ShadowVonChadwick Posted April 15, 2010 Posted April 15, 2010 (edited) Couldn't resist that one. And I notice your Viper lover, cool just spent a few weeks getting FF5 campaign to run past 24 hrs. We lived Falcon4 back then. Hows your knowledge base. Got to over 70 hours and ran out of AI pilots to help man fights. . Cheers Edited April 15, 2010 by ShadowVonChadwick RyZen5 3600x, MSI GamingX RX 5700xt, AX-370-K7, 16 Gig G-Skil 3200 :thumbup:, Antec 650w (Still),Win10 on 256G 870 NVMe, 860+850 Evo for Apps, 2x1TB WD HDs for :music_whistling:, TR5 :detective:, Hog stick:joystick:, 3x TM MFD Bezels. a 32" AOC, @ 2560x1440, no floppy & a crappy chair :pain:. Its hard to find a chair that accepts you as you grow.:pilotfly:
topol-m Posted May 2, 2010 Posted May 2, 2010 Can the ground ricocheting effect of Gau-8 be reduced? Not completely removed but decreased the number of ricocheting rounds. [sIGPIC][/sIGPIC]
ShadowVonChadwick Posted May 3, 2010 Posted May 3, 2010 Can the ground ricocheting effect of Gau-8 be reduced? Not completely removed but decreased the number of ricocheting rounds. Config/Weapons/shell_table.lau shell("GAU8_30_AP", _("GAU8_30_AP"), { model_name = "tracer_bullet_white", v0 = 950.0, Dv0 = 0.0060, Da0 = 0.0017, Da1 = 0.0, mass = 0.360, explosive = 0.01, (or 0.02) life_time = 31, caliber = 30.0, AP_cap_caliber = 15.0, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {0.5,0.80,0.90,0.080,2.15}, k1 = 5.7e-09, tracer_off = 8, --currently using 6, reduced tracer rebound (default 4) scale_tracer = 1, name = "30mm AP", 1 RyZen5 3600x, MSI GamingX RX 5700xt, AX-370-K7, 16 Gig G-Skil 3200 :thumbup:, Antec 650w (Still),Win10 on 256G 870 NVMe, 860+850 Evo for Apps, 2x1TB WD HDs for :music_whistling:, TR5 :detective:, Hog stick:joystick:, 3x TM MFD Bezels. a 32" AOC, @ 2560x1440, no floppy & a crappy chair :pain:. Its hard to find a chair that accepts you as you grow.:pilotfly:
Aries Posted May 10, 2010 Posted May 10, 2010 Thanks for the tips guys... Now the GAU-8 is somewhat more acceptable... & it's easier to see what one is shooting at... I set the "pula" model type & it really rocks seeing in replay tracks slow motion bullet by bullet hits to armor... I would really like to see some smoke to those explosions... anyone came up with any smoke after explosion mod? -- ...the few, the proud, the remaining... ifriganovic@gmail.com [sIGPIC][/sIGPIC] ...the few, the proud, the remaining...
Kenan Posted August 2, 2010 Posted August 2, 2010 Anyone figured out how to improt A10A FC1 gun explosions to FC2? [sIGPIC][/sIGPIC] Commanding Officer of: 2nd Company 1st financial guard battalion "Mrcine" See our squads here and our . Croatian radio chat for DCS World
Squid Posted April 1, 2011 Posted April 1, 2011 Anyone figured out how to improt A10A FC1 gun explosions to FC2? Or the ones of DCS A-10C to FC2? . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
Squid Posted April 2, 2011 Posted April 2, 2011 Thanks for the tips guys... Now the GAU-8 is somewhat more acceptable... & it's easier to see what one is shooting at... I set the "pula" model type & it really rocks seeing in replay tracks slow motion bullet by bullet hits to armor... I would really like to see some smoke to those explosions... anyone came up with any smoke after explosion mod? -- ...the few, the proud, the remaining... ifriganovic@gmail.com pula = ?? . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
Aries Posted June 8, 2011 Posted June 8, 2011 pula = ?? Yep... "pula" is the name of the 3D model of a gun shell so every bullet from the GAU-8A could be visble when firing... Read the previous posts and leave the question marks out in tha future, my fellow flyboy... :smartass: [sIGPIC][/sIGPIC] ...the few, the proud, the remaining...
strike beagle Posted June 16, 2011 Posted June 16, 2011 I was wondering if this was still being developed / refined / improved ? or better still made into a Modman Mod for us non-nerdy pilots. :D I've just made the switch to FC2 and miss tearing up the ground with the GAU-8. You know these tracers bounce off the water too?...weird, it just doesn't feel right.
strike beagle Posted June 16, 2011 Posted June 16, 2011 shell("GAU8_30_AP", _("GAU8_30_AP"), { model_name = "tracer_bullet_yellow", v0 = 950.0, Dv0 = 0.0060, Da0 = 0.0017, Da1 = 0.0, mass = 0.360, explosive = 0.01, life_time = 31, caliber = 30.0, AP_cap_caliber = 15.0, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {0.5,0.80,0.90,0.080,2.15}, k1 = 5.7e-09, tracer_off = 6, scale_tracer = 1, name = "30mm AP",Wow, this is much better...great work, thx. Can the explosions and smoke be improved ?
ED Team Yo-Yo Posted June 16, 2011 ED Team Posted June 16, 2011 Config/Weapons/shell_table.lau shell("GAU8_30_AP", _("GAU8_30_AP"), { model_name = "tracer_bullet_white", v0 = 950.0, Dv0 = 0.0060, Da0 = 0.0017, Da1 = 0.0, mass = 0.360, explosive = 0.01, (or 0.02) life_time = 31, caliber = 30.0, AP_cap_caliber = 15.0, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {0.5,0.80,0.90,0.080,2.15}, k1 = 5.7e-09, tracer_off = 8, --currently using 6, reduced tracer rebound (default 4) scale_tracer = 1, name = "30mm AP", And what's the goal of increasing tracer lifetime? I'd recommend not to be frustrated of ricochets numbers... take a look at well known video of minigan firing from the helo. The probability of ricochet FOR EACH shell is calculated and it depends on the terminal angle. This probability derived from the real FT for artillery where "R" mark is used to plan "ricochet firing" as a kind of firing. For those who do not believe that the shells bounce from the water surface - take a look at this video at 1-20 keep in mind that combat mix for the naval 30 mm has more HEI than API Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
strike beagle Posted June 16, 2011 Posted June 16, 2011 And what's the goal of increasing tracer lifetime? I'd recommend not to be frustrated of ricochets numbers... take a look at well known video of minigan firing from the helo. The probability of ricochet FOR EACH shell is calculated and it depends on the terminal angle. This probability derived from the real FT for artillery where "R" mark is used to plan "ricochet firing" as a kind of firing. For those who do not believe that the shells bounce from the water surface - take a look at this video at 1-20 keep in mind that combat mix for the naval 30 mm has more HEI than API That may be all technically and scientifically correct, but it looks crap in game. Maybe a few of the tracers do bounce of the water.....when fired from a BOAT at about 12 feet from the surface! Also in FC2 the water splashes are practically non-existent. It's an all round weak effect, they need more oomf! I've just switched from LOMAC to FC2 and there is a MASSIVE difference in the effects...very dissapointing. Cool music on the video tho' :D
GGTharos Posted June 16, 2011 Posted June 16, 2011 The game is a simulation, so technical and scientific correctness is a high priority. The plashes in FC2 are about as big as they ought to be for the round size. That may be all technically and scientifically correct, but it looks crap in game. Maybe a few of the tracers do bounce of the water.....when fired from a BOAT at about 12 feet from the surface! Also in FC2 the water splashes are practically non-existent. It's an all round weak effect, they need more oomf! I've just switched from LOMAC to FC2 and there is a MASSIVE difference in the effects...very dissapointing. Cool music on the video tho' :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
strike beagle Posted June 16, 2011 Posted June 16, 2011 I disagree with you , I think they are too small. What file do I need to alter to change the splash effect ?
bigcomputerman Posted December 30, 2022 Posted December 30, 2022 You know what really pisses me off is that the night strafe of the a10 was deleted, why????
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