officially declared) now exists between al-Qaeda-controlled Pakistan and the United States (and other U.N. nations).

 

== == == == == == == == == == == ==

Revision 1 Changes

1) Updated Dogs of War Campaign Background Document (this document) to add maps for each mission.

2) Developed a better Overview map

3) Revised naming scheme from “Campaign_xx” to “DoW_Mission_xx”

4) Made editorial corrections to all mission briefings.

5) Added New Phase 0

a) New Into mission – Land on carrier and ingress to FARP west of Anapa airfield.

b) New Mission 00A – See description below

6) Linked Missions 00, 0A, 01, 02, and 03 (Phases 0 & 1)

7) Corrected some errors in Missions 1-6, 12, and 15 associated with random generation elements.

8 ) Developed Introduction Mission - Campaign_0A

a) Land on carrier to refuel and rearm. Proceed to Anapa and engage enemy units at the base.

b) Set up Charlie flight with weapons and fuel for those that do not want to land on the carrier

c) Set up Delta with Night Amor load-out (Vikars and Illumination missiles) in case the mission drags into the night.

d) 5 minutes into the mission, have Sea Knights launch and activate the FARPs

e) Add some enemy units moving toward FARP

9) Corrections to DoW_Mission 01 Last Ditch

a) Revise briefing to state infantry units have anti-air capability or shoulder mounted SAMs.

b) Added mission flow logic.

c) Added scoring logic

10) Corrections to DoW_Mission 02

a) Added NAV TGT points to all helos

b) Removed unit activation messages

c) Added mission flow logic

d) Added scoring logic

e) Added logic to allow player to end mission before max time limit of 1 hour 20 minutes.

11) Corrections to DoW_Mission 03 Moving to KYAMSK

a) Added NAV TGT points to all helos

b) Corrected logic of Radom 10 to activate Flag 6 instead of Flag 7

c) Changed skin on Beta 2 to Marines 1

12) Corrections to DoW_Mission 04 KYAMSK Open Battle

a) Corrected logic of Radom 10 to activate Flag 6 instead of Flag 7

b) Changed skin on Beta 2 to Marines 1

c) Changed skin on weapons load out on Alpha 4

d) Added enemy helicopters

13) Corrections to DoW_Mission 05 KYAMSK Area S&D

a) Corrected logic of Radom 10 to activate Flag 6 instead of Flag 7

b) Changed skin on Beta 2 to Marines 1

14) Corrections to DoW_Mission 06 KYAMSK Area S&D Rescue

a) Changed skin on Beta 2 to Marines 1

b) Have corrected the flags associated with flares and calling rescue to add restriction associated with random flag. This is necessary to prevent multiple “Down Pilots” being simulated.

15) Corrections to DoW_Mission 7B Early Morning Raid - With Wingman

a) Moved Flights to FARPs next to airfield. This was done to facilitate takeoff with wingmen.

16) Corrections to DoW_Mission 12 (Death Valley)

a) Added a second convey on road.

b) Revised timing of units spawning to close valley entrance

c) Added additional units to protect against flying over the rim of the valley

d) Added some units hidden in a branch valley to provide an obstacle to overcome. This led to two version; “Challenge” and “Easy”. The Challenge version has Shilka ZSU-23-4’s and Strela 9P3’s in the branch valley. The Easy version has BTR-80s instead.

e) Revised Alpha 4 to start on ramp and skin and weapon load-out.

f) Added additional logic and bunkers to improve the randomness of the mission. Number of potential bunker locations increased from 2 to 5.

17) Corrections to DoW_Mission 15 Mop Up

a) Revised logic for downed pilots to correct error of all three down pilots being generated.

 

In linking the missions, we decided to put a little bit of randomness into which mission was loaded. Specifically we included the possibility that your efforts might be overcome by events elsewhere. There is a possibility that if you were successful, events elsewhere in the theater of war results in the campaign moving forward staying in the same phase, or moving back one phase. The same is true for when the mission is a stalemate (draw) or a failure.

== == == == == == == == == == == ==

Again, this update can be downloaded from

http://rapidshare.com/files/360312125/Dog_of_War_Campaign_Rev_1_0.zip

We hope that you enjoy the campaign. Good luck in the campaign. Please post any feedback as a response to this message. :)

Development Team

AKA_Clutter

AKA_Ramstein

Topgun505

AKA_Goshawk

== == == == == == == == == == == ==

Dogs Of War Campaign- Rev 1_Duplex.pdf

Dogs Of War Campaign- Rev 1_Single.pdf

  • Like 1

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted
Can this be played in single player by adding wingmen in the editor?

 

 

Jessi1 - I haven't tried that so can't really say. It was designed more as multi-player with 4 - 6 players.

 

You can always try. I know that the AI wingman would not trip any triggers. Also, some of the mission may not be "doable" with two Ka_50's.

 

If you do try, please let me know how it works.

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted

Jessi1

 

I should have stated that the linking of the campaign, where the next mission will load automatically only works if you fly it via the Multiplayer mode. The Action Trigger "LOAD(mission name)" only works from there, and not in the single player mode. However, the mission will tell you which mission you should load next. Given that you can still fly in off line in single player mode.

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted (edited)

No triggers at all have activated in the first mission (DOW_mission_00) while playing in alpha group (not even triggers that simply show text about the campaign). Also seems like some triggers lack a rule (triggers for mission stalemante/filure/succes) and I can't see any trigger related to the landing zones, also some goals seem to lack a rule.

 

Anyway thanks for the campaign!

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted (edited)
No triggers at all have activated in the first mission (DOW_mission_00) while playing in alpha group (not even triggers that simply show text about the campaign). Also seems like some triggers lack a rule (triggers for mission stalemate/failure/success) and I can't see any trigger related to the landing zones, also some goals seem to lack a rule.

 

Anyway thanks for the campaign!

 

Distiler,

 

Thanks for trying the campaign, and posting this question/observation.

 

This one is a little picky as we found out in testing. you have to land at the correct FARP as shown by the way-point in ABRIS for the triggers to get 'Credit". There are four FARPS on the finger of land. The two nearest the carrier are NOT active. The two closet are active and have units at the FARPS. Alpha flight MUST land at the one closet to Anapa airfield, while Beta must land at the second closet to Anapa . I have tried to attache a screen shot from this mission showing where the helos should land.

 

 

The way this mission works is not through normal triggers, but through the scoring system. It is set up to count the number of players that enter the game( In Alpha and Beta flights) up to eight. After that, each chopper that lands at the specified FARP then scores points (4 I think). Once all helicopters are recognized as having landed, the Score Greater than x is tripped and then the messages as to the campaign starts. May not have been the best way to do it but it works.

 

Also, in building the missions logic templates were used to help cut down on the number of lines that had to be entered in each mission. IN this one the ONCE triggers for Mission_Failure_16, Mission_Stalemate_17, and Mission_Success_18 have blank rules. That is OK as they are not used in this mission.

 

I would also mention that if you fly this in the single player mode, the next mission will not launch automatically, but you should get all the mission message.

 

Please try again as described above, and let me know the results. :pilotfly:

 

Thanks for trying the campaign.:thumbup:

966165653_DOW_Mission_00.thumb.jpg.358964ff098a9ba708a11d740d4acfe0.jpg

Edited by AKA_Clutter
add into "thank you"

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted (edited)

Indeed we landed in alpha farp (4 players, all in alpha team). Also, as I told, triggers for other text messages were not shown (those that explain you the campaign story) and those are in the mission (I've seen them in the editor).

 

I'll retest anyway. Thanks for the answers!

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted (edited)

Yesterday we played it multiplayer and with four helis on alpha, and it didnt appear any message. But today I tried it creating a multiplayer and... it worked. When I land in alpha farp it starts to tell the story and changes map.

Edited by Ipintza
Posted

Hummm, sounds like I need to check some thingsn with the logic. I am at work now and can't check things from here.

 

The problem may be that I have the wrong value set for the SCORE GREATER THAN rule.

 

Thanks for the feed back. :-)

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted (edited)

Good work on the campaign, Clutter & team. I gave it a quick try last night on my new server that I'm testing. It's called SharkAttack in case anyone is interested in trying it out and right now I have the Dogs Of War Campaign running on it.

 

I have it limited to 4 players to see how the bandwidth works out, as my upload speed is limited.

 

When I tried the first mission last night, I must have landed on the wrong farp, as I too received no messages or map rotation. I'll give it a try again tonight.

 

If any of you want to try it out, feel free. It's open and mission voting is enabled. The server is sitting in Canada, so keep that in mind as far as pings go. Should be decent for my fellow Canucks. :)

 

-Mack

Edited by MackTheKnight
Posted (edited)

We've played mission #3 (the second mission in order, after a succesful mission #00) and triggers happened, but the trigger that says if the mission is succesful, failure or stalemate has no rules again. There are no mission goals nor scoring system. Also, there is no trigger for loading the next mission nor any text saying wich one is (to load it manually). BTW I think we failed because our troops where killed in the airbase (the briefing seems tu suggest you kill just units in the city and not in the airbase, but the marine helis drop troops into the airbase!).

 

BTW, the mission is awesome! (Marine helicopters are not chinook like the briefing says but ch53e Superstallion, would be cooler if actually are ch47 chinook)

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

Hey Clutter,

 

We had a good run with your campaign on the SharkAttack server this evening, with 4 other players. Very enjoyable maps, you have folks have made here.

 

We made it to DoW_Mission_03 Extend Reach To KRY'MSK and played it through and successfully managed to get the troop carriers to land, however mission success and map-rotation never happened.

 

Did we do something wrong? We scanned the area and could find no more resistance, and every single troop transport made it safely to the airport, landed & shutdown their engines.

 

Should we RTB to the Alpha/Beta Farp, for the mission to be a success?

 

In any case, we had a great time playing through your maps and up until that point all triggers worked perfectly. :)

 

Kudos to a job well done.

 

-Mack

Posted
We've played mission #3 .... succesful, failure or stalemate has no rules again. There are no mission goals nor scoring system. Also, there is no trigger for loading the next mission nor any text saying wich one is (to load it manually). .....

 

Hey Clutter,

 

......We made it to DoW_Mission_03 Extend Reach To KRY'MSK and played it through and successfully managed to get the troop carriers to land, however mission success and map-rotation never happened.

 

Did we do something wrong?......

 

-Mack

 

 

Distler and Mack,

 

Glad the missions seem to be working fine and that you are enjoying them. :)

 

 

And no, nothing was done wrong, you have found the weak point. :(

 

Only the first four missions ( Missions 00, 00A, 01, and 02) have all the bells and whistles with respect to scoring logic, Mission success, stalemate, or failure messages. Also only these four are linked so that the automatically launch. From Mission 03 forward you will need to link them manually. The campaign flow is described in the PDF file.

 

Now for some good news. (sort of) :)

 

We are working on adding all the necessary logic to the other missions so that they will be linked as are the first ones. Unfortunately, this will take some time. The plan now is to try and release them in sets of three.

 

:pilotfly:

 

As you fly the missions, please post any feedback or questions.

 

Again, thanks for playing the campaign! :joystick:

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted (edited)

Hi! we did it today again. This time, the weird thing is helicopters (four superstallions) reached Krymks airbase and did a fly over but marines soldiers have not appeared neither the text announcing the drop showed up (the trigger didn't happen). Neither appeared some shilkas spawning in front of the airbase that yesterday did, but that must be a random trigger.

 

Anyway we enjoyed it a lot, thou this second time and due random triggers, there were not many enemies as yesterday.

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted
Hi! we did it today again. This time, the weird thing is helicopters (four superstallions) reached Krymks airbase and did a fly over but marines soldiers have not appeared neither the text announcing the drop showed up (the trigger didn't happen). Neither appeared some shilkas spawning in front of the airbase that yesterday did, but that must be a random trigger.

 

Anyway we enjoyed it a lot, thou this second time and due random triggers, there were not many enemies as yesterday.

 

 

:):) Glad you enjoyed the mission and got to see some of the random elements. Hopefully that will help make it have some replay value. And yes, some variations have more enemy units than others.

 

As to why the Marines didn't land, nor did you get the message, I don't know. I'll take a look at the logic and see what may have occurred. With the random triggers, it is difficult to test everything.

 

Thanks for the report! :thumbup:

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted

Now I'm not sure about mission advancement. According to the pdf:

 

· DoW_Mission_00 - Introduction

· DoW_Mission_00A - (only on failure of Mission 01 or 02)

· 50% to DoW_Mission__01 or 02

· DoW_Mission_03

· 50% to DoW_Mission _04 or 05

· Campaign_06

· 50% to DoW_Mission _07 or 08

· DoW_Mission _09

· 50% to DoW_Mission _10 or 12

· DoW_Mission _11

· DoW_Mission _13

· DoW_Mission _14A or 14B

· DoW_Mission _15

 

Bolded the primary flow. But, for example, take I succesfully accomplish mission 00, do I go to 03 directly, right? the sentence "50% to DoW_Mission__01 or 02" is a bit strange; does it mean if I fail 03 I get back to 01 or 02 depending on score (stalemate or fail), right?

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted
Now I'm not sure about mission advancement. According to the pdf:

 

· DoW_Mission_00 - Introduction

· DoW_Mission_00A - (only on failure of Mission 01 or 02)

· 50% to DoW_Mission__01 or 02

· DoW_Mission_03

· 50% to DoW_Mission _04 or 05

· Campaign_06

· 50% to DoW_Mission _07 or 08

· DoW_Mission _09

· 50% to DoW_Mission _10 or 12

· DoW_Mission _11

· DoW_Mission _13

· DoW_Mission _14A or 14B

· DoW_Mission _15

 

Bolded the primary flow. But, for example, take I succesfully accomplish mission 00, do I go to 03 directly, right? the sentence "50% to DoW_Mission__01 or 02" is a bit strange; does it mean if I fail 03 I get back to 01 or 02 depending on score (stalemate or fail), right?

 

Distiler,

 

Sorry for the delayed answer.

 

Yea, I didn't explain it verey well did I. :)

 

What was intended was that as you move forward from one Primary mission flow (bolded missions) to the next Phase, there would be a 50% chance of going to one of the two un-bolded missions. For example, after successfully completing the introduction Mission (DOW_Mission_00 in Phase 0), you move forward to Phase 1. In moving forward to Phase 1, you should fly either Mission_01 or Mission_02, each with an equal probability of occurring. If you succeed with either mission then you Play Mission_03. I should have called the Bolded mission the bridging mission, as they are the bridge between phases.

 

Also, if you play Mission_03 and get a stalemate/Draw then you should remain in the same Phase. As you are in the same Phase, you should play either Mission_01 or _02 each with an equal chance of occurring.

 

The above is applicable to those missions that do not yet have scoring and linking logic (Mission 03 through Mission_15). Phase 00 and Missions 01 and 02 do have scoring and linking logic. For that, we have changed things a little from the above to add the a little more chance in the linking logic. What we did was add a chance that if you succeed at a mission, there is a chance that due to events not in your control, the overall mission was lost, and you have to go back a phase. Likewise, if you fail, there is a chance that you will still move forward. I’ve tred to depict that in the attached PDF.

 

I hope that I explained thingss better this time. Let me know if this helps. :pilotfly: :joystick:

Mission_Flow_Diagram.pdf

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted

BTW, that marine drop trigger is pretty simple, it can't fail. Could the server have a lag/load spike and "eat" a trigger? or perhaps servman (we use it), in a determined situation, help or make that happen?

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted
Distiler,

 

Sorry for the delayed answer.

 

Yea, I didn't explain it verey well did I. :)

 

What was intended was that as you move forward from one Primary mission flow (bolded missions) to the next Phase, there would be a 50% chance of going to one of the two un-bolded missions. For example, after successfully completing the introduction Mission (DOW_Mission_00 in Phase 0), you move forward to Phase 1. In moving forward to Phase 1, you should fly either Mission_01 or Mission_02, each with an equal probability of occurring. If you succeed with either mission then you Play Mission_03. I should have called the Bolded mission the bridging mission, as they are the bridge between phases.

 

Also, if you play Mission_03 and get a stalemate/Draw then you should remain in the same Phase. As you are in the same Phase, you should play either Mission_01 or _02 each with an equal chance of occurring.

 

The above is applicable to those missions that do not yet have scoring and linking logic (Mission 03 through Mission_15). Phase 00 and Missions 01 and 02 do have scoring and linking logic. For that, we have changed things a little from the above to add the a little more chance in the linking logic. What we did was add a chance that if you succeed at a mission, there is a chance that due to events not in your control, the overall mission was lost, and you have to go back a phase. Likewise, if you fail, there is a chance that you will still move forward. I’ve tred to depict that in the attached PDF.

 

I hope that I explained thingss better this time. Let me know if this helps. :pilotfly: :joystick:

 

oh wow that really changes things! I understod it very wrong XD

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted
BTW, that marine drop trigger is pretty simple, it can't fail. Could the server have a lag/load spike and "eat" a trigger? or perhaps servman (we use it), in a determined situation, help or make that happen?

 

 

Now as to that, I don't have a clue. :book:

 

Some one much more knowledgeable than I with respect to how the game runs will have to answer that.

 

I do know that I have seen cases where the airfield is not under attack and yet I can't get rearmed or refueled.

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

Posted
oh wow that really changes things! I understod it very wrong XD

 

 

Only because I did such a porr job explaing things the first time.

 

Enjoy!

----------------

AKA_Clutter

 

Win 10 Pro, Intel i7 12700k @4.6 GHz, EVGA RTX 3080  FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, HP Reverb G2, TM Warthog HOTAS with Virpil warBRD base, MFG Rudder Pedals, Virpil TCS Rotor Base with AH-64Dcollective, TrackIR 5 Pro w/Vector Expansion, PointCTRL.

  • 3 months later...
Posted

a small note on the DOW campaign,,

since it's release FC2.0 came out..

 

we have been experimenting the addition of aircraft from FC2.0 in the Black Shark DOW campaign, but it is taking a lot of work... but it great fun...

 

I am not sure if we will update it fully with the inclusion of the aicraft, mostly because the campaign uses the LOGIC and bringing in any changes to the logic for FC2.0 aicraft is a lot of work.

 

There is always the option of just adding flayable FC2.0 aircraft without changing any logic. But, to keep the quality and code intact, it is unlikely the addition wil ever be official and putting al together would most likely need to be started from scratch on a new campaign. In any case, it is stil fun to fly either just stright Black Sahrk or tweak it adding the FC2.0 aircraft.

 

IMHO

 

 

if you do download the campaign, make sure you have the latest release, as there were several missions in the campaign which were updated with a few fixes a couple months ago...

 

:joystick:

ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind

G.Skill 64 GB Ram, 2TB SSD

EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer)

55" Sony OLED TV, Oculus VR

 

  • 5 months later...
Posted

Me and a friend just played missions 1 & 2. Brilliant. Didn't manage Mission 2 with just the two of us so we're going restart the campaign with two more bods. Great stuff. Love the way it loads the next part automatically.

[sIGPIC][/sIGPIC]

"Great minds think alike; idiots seldom differ.":pilotfly:

i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.

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