kingneptune117 Posted April 8, 2010 Posted April 8, 2010 Ive been having a lot of trouble in BVR combat. Lets say we are each 20 miles away head to head. We both launch or missiles. How do I avoid his missile effectively? When he launches, if I make any immediate avoidance maneuvers it wont matter since the missile is so far away it can easily correct itself. How am I supposed to know when the missile is very close to me so I can then perform an avoidance maneuver? Same goes for air to ground. When a sam launches at me it seems pretty difficult to get a visual. Maybe this is because I do not have a track IR. When I do get a visual on the missile, how do I turn to avoid it? Ive heard you are supposed to turn into it, but what do you do if the missile is coming at you head on? I just need to know some general avoidance maneuvers. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
Ven Posted April 8, 2010 Posted April 8, 2010 Check the tutorial section and download the appropriate video tutorials. These were made by Ironhand with FC 1.12 but principal tactic still applies. I'd advise watching all of his tutorials. http://flankertraining.com/ironhand/news.html
thaFunkster Posted April 8, 2010 Posted April 8, 2010 When you are far away from a missile, that can actually be a good time to do avoidance as you can make the missile waste its energy (speed) by following your manouvers, then it wont have enough energy to reach you, or to turn by the time it does. Funk on YouTube!
Exorcet Posted April 8, 2010 Posted April 8, 2010 My standard tactic is to fly 90 degrees off the missile's flight path and do half Split S turns with afterburn on while dumping counter measures. I usually maintain 5-6 g (not lower because then the missile won't have trouble keeping up, not higher because of speed loss). If you're too low to dive, go up and down, just watch your speed, if you go below 400 knot TAS, it's usually not going to end well. The theroy here is to drain the missile (5-6 g turns) of its energy while also breaking the lock (90 degree flight, also called beaming). When the missile gets close, turn harder, you can estimate range using the RWR, and sometime you can see the missile if it's close. If you make it turn hard, it leaves a white trail in the sky. In this close in situation, I don't really turn into the missile. Instead, I pull hard in one direction, then wait for the right moment and reverse direction. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Bouddha Posted April 8, 2010 Posted April 8, 2010 My standard tactic is to fly 90 degrees off the missile's flight path and do half Split S turns with afterburn on while dumping counter measures. I usually maintain 5-6 g (not lower because then the missile won't have trouble keeping up, not higher because of speed loss). If you're too low to dive, go up and down, just watch your speed, if you go below 400 knot TAS, it's usually not going to end well. The theroy here is to drain the missile (5-6 g turns) of its energy while also breaking the lock (90 degree flight, also called beaming). When the missile gets close, turn harder, you can estimate range using the RWR, and sometime you can see the missile if it's close. If you make it turn hard, it leaves a white trail in the sky. In this close in situation, I don't really turn into the missile. Instead, I pull hard in one direction, then wait for the right moment and reverse direction. Would you be able to give us an example with a video or a track ? regards
Exorcet Posted April 8, 2010 Posted April 8, 2010 (edited) I tried uploading some stuff to youtube, but Xfire doesn't record FC2 (only LOMAC). But I guess I can make a track and upload it. Though it will probably have to wait until tomorrow. Edited April 8, 2010 by Exorcet Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Bouddha Posted April 8, 2010 Posted April 8, 2010 I tried uploading some stuff to youtube, but Xfire doesn't record FC2 (only LOMAC). But I guess I can make a track and upload it. Though it will probably have to wait until tomorrow. I think I can do so. :thumbup:
Kula66 Posted April 8, 2010 Posted April 8, 2010 The best method is not to get fired at in the first place! Get your shot off first and keep your enemy on the defensive until he dies or sneak up on him and hit him before he sees you ... :)
Exorcet Posted April 9, 2010 Posted April 9, 2010 Here is the track. Edit Oh hey, my sig works now. I made that like 10 months ago lol.Missile Avoid.trk Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
cracker123 Posted April 10, 2010 Posted April 10, 2010 sry...I'm quite new in this game...but how do you play the track file? thx
Exorcet Posted April 10, 2010 Posted April 10, 2010 Download it and save it to your Tracks folder (Eagle Dynamics -> FC2 -> Missions -> Tracks [i think that's the path]) Then start FC2, go the replay, and it should be there and ready to play. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
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