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Posted

According to the readme--if we're flying the Su-25 with the AFM, we should remove any deadzone that might be present on our pitch/roll controllers. I've done this in the LOMAC input setup for both pitch and roll--so that there is a straight diaganol line going from bottom left to top right corner in the interface. I wondered if I also need to do the same in the Cougar's Control Panel?

 

I'm spending a lot of time trying to get comfortable flying the Frog--and want to make sure I've got everything setup properly from the start--so I don't have to start from scratch one day, having learned I didn't have it set up right!

 

Right now, I've got it setup as noted above--including in the Cougar Control Panel.

 

The stick is extremely sensitive--barely have to think about pitching, and it happens :D

Posted

Depends on your Button & Axis Emulation setting in the CCP.

If it's "off", you don't need to and the Lock-On settings are used.

If it's "on", you better have the same settings as the ones in Lock-On because otherwise you get some sort of mix between the two

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Posted
According to the readme--if we're flying the Su-25 with the AFM, we should remove any deadzone that might be present on our pitch/roll controllers. I've done this in the LOMAC input setup for both pitch and roll--so that there is a straight diaganol line going from bottom left to top right corner in the interface. I wondered if I also need to do the same in the Cougar's Control Panel?

 

I'm spending a lot of time trying to get comfortable flying the Frog--and want to make sure I've got everything setup properly from the start--so I don't have to start from scratch one day, having learned I didn't have it set up right!

 

Right now, I've got it setup as noted above--including in the Cougar Control Panel.

 

The stick is extremely sensitive--barely have to think about pitching, and it happens :D

 

Set the Axis in the Cougar Control panel on standard and under Lock On Options such as with 1.02 before. It should run therefore is also under 1.1.

 

greetings ;)

Best Regards

Viper

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Posted

My preference is to leave the Lock On axis options as default (linear, no deadzone) and set things to my tastes in the CPP. Why? Just seems easier to tweak/change configurations that way, especially since there's no per-aircraft input options in Lock On. Really wish there were to be honest.

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Posted

And I'm just the opposite. I leave CCP flat and use in-game settings for stick curves. Great to have options though!

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