LawnDart Posted April 19, 2010 Posted April 19, 2010 I found a "bug" with the F-16 FM. The "bug" is that the F-16 FM's HUD doesn't switch to barometric ALT until 5,000ft MSL, which means between 1,000ft RAD ALT and reaching 5,000ft BARO ALT you have no altimeter readout on the HUD tape whatsoever*! The only way to tell your altitude is by the steam gauge on the center pedestal. (The F-15 FM's HUD still works exactly as it did in FC1 with one RAD ALT scale below 1,000ft AGL and another RAD ALT scale between 1,000-2,500ft AGL before switching completely to BARO readout above 2,500 AGL). *The exception with the F-16 FM is if you're banked more than ~60 degrees and or a steep enough climb/descent angle for the RAD ALT to function, then the HUD switches to BARO readout. However, as soon as you're within those angle limits again, anytime below 5,000ft AGL you lose the altitude tape on the HUD since it's scale immediately goes to 1,000ft and below (even if you're at an altitude between 1,000-5,000ft AGL). Has anyone else noticed this with other planes using "HumanCockpit" (and a borrowed HUD)? [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
Robin_Hood Posted April 19, 2010 Posted April 19, 2010 Yes, I noticed that also ;) I think in all planes given the F-15C cockpit. Didn't notice the problem on Russian cockpits 2nd French Fighter Squadron
near_blind Posted April 20, 2010 Posted April 20, 2010 Has anyone figured out which entry in the AircraftNames.lau works for the F-111? i've tried F-111, F111,F111F and obviously F-111F, can't any of them to work unfortunately.
Boberro Posted April 20, 2010 Posted April 20, 2010 (edited) Do u know why in SinglePlayer I have Su-25T cockpit in Su-24, but in Multiplayer I have default Su-27 not Su25t? EDIT: Problem solved, you know Su-24 could be allowed on public servers as SEAD plane! Edited April 20, 2010 by Boberro Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Robin_Hood Posted April 21, 2010 Posted April 21, 2010 And what was the problem ? 2nd French Fighter Squadron
DoctorStrop Posted April 22, 2010 Posted April 22, 2010 Nice find!!! I didn't think this was going to be possible. Figured out how to get the Harrier flyable. Struggled as there are references to AV_8B and BAE Harrier. ['AV_8B'] = _('BAE_Harrier'), in aircraftNames did the trick. Would love to know how to make this VTOL. Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup: My youtube channel
SilentEagle Posted April 22, 2010 Posted April 22, 2010 You can mess with the L/D ratio all you want but once you hit 60 knots your jet starts falling until it reaches 60 knots again and then flies for a split second and then falls again.. almost like it's notching it's way to the ground. The only way to hover still is to add 60 knots headwind and you'll have enough artificial airspeed to keep you in hover!
Zorrin Posted April 22, 2010 Posted April 22, 2010 Also for the Harrier picture to appear in the Payload Editor change the BAE Harrier.png to BAE_Harrier.png in the BAE_Harrier.lua where it says logo= Eagles may soar, but weasels don't get sucked into jet engines.
DoctorStrop Posted April 23, 2010 Posted April 23, 2010 You can mess with the L/D ratio all you want but once you hit 60 knots your jet starts falling until it reaches 60 knots again and then flies for a split second and then falls again.. almost like it's notching it's way to the ground. The only way to hover still is to add 60 knots headwind and you'll have enough artificial airspeed to keep you in hover! lol Quality idea Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup: My youtube channel
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