Eddie Posted May 17, 2010 Posted May 17, 2010 ^^^^ This isn't necessarily a bad thing. A lot of people do A2G without ever learning any A2A (talking about fixed wings) and so they thinks themselves - and thus are - defenseless when attacked by a fighter. Indeed. This is what I always said to people in the VFWs I've been in over the years, there is a reason the first thing RL pilots learn is BFM and the basics of air to air combat. Unfortunatly most of the skills and knowledge stored in my head are all but useless for the moment, that will change somewhat when we get our paws on A-10C, but I really can't wait for a nice multi-role fighter to play with again. I miss my viper. :cry: A couple might know to notch but in the end they all just end up turning tail and running istead of doing the next most basic thing: Bring troublesome aspect into the fight. Never ignore the option to extend out, drag or just flat out bug out of a fight. Another thing I've always tried to drum into the heads of pilots and especially lead pilots I've flown with. To be honest, this is an aspect of the pilots thought process and decision making that seems to be missing from DCS/Lock-On in my experiance. People take so many risks and use tactics that are just insane, but then I suppose that's what happens when you can just respawn into the mission and try again with no ill strategic effects on the operation. what do you mean by use "notch"? Google "Doppler Notch" mate.
Fiddlestx Posted May 17, 2010 Posted May 17, 2010 Thank you, now for the next question.. What is the preferable notch speed for a Ka-50 to minimize your chances of being detected?
Speed Posted May 17, 2010 Posted May 17, 2010 After getting "talked to" I think I'll clarify my clarification: There is a basic model for the effects of ground clutter than impacts radar range on lookdown scenarios. From what I understand this looks at your emitter position, target position, and when this places terrain behind them your range is impacted. Basic question: To your knowledge, are you more detecable on radar hovering at 10 meters or 100 meters, or is there no difference? My experience thus far would suggest that if you're hovering near the ground, you are less detectable. I've probably flown 10 hours so far on the 104th server, and the only time I've been shot down by a fighter remains the time I HAD to go high (to 250 meters) in order to see the ground units which were positioned in a bowl in the terrain. 99% of the time, I am at less than 30 meters altitude, usually less than 20 meters, and, if possible, I like to hover near visual ground clutter (I will break this rule if I know with high certainty no enemies are around though). When transversing flat open areas, I sometimes fly for extended periods at 12 meters and below. I hover as low as possible, but no so low that I create a dust cloud. Meanwhile, I have litterally seen enemy fighters buzzing around looking for kills, and watched as they splashed Ka-50s at >40 meters. I CAN'T be just lucky, can I? Maybe I'm more detectable on radar than I think, and the reason I'm not getting shot down is a combination of luck and the enemy fighters are flying around with their radar off and using IRST and not seeing me visually? Good to know that the IRST does have a LRF that triggers the LWR! Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
GGTharos Posted May 17, 2010 Posted May 17, 2010 140 kph ground speed or less in ANY direction. If you are flying faster, do not be flying straight at a fighter. Thank you, now for the next question.. What is the preferable notch speed for a Ka-50 to minimize your chances of being detected? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted May 17, 2010 Posted May 17, 2010 Technically there is no difference for detection, at least AFAIK. The only caveat is if you have a fighter flying below your altitude then the ground clutter and doppler notch will no longer protect you and thus you are detectable. Basic question: To your knowledge, are you more detecable on radar hovering at 10 meters or 100 meters, or is there no difference? My experience thus far would suggest that if you're hovering near the ground, you are less detectable. I've probably flown 10 hours so far on the 104th server, and the only time I've been shot down by a fighter remains the time I HAD to go high (to 250 meters) in order to see the ground units which were positioned in a bowl in the terrain. 99% of the time, I am at less than 30 meters altitude, usually less than 20 meters, and, if possible, I like to hover near visual ground clutter (I will break this rule if I know with high certainty no enemies are around though). When transversing flat open areas, I sometimes fly for extended periods at 12 meters and below. I hover as low as possible, but no so low that I create a dust cloud. Meanwhile, I have litterally seen enemy fighters buzzing around looking for kills, and watched as they splashed Ka-50s at >40 meters. I CAN'T be just lucky, can I? Maybe I'm more detectable on radar than I think, and the reason I'm not getting shot down is a combination of luck and the enemy fighters are flying around with their radar off and using IRST and not seeing me visually? Good to know that the IRST does have a LRF that triggers the LWR! 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ericinexile Posted May 17, 2010 Posted May 17, 2010 I THINK I was shot down yesterday. In a stupor I watched low missile tracks strike two highish flying Ka50s. The message read "so-and-so killed by building". Still in the daze of the hunted and confused I took the "building" to mean that the launcher was ground based which provided some comfort. Then I saw a low fast Su27 which I managed to lock with the skhval and zoomed in enough to see a tricolor on it's tail. "Friendly", I thought and allowed myself another serving of warm fuzzy comfort. Ten seconds later, BAMB! ECRAN. Death. "Smokin' Hole killed by building". Who is this "building" character anyay? Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
Krebs20 Posted May 17, 2010 Posted May 17, 2010 Building is another player. A2A kills on blacksharks don't seem to give any credit to the fighter that shot it down. So if you are on Tue 104th server and a building shoots you down. It was a fighter. [sIGPIC][/sIGPIC]
Speed Posted May 17, 2010 Posted May 17, 2010 Building is another player. A2A kills on blacksharks don't seem to give any credit to the fighter that shot it down. So if you are on Tue 104th server and a building shoots you down. It was a fighter. I think I've been seeing building kills alot for fighters, too. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Krebs20 Posted May 17, 2010 Posted May 17, 2010 True. I I fly into a building it will kill myself or anyone else. I have watched an AIM 9 hit a blackshark and the server says "building kills blackshark". I think its a bug. I don't have any proof other then what I have seen. Has any other fighters seen this? [sIGPIC][/sIGPIC]
Frogfoot1606687865 Posted May 17, 2010 Posted May 17, 2010 True. I I fly into a building it will kill myself or anyone else. I have watched an AIM 9 hit a blackshark and the server says "building kills blackshark". I think its a bug. I don't have any proof other then what I have seen. Has any other fighters seen this? Same here, I seem to have been killed by several buildings, maybe its a bug with the Servman mod? Tom Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
Krebs20 Posted May 17, 2010 Posted May 17, 2010 Same here, I seem to have been killed by several buildings, maybe its a bug with the Servman mod? Tom Your saying you were flying a ka50 and then boom? Killed by building? If that is the case then you were more then likelyshot down. I don't have DCS blackshark. So I have to base everything off what I have seen flying A10s and F15s. [sIGPIC][/sIGPIC]
71st_Mastiff Posted May 17, 2010 Posted May 17, 2010 Yes, I had 5 buildings kill me yesterday, in a 10 min period; so the bug is known and is still there. True. I I fly into a building it will kill myself or anyone else. I have watched an AIM 9 hit a blackshark and the server says "building kills blackshark". I think its a bug. I don't have any proof other then what I have seen. Has any other fighters seen this? "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
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