shackman Posted June 24, 2010 Posted June 24, 2010 When you are pulling hard G turns and rolls will FC 2 put you into a spin if you turn the way it doesn't like it? LOMAC does that to me whenever I try to do a Vector roll to get into a better position the ailerons just become uncontrollable. SO i hope FC 2 will allow better flight dynamics. [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
GGTharos Posted June 24, 2010 Posted June 24, 2010 What is a vector roll? Are you just barrel rolling around his flight path? In any case, FC/FC2 stalls and spins are not very realistic with respect to the aircraft modeled (There are specific ways in which you enter a spin in an F-15 for example, and this isn't modeled) but in general lateral g at high AoA/slow speed will induce a stall or spin, as it often ought to. When you are pulling hard G turns and rolls will FC 2 put you into a spin if you turn the way it doesn't like it? LOMAC does that to me whenever I try to do a Vector roll to get into a better position the ailerons just become uncontrollable. SO i hope FC 2 will allow better flight dynamics. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
winz Posted June 24, 2010 Posted June 24, 2010 It is not advisable to turn the plane the way it doesn't like ;) The Valley A-10C Version Revanche for FC 3
shackman Posted June 24, 2010 Author Posted June 24, 2010 What is a vector roll? Are you just barrel rolling around his flight path? In any case, FC/FC2 stalls and spins are not very realistic with respect to the aircraft modeled (There are specific ways in which you enter a spin in an F-15 for example, and this isn't modeled) but in general lateral g at high AoA/slow speed will induce a stall or spin, as it often ought to. go here this can explain it in a way you'd understand at 7:19 http://www.youtube.com/watch?v=ZMJEp6XoiXw I think I am just not employing the aircraft correctly. I'm still learning and will understand that when a Mig is 3nm out don't just roll, as I always was in a turn, but head towards him in a small turn to get into a position. [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
GGTharos Posted June 24, 2010 Posted June 24, 2010 Right, it's just a barrel roll. You're just not controlling your g and you don't know when to stop your maneuver ... does that sum it up? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
shackman Posted June 24, 2010 Author Posted June 24, 2010 One other problem that I have in LO that I hope is fixed w/ FC 2 is that I set the options to say the altimeter and airspeed are imperial, but they are only imperial in the HUD. they don't appear imperial on the external grey bar. So when I think I'm doing 900kias I'm really at 300. it gets confusing sometimes. I hope it stays universal exterior or interior in FC 2? [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
GGTharos Posted June 24, 2010 Posted June 24, 2010 Sorry ... why are you in external view when you have any need of knowing your speed? O.o [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EtherealN Posted June 24, 2010 Posted June 24, 2010 FC2 has a settings selection screen that allows you to specify if you are an imperialist or not and adjust units accordingly. (Same for mission editor iconography) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
asparagin Posted June 24, 2010 Posted June 24, 2010 FC2 has a settings selection screen that allows you to specify if you are an imperialist or not and adjust units accordingly. (Same for mission editor iconography) :D Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
shackman Posted June 24, 2010 Author Posted June 24, 2010 Sorry ... why are you in external view when you have any need of knowing your speed? O.o FC2 has a settings selection screen that allows you to specify if you are an imperialist or not and adjust units accordingly. (Same for mission editor iconography) I don't quite understand your question GGTharos? Are you saying don't use external views or what? Well EtherealN do the units stay the same cockpit or not in FC 2 or are they like LO and change from each view? [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
asparagin Posted June 24, 2010 Posted June 24, 2010 I don't quite understand your question GGTharos? Are you saying don't use external views or what? He surely means that you have all the info you need in your cockpit. Use the external view to admire your nice skins, or the panorama.. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
shackman Posted June 24, 2010 Author Posted June 24, 2010 He surely means that you have all the info you need in your cockpit. Use the external view to admire your nice skins, or the panorama.. Oh, but I'm sure some use external views for fighting? but in FC 2 do the measurements stay all the same or are they different? To be truthful I use external cause I don't have Track IR, and external helps me.:( [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
EtherealN Posted June 24, 2010 Posted June 24, 2010 Yeah, what GG means is that in any situation where knowledge of your speed is vital, you really want to have your head in the cockpit so you can handle your aircraft properly. Most online servers prohibit all use of outside views, even. External views are eyecandy. Don't rely on them for information. Not sure I understand your question to me there though, shackman. If you select imperialist units, you will get imperialist units in external view, map view etcetera. If you select proper units you will get proper units. Aircraft get units depending on type. (And yes, I really dislike the imperial system - no logic to it. :( ) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
combatace Posted June 24, 2010 Posted June 24, 2010 (edited) No, I don't have TrackIR nor do I use external views, thats seems like cheating to me. You will see external view in this track but they are not for fighting. Edited June 24, 2010 by combatace To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
EtherealN Posted June 24, 2010 Posted June 24, 2010 Oh, but I'm sure some use external views for fighting? Some might, but that's a nice way to cripple yourself. While external you cannot aim, you cannot work your instruments, sensors or weapons, all you can do is fly around Cessna style. If you want to look around - just map your mouse to control your view. That's what I did for ~10 years before I finally bought a TrackIR. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
combatace Posted June 24, 2010 Posted June 24, 2010 Why not use the joystick hat switch for that which is by default in FC2. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
shackman Posted June 24, 2010 Author Posted June 24, 2010 (edited) Then i guess it's just the original LO with some bugs with since I don't have FC 2 yet that is causing it to stay in 2 different measurements. I'll try and get better without using external views. Would you recommend using padlock? And if so is there a way to switch between targets while in padlock in FC 2 Edited June 24, 2010 by shackman [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
combatace Posted June 24, 2010 Posted June 24, 2010 Don't even use padlock and then it goes more beautiful. You can turn on label though and practice with no external views and you will be good. It will take time but as you don't have to pay for crashes or missiles and you won't even die for real, you have all the time you want to learn, but the way a few months will do the good. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
GGTharos Posted June 24, 2010 Posted June 24, 2010 I have to back up here and point out that you're getting a lot of opinions (including mine) from a crowd that plays online a lot - where there's no padlocks, no externals, no mini-hud, etc etc. I reccomend that you get a TIR or, if you cannot get one, become a master of the hat. I personally found the hat switch extremely tedious to use, but there are those who have used it to very good effect. Also realize, no real pilot fights with 'external views' or 'padlock' :) Then i guess it's just the original LO with some bugs with since I don't have FC 2 yet that is causing it to stay in 2 different measurements. I'll try and get better without using external views. Would you recommend using padlock? And if so is there a way to switch between targets while in padlock in FC 2 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
asparagin Posted June 24, 2010 Posted June 24, 2010 Really Shack, I suggest you keep it as realistic as it gets, and keep your goals also realistic. It doesn't have to be 1 vs. 5. I had a bigger satisfaction like this. I turned also labels off from the beginning, but for some it's a useful method to learn. For BVR fights you don't need to pan view so much, but when you will have the chance, but track-ir it's really useful. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
winz Posted June 24, 2010 Posted June 24, 2010 Also realize, no real pilot fights with 'external views' or 'padlock' On the other hand, no real pilot is sitting in a cockpit as a silent lamb, unable to increase his SA by communication with his wingman. :) Also there are huge limitiations in how can the world be rendered, and you can miss things, that you wouldn't IRL. The Valley A-10C Version Revanche for FC 3
GGTharos Posted June 24, 2010 Posted June 24, 2010 His wingman doesn't give him external views or padlock, either. Just because you aren't flying a real plane, doesn't mean you can't strive to work as realistically as you can within the sim's limitations. What else is a sim for? On the other hand, no real pilot is sitting in a cockpit as a silent lamb, unable to increase his SA by communication with his wingman. :) Also there are huge limitiations in how can the world be rendered, and you can miss things, that you wouldn't IRL. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
shackman Posted June 24, 2010 Author Posted June 24, 2010 You guys make it sound like it's against the rules to use external views, padlock, etc. online. External views I can understand. but padlock seems a bit much. I mean with FC 2 you now have servers that allow you to join a game easier than before. So what are the rules for online should I ask? You kinda make me not want to get FC 2 since there are so many restrictions. Some people may never be able to get TIR Watch these 2 videos and you'll see it isn't called padlock but the pilots never lose sight of the target, which essentially is padlock. [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
winz Posted June 24, 2010 Posted June 24, 2010 His wingman doesn't give him external views or padlock, either Don't they? Cannot they i.e. check parts of plane you cannot see, for, i.e. damage? Cannot they i.e. tell if the sams smoke trail is heading for you? Just because you aren't flying a real plane, doesn't mean you can't strive to work as realistically as you can within the sim's limitations. What else is a sim for? Depends what you see as realistic. For me, it's the result. If I can use the external view for checking my plane just because my wingman is limited by what A.I. can do, then I will use it. If I use padlock after I've visally identified enemy, then its unrealistic? Aren't you able to 'padlock' the target IRL with your neck and eyes? All of these flaws dissapear in MP. Also, all of other limitations are shared in MP and a human opponent is not a 100% all perceiving machine the AI is in BFM. Ofc, if I use the external view to check enemies, then its unrealistic and in some way cheating. ;) You guys make it sound like it's against the rules to use external views, padlock, etc. online. They are disabled by server ;) The Valley A-10C Version Revanche for FC 3
shackman Posted June 24, 2010 Author Posted June 24, 2010 Don't they? Cannot they i.e. check parts of plane you cannot see, for, i.e. damage? Cannot they i.e. tell if the sams smoke trail is heading for you? Depends what you see as realistic. For me, it's the result. If I can use the external view for checking my plane just because my wingman is limited by what A.I. can do, then I will use it. If I use padlock after I've visally identified enemy, then its unrealistic? Aren't you able to 'padlock' the target IRL with your neck and eyes? All of these flaws dissapear in MP. Also, all of other limitations are shared in MP and a human opponent is not a 100% all perceiving machine the AI is in BFM. Ofc, if I use the external view to check enemies, then its unrealistic and in some way cheating. ;) They are disabled by server ;) I agree with you winz, but it all depends on the server and what they chose. [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
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