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Posted

Thanks guys!

 

1. My wingman keeps running into me! I'm playing Deployment, level 2, and I've told him to stay in Combat Trail ... even despite this huge distance and plain visibility, he's run into me every time I play the mission. Am I supposed to worry about him as well as my mission objectives?

 

2. So far I've played the first three levels of Deployment and there have been no ramp starts. Is this at the discretion of the mission creator, or is there some setting I can use to enable ramp starts? If it's at the discretion of the mission creator, can I expect to see ramp starts in other campaigns?

 

(EDIT) 2.5. Is there a way I can modify ABRIS/INU waypoints, etc. before hopping into the pit?

 

3. I have the following campaigns in my list: Deployment, Georgian Oil War, Georgian Oil War Chapters 1/2/3, and Georgia Havoc. Is there a chronological ordering that I'm supposed to play these campaigns in? I just assumed I'd do Deployment first. Also what's the difference between Georgian Oil War and Georgian Oil War Chapters 1/2/3?

 

4. Is there no way to eject or open the door using the clickable cockpit?

 

5. Does it matter if I'm on the correct radio frequency and K-081 source setting when I talk to tower or my wingmen?

 

6. And lastly, what kind of mod support is there? I see a lot of mods that just swap out assets -- better sounds, better skins, etc. Is there any support for scripting? In other words, new avionics or systems like in Microsoft Flight Simulator?

 

I originally bought this game just as a way of saying thanks to ED for working on DCS: Warthog. The A-10 is my one true airplane love and I wanted to do what I can to make sure the project doesn't get canceled. I wasn't even interested in flying the Black Shark. But now that I'm in the game, I'm hooked!

Tim "Stretch" Morgan

72nd VFW, 617th VFS

 

Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums)

 

PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL

Win10 x64 — BMS — DCS — P3D

Posted
Thanks guys!

 

1. My wingman keeps running into me! I'm playing Deployment, level 2, and I've told him to stay in Combat Trail ... even despite this huge distance and plain visibility, he's run into me every time I play the mission. Am I supposed to worry about him as well as my mission objectives?

 

Unfortunatly the AI aren't all that intelligent at present and this does happen. Personally in addition to being very careful when making turns, I always have my monkey in overwatch formation so they sit a fair way back. This tends to avoid these irritating collisions.

 

2. So far I've played the first three levels of Deployment and there have been no ramp starts. Is this at the discretion of the mission creator, or is there some setting I can use to enable ramp starts? If it's at the discretion of the mission creator, can I expect to see ramp starts in other campaigns?

 

It's down the mission creator at present. I haven't played the deployment campaign, but the Georgian Oil War campaign does have ramp starts in all missions where time is not a factor. Hopefully one day we'll get to a point where this is a selectable option like in Falcon.

 

(EDIT) 2.5. Is there a way I can modify ABRIS/INU waypoints, etc. before hopping into the pit?

 

Not at present, although ED are going to be implementing a basic mission planner screen in the near future. Wags confirmed this a while back, but I don't recall if it was to be included in the FC2 compatability patch or later on down the line.

 

3. I have the following campaigns in my list: Deployment, Georgian Oil War, Georgian Oil War Chapters 1/2/3, and Georgia Havoc. Is there a chronological ordering that I'm supposed to play these campaigns in? I just assumed I'd do Deployment first. Also what's the difference between Georgian Oil War and Georgian Oil War Chapters 1/2/3?

 

The order doesn't matter, campaigns are not linked. Oil War Chapters 1/2/3 are just the individual parts that make up the full Georgian Oil War Campaign, in case you want to play them individually.

 

4. Is there no way to eject or open the door using the clickable cockpit?

 

No, unfortunatly.

 

5. Does it matter if I'm on the correct radio frequency and K-081 source setting when I talk to tower or my wingmen?

 

Yes. For AI wingmen you need to be on 127.500, tower and FARPS by defualt are also on this frequency although some very good mods exist to modify towers to their real world frequencies should you want to (I'd highly recommend it, certainly adds to the immersion).

 

6. And lastly, what kind of mod support is there? I see a lot of mods that just swap out assets -- better sounds, better skins, etc. Is there any support for scripting? In other words, new avionics or systems like in Microsoft Flight Simulator?

 

At the moment as far as I'm aware it's just skins, sound and the like. LUA scripting is fully supported so I'm sure in time we'll see some really good things for the DCS series, especially when we get the A-10C and other jets.

 

 

Posted
Thanks guys!

 

 

(EDIT) 2.5. Is there a way I can modify ABRIS/INU waypoints, etc. before hopping into the pit?

 

 

- thats one of the basic things i do first when i prepare a mission: gathering informations from the briefing etc.and put these things (POIs, marked areas of enemy, alternative flightrouts, etc) in the ABRIS. Use the option "prepare mission" in the missioneditor. You can manualy hide all units in the MEditor or do it with tools so you cant cheat on the mission when entering the MEditor.

- INU-waypoints can not be changed before entering the mission.

Posted
- thats one of the basic things i do first when i prepare a mission: gathering informations from the briefing etc.and put these things (POIs, marked areas of enemy, alternative flightrouts, etc) in the ABRIS. Use the option "prepare mission" in the missioneditor. You can manualy hide all units in the MEditor or do it with tools so you cant cheat on the mission when entering the MEditor.

- INU-waypoints can not be changed before entering the mission.

 

Hey, thanks for that! Didn't know of such an option, have to have a look at that! :) Care to explain what you meant with hiding the units with tools?

 

6S_Blues

Posted
1. My wingman keeps running into me

Trail is a troublesome formation since the AI is directly behind you and has the least amount of control in the longitudinal. Wedge, or even more so, spread are better to keep the AI out to the side. Also try to turn left if the formation is on your right and vice versa. Even more extreme is the "Overwatch" command that places the last member in the flight well behind and higher which should provide miles of room in a 2-ship.

 

2. So far I've played the first three levels of Deployment and there have been no ramp starts. Is this at the discretion of the mission creator, or is there some setting I can use to enable ramp starts? If it's at the discretion of the mission creator, can I expect to see ramp starts in other campaigns?

 

It's set in the mission file. A lot of missions are "time sensitive" and don't work correctly if you don't start rotors-turning. I haven't played Deployment post-patch but some should start "cold."

Posted

2.5 you can also edit the flighplan while you're in the cockpit, using the abris. Have a look at page 7-50 (p.230.) in the pilots manual.

Also 7-106 and 7-111 as well.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

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