GGTharos Posted April 18, 2010 Posted April 18, 2010 Fair enough on the above, though we'll have to disagree on some things. Apache's have a 'look to shoot' system after all, but in any case: Yes, AI might be 'too perfect' in some respects, but what happened when their capability was reduced compared to FC2's, as in FC1? They were sitting ducks. Edit to add: The same can be said (indeed, that's the point of the thread) about a great many of the in game cannon/platforms. They're very, very accurate, and IMHO this could not be achieved in the real world. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
tflash Posted April 19, 2010 Posted April 19, 2010 Back to the BMP-3: I wonder if one of the "issues" is not that they seem to be able to shoot very long bursts? They aim at you and follow you some time continously shooting, a little bit like the AAA in IL-2. OK they have the machine guns and auto-cannon, but I would think they would aim and then shoot a series of short bursts? Would a longer burst not imply overheating of the cannon? see eg some youtube BMP-3 firing sequences: http://www.youtube.com/watch?v=Kg6l_bvJUMg I think it would be nice if we had this "bursting mode" and make it even more dynamic. Anyway BMP-3 is an awesome kit, no doubt about that! [sIGPIC][/sIGPIC]
FZG_Immel Posted March 31, 2011 Posted March 31, 2011 Attacking BMP's is more dangerous than Shilkas ? Damn, those gunners are good.. It has been 4th or 5th times now, that I engage SINGLE BMP's with the canon after using all my bombs and missiles, and these mfu..ers are real dangerous... I mean, I make my attack at more that 350kts, on a 30° dive, have them as my SPI, use my canon in CCIP mode, using the display data/mask off, so I can shoot at the cue, rather than the target (at night, or low light) , and I destroy them, but they always end up having 30 mike mike in the air, and damage me before I can break off.. I started shooting at more than 2.5 miles away, and shot 1-2 sec burst until 1.5miles, when I get hit.. each and every time... they get destroyed too, but I can't make it undamaged.. What bugs me, is that I can engage shilkas the same way, and Im pretty successful at it.. 2 things.. Shilkas are too weak, while they should actually have better suited guns, and better targeting systems, or BMP's are damn too good at it... I think the latest is more probable... I know about RL volley fire, but here we are talking about single BMP's... and they are like snipers.. remind me of Il2 gunners btw... Does anyone have noticed the same thing ??? bmp's are very dangerous to attack with the canon, and I believe they shouldnt be such a worry according to my attack parameters. [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
Seanner Posted April 1, 2011 Posted April 1, 2011 As for gunning a BMP...your "high" speed isn't relevant because you are flying directly at the target. From his point of view your speed is 0. Your dive angle isn't relevant because you aren't going to be above his max turret elevation. It basically comes down to "can a gunner hit a stationary target esp. when assisted by fancy electronics?" and hopefully the answer is yes.
PlainSight Posted April 1, 2011 Posted April 1, 2011 bmp's are very dangerous to attack with the canon, and I believe they shouldnt be such a worry according to my attack parameters. Yeah, it's best to use bombs or mavs on them, cos if you can take out one, there can still be another one shooting at you. And they are quite powerful, you need to get quite a lot of hits on one to destroy it. But that seems realistic, they are almost like tanks. [SIGPIC][/SIGPIC]
Backy 51 Posted April 6, 2011 Posted April 6, 2011 The "Golden BB" is a thing of wonder, is it not? I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Gunny Huntarr Posted June 6, 2015 Posted June 6, 2015 Has this been patched? Not sure if I saw it in any patch notes. But I'm trying to catch up on 5 years of goodies I didn't know about. I still can't believe this outstanding sim has flown under my radar for so long. Seem to get creamed by IFV's, but as has been stated the AAA is not that much of issue in comparison. Followup: Just went back to look at the automaticgun.lua and I'm being hit above 1000 alt when the weapon should only be able to engage me MAX 500?:cry: -- 14.5mm for BRDM-2, BTR-70, GT_t.LN_t.automatic_gun_KPVT = {name = "KPVT"} set_recursive_metatable(GT_t.LN_t.automatic_gun_KPVT, def_mg_LN); GT_t.LN_t.automatic_gun_KPVT.type = 3; GT_t.LN_t.automatic_gun_KPVT.xc = 1.251 GT_t.LN_t.automatic_gun_KPVT.distanceMax = 1600 GT_t.LN_t.automatic_gun_KPVT.max_trg_alt = 500 GT_t.LN_t.automatic_gun_KPVT.sound = { cycle_shot = "Weapons/Automatic/KPVT", end_burst = "Weapons/Automatic/KPVT_End"} set_recursive_metatable(GT_t.LN_t.automatic_gun_KPVT.sensor, GT_t.WSN_t[2]) GT_t.LN_t.automatic_gun_KPVT.PL[1] = {} GT_t.LN_t.automatic_gun_KPVT.PL[1].switch_on_delay = 20; GT_t.LN_t.automatic_gun_KPVT.PL[1].ammo_capacity = 50; GT_t.LN_t.automatic_gun_KPVT.PL[1].portionAmmoCapacity = 50; GT_t.LN_t.automatic_gun_KPVT.PL[1].reload_time = 20; GT_t.LN_t.automatic_gun_KPVT.PL[1].shell_name = {"KPVT_14_5_T"}; GT_t.LN_t.automatic_gun_KPVT.PL[1].shot_delay = 0.1; -- 600 rpm [sIGPIC][/sIGPIC] SysSpecs:Display= 4K 55" UHD JU6700 Series Curved Samsung Processor= Intel64 i7-5820K CPU @ 3.30GHz RAM= 16 GB Ripjaws 4 series DDR4 2400 MHz GPU= NVIDIA GeForce MSI GTX 980 OCV1 1152MHz Core 4GB GDDR5 Memory Storage= 128GB Apotop S3C SSD Storage= 2TB Toshiba DT01ACA200 HDD OS= Win 10 Peripheral= TrackIR5 w/ TrackClip PRO Controller= Thrustmaster HOTAS WARTHOG™ USAF Replica :joystick:
Flagrum Posted June 6, 2015 Posted June 6, 2015 Has this been patched? Not sure if I saw it in any patch notes. But I'm trying to catch up on 5 years of goodies I didn't know about. I still can't believe this outstanding sim has flown under my radar for so long. Seem to get creamed by IFV's, but as has been stated the AAA is not that much of issue in comparison. Followup: Just went back to look at the automaticgun.lua and I'm being hit above 1000 alt when the weapon should only be able to engage me MAX 500?:cry: -- 14.5mm for BRDM-2, BTR-70, GT_t.LN_t.automatic_gun_KPVT = {name = "KPVT"} set_recursive_metatable(GT_t.LN_t.automatic_gun_KPVT, def_mg_LN); GT_t.LN_t.automatic_gun_KPVT.type = 3; GT_t.LN_t.automatic_gun_KPVT.xc = 1.251 GT_t.LN_t.automatic_gun_KPVT.distanceMax = 1600 GT_t.LN_t.automatic_gun_KPVT.max_trg_alt = 500 GT_t.LN_t.automatic_gun_KPVT.sound = { cycle_shot = "Weapons/Automatic/KPVT", end_burst = "Weapons/Automatic/KPVT_End"} set_recursive_metatable(GT_t.LN_t.automatic_gun_KPVT.sensor, GT_t.WSN_t[2]) GT_t.LN_t.automatic_gun_KPVT.PL[1] = {} GT_t.LN_t.automatic_gun_KPVT.PL[1].switch_on_delay = 20; GT_t.LN_t.automatic_gun_KPVT.PL[1].ammo_capacity = 50; GT_t.LN_t.automatic_gun_KPVT.PL[1].portionAmmoCapacity = 50; GT_t.LN_t.automatic_gun_KPVT.PL[1].reload_time = 20; GT_t.LN_t.automatic_gun_KPVT.PL[1].shell_name = {"KPVT_14_5_T"}; GT_t.LN_t.automatic_gun_KPVT.PL[1].shot_delay = 0.1; -- 600 rpm above 1000 feet or meters? ;o) (the values in the LUAs are meters, i.e. 500 m = ~1500 ft) 1
Gunny Huntarr Posted June 6, 2015 Posted June 6, 2015 (edited) Ah ha, you got me there. I think since Alt is in feet and I assume those numbers in the .lua are meters? That could explain why. Thanks Flagrum for the quickie response. Great eye. Edited June 6, 2015 by Gunny Huntarr [sIGPIC][/sIGPIC] SysSpecs:Display= 4K 55" UHD JU6700 Series Curved Samsung Processor= Intel64 i7-5820K CPU @ 3.30GHz RAM= 16 GB Ripjaws 4 series DDR4 2400 MHz GPU= NVIDIA GeForce MSI GTX 980 OCV1 1152MHz Core 4GB GDDR5 Memory Storage= 128GB Apotop S3C SSD Storage= 2TB Toshiba DT01ACA200 HDD OS= Win 10 Peripheral= TrackIR5 w/ TrackClip PRO Controller= Thrustmaster HOTAS WARTHOG™ USAF Replica :joystick:
Recommended Posts