onehitxzibit Posted May 19, 2010 Posted May 19, 2010 I am having a little trouble at dodging AAMRAAMs. When I hear the missile launch warning I begin a high-g turn and spam some flares. The first one is not a problem, but when the enemy launches a second one I usually get hit. Could you give me some tips on dodging?
Boberro Posted May 19, 2010 Posted May 19, 2010 Run away. Don't spam flares if you know it is 120 only - 120s eaters are chaffs :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
159th_Royalman Posted May 19, 2010 Posted May 19, 2010 (edited) Firstly, flares don't work in AMRAAMs. Use Chaff instead. Try to keep the missile on your 3-9 o'clock line. That way you notch the missile as well, increasing the chance of spoofing the missile. When the missile is launched from long range (Beyond visual range (BVR)) you should try to drain the missile's energy by making constant course adjustments. Then when it comes closer (look at your RWR) put the missile on your 3-9 line and pull a hard G turn when the missile is very close. An other alternative to evade a missile from long range is to simply run away in the opposite direction. When the missile is launched from short range (within visual range (WVR)) try to turn into the missile with a maximum G turn (you need to time this turn). It might sound strange, but the missile has to make more G's when you turn into it, then when you turn away from it. With a bit of chaff and luck the missile might pass underneath you. Edited May 19, 2010 by 159th_Royalman 159th Guards Aviation Regiment | We fly Su33 - Su25T - Ka50 :pilotfly:
EtherealN Posted May 19, 2010 Posted May 19, 2010 Look-down clutter notch. Maneuvering alone isn't enough, you need to maneuver in such a way that you either hide in the notch or (keep your energy up!) keep the missile maneuvering and spending it's energy so that it falls short. Also, I assume you mean chaff, not flares. Flares are pointless against radar missiles. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
GGTharos Posted May 19, 2010 Posted May 19, 2010 Suicide. When the missile is launched from short range try to turn into the missile with a maximum G turn (you need to time this turn). It might sound strange, but the missile has to make more G's when you turn into it, then when you turn away from it. With a bit of chaff and luck the missile might pass underneath you. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
159th_Royalman Posted May 19, 2010 Posted May 19, 2010 Suicide. No no no! If I had a track then I would show it! Remember I mean from very short range, when the missile is almost guaranteed to hit! It's more like a last resort and it's better than turning away. But it also depends on the angle. A lot of factors actually, as you might know. :smilewink: 159th Guards Aviation Regiment | We fly Su33 - Su25T - Ka50 :pilotfly:
Pilotasso Posted May 19, 2010 Posted May 19, 2010 Dodging missiles by manuever is for jedis. :) Do a notch maneuver at lower altitude than the missiles while dumping chaff. Theres is a price for this though, its that the enemy will gain more initiative and you aggravate you tactical situation and awareness. .
GGTharos Posted May 19, 2010 Posted May 19, 2010 That close though it's an exception :) What do you do between 2 and 8nm? :) No no no! If I had a track then I would show it! Remember I mean from very short range, when the missile is almost guaranteed to hit! It's more like a last resort and it's better than turning away. But it also depends on the angle. A lot of factors actually, as you might know. :smilewink: [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted May 19, 2010 Posted May 19, 2010 .. Which is why you should also put a missile out in his general direction :D Dodging missiles by manuever is for jedis. :) Do a notch maneuver at lower altitude than the missiles while dumping chaff. Theres is a price for this though, its that the enemy will gain more initiative and you aggravate you tactical situation and awareness. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EtherealN Posted May 19, 2010 Posted May 19, 2010 Yeah, part of the real skill in a combat pilot is when he is able to correctly judge when he is no longer engaged and can turn back into the bandit to regain the offensive (or run away, depending on what the situation demands). Flying in wings and flights of course helps a lot here - a lonewolf has only himself, a flight has buddies who can force the enemy defensive and allow their mate to regain an advantageous position. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
combatace Posted May 19, 2010 Posted May 19, 2010 (edited) Well if you know its 120 let it come to you, I'm guessing you are in a Russian plane, keep eye on RWR let is close you no worries, keep you speed around 1000Kmph and when only 2 lights left on your RWR maneuver a High-G barrel roll you will spoof it more than 90% of the times. Note: Remember this trick works only below 5000mtr above that your barrel roll wont be so effective. Edited May 19, 2010 by combatace To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
GGTharos Posted May 19, 2010 Posted May 19, 2010 ... and what will do when that magical ability is taken away and all you have to do rely on in the future is that one bad, nasty habit ;) Or when slammer users wise up and they have a second one coming at you 3-5 sec behind the first one... Well if you know its 120 let it come to you, I'm guessing you are in a Russian plane, keep eye on RWR let is close you no worries, keep you speed around 1000Kmph and when only 2 lights left on your RWR maneuver a High-G barrel roll you will spoof it more than 90% of the times. Note: Remember this trick works only below 5000mtr above that you barrel roll wont be so effective. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
159th_Royalman Posted May 19, 2010 Posted May 19, 2010 That close though it's an exception :) What do you do between 2 and 8nm? :) That's exactly what I mean! I quickly made a simple ACMI showing what I mean. And I say again, it's purely as a last resort when all has failed, it's better to turn into the missile than do nothing :thumbup:Turning into a missile IT WORKS.rar 159th Guards Aviation Regiment | We fly Su33 - Su25T - Ka50 :pilotfly:
combatace Posted May 19, 2010 Posted May 19, 2010 Well if its just that behind trust me thats dodged too. And it he wants to launch another one after he looses than it will be too late because while waiting for 120 to come to me I would have already launched my R-27ER/R/T/ET or R-77(in case of mig). This maneuver won't let me in defensive position in any case. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
GGTharos Posted May 19, 2010 Posted May 19, 2010 The second one will get you; already tried and tested on people who use that method. ;) Well if its just that behind trust me thats dodged too. And it he wants to launch another one after he looses than it will be too late because while waiting for 120 to come to me I would have already launched my R-27ER/R/T/ET or R-77(in case of mig). This maneuver won't let me in defensive position in any case. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
combatace Posted May 19, 2010 Posted May 19, 2010 It will actually depend on the speed when one starts the first barrel role. Also, I don't stop barrels until my RWR stops beeping. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
159th_Royalman Posted May 19, 2010 Posted May 19, 2010 It will actually depend on the speed when one starts the first barrel role. Also, I don't stop barrels until my RWR stops beeping. Is that really smart? Your RWR does not work anymore if your bank exceeds 30-40 degrees or so. So when barrel rolling your RWR does not give a good reading, or it does not give any reading at all! 159th Guards Aviation Regiment | We fly Su33 - Su25T - Ka50 :pilotfly:
GGTharos Posted May 19, 2010 Posted May 19, 2010 Say hello to Major Blackout? :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Pilotasso Posted May 19, 2010 Posted May 19, 2010 (edited) Well if you know its 120 let it come to you, I'm guessing you are in a Russian plane, keep eye on RWR let is close you no worries, keep you speed around 1000Kmph and when only 2 lights left on your RWR maneuver a High-G barrel roll you will spoof it more than 90% of the times. Note: Remember this trick works only below 5000mtr above that your barrel roll wont be so effective. You will find out that barrel rolls at 5000 are not just "less effective" but rather suicidal. A low altitude one is already hard enough. Things have changed since flaming cliffs 1. Make no mistake, the best way to dodge AMRAAMs is: first not being fired at all, second do a low notch outside the no escape zone. The rest is for the jedi or people wanting to have a smell of their own burnt hair. :) Edited May 19, 2010 by Pilotasso .
159th_Royalman Posted May 19, 2010 Posted May 19, 2010 That as well! BTW on making that ACMI above I blacked out as well! :lol: Easy on the stick next time :joystick: Say hello to Major Blackout? :) 159th Guards Aviation Regiment | We fly Su33 - Su25T - Ka50 :pilotfly:
Frostie Posted May 19, 2010 Posted May 19, 2010 It will actually depend on the speed when one starts the first barrel role. Also, I don't stop barrels until my RWR stops beeping. Just bank over 30deg that'll stop it beeping, works everytime. You'll still end up dead though. :D 1 "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
onehitxzibit Posted May 19, 2010 Author Posted May 19, 2010 Thank you all for the replies. Btw - does it mean that the missile stopped following me when the lights on the RWR go off, because on my last try the lights were off but I still got hit?
Pilotasso Posted May 19, 2010 Posted May 19, 2010 Carefull you lights might go off just because the missile is in the passive sensors blind spots: make sure by turning the aircraft to put it on visible angles, or simply run away in the opposite direction the missile came just to be safe. If your inside its no escape zone you need some luck. .
GGTharos Posted May 19, 2010 Posted May 19, 2010 It might mean the missile is outside of your RWR's coverage area (+/- 45deg elevation of US RWR, 30 deg for Russian). Or it might mean someone sent a heater your way. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Pilotasso Posted May 19, 2010 Posted May 19, 2010 It might mean the missile is outside of your RWR's coverage area (+/- 45deg elevation of US RWR, 30 deg for Russian). Or it might mean someone sent a heater your way. I inquired about F-16's coverage, while I never got aproximate figures, I was told the ones in lock-on FC2 were hog wash considering the eagle should be at least equal (likely to be better). waiting for DCS: whatever-fast-jet-will-be :D .
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