GGTharos Posted August 24, 2010 Posted August 24, 2010 I don't think I can discuss that; but let's say that going to 64 bits will probably help from a technical perspective. I'm not entirely certain about the engine itself at this point. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
sweinhart3 Posted August 24, 2010 Posted August 24, 2010 Why isnt it possible to load scenery in sections depending on where your mission starts? I dont know how much the engine can support, but if it was for instance 500 square miles, why couldnt scenery be installed in 500 square mile sections? I know it would cause a pause when loading new scenery but technically you could model the whole world that way couldnt you? Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
GGTharos Posted August 24, 2010 Posted August 24, 2010 Because the engine currently does not support such a thing. Is it technically possible? It is. Is it currently possible with the current engine? Not at this time. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
159th_Viper Posted August 24, 2010 Posted August 24, 2010 Ow that hurts. Because it means the theatres will always been small unless there is a change in the engine. At the moment, yeah. That said - you'll be surprised at the amount of moans that chorus through the skies when a player is confronted with a mission scenario that involves 'longish' distances/flight-times to an objective/FEBA etc etc.......... I personally abhor the 'Scoot, Shoot and Roost' scenario prevalent in the majority of mission scenarios and will welcome a larger theatre. One can of course assume that with the developments to date reflects an intent by the developers to improve. No rush - our patience will be rewarded no doubt :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
ZQuickSilverZ Posted August 28, 2010 Posted August 28, 2010 At the moment, yeah. That said - you'll be surprised at the amount of moans that chorus through the skies when a player is confronted with a mission scenario that involves 'longish' distances/flight-times to an objective/FEBA etc etc.......... I personally abhor the 'Scoot, Shoot and Roost' scenario prevalent in the majority of mission scenarios and will welcome a larger theatre. One can of course assume that with the developments to date reflects an intent by the developers to improve. No rush - our patience will be rewarded no doubt :) I just don't even know how to respond to that. I play DCS / LO because I want to experience modern air COMBAT. My time is not infinite. I don't want to waste my weekend flying 2 hours cross country then two hours back. I don't mind a 15 minute flight or so but honestly if I wanted to fly cross country I would go play FSX or X-Plane. If you really love those longish flights perhaps your playing the wrong kind of simulator, maybee FSX is a better fit for you. They have military aircraft. If the flight dynamics of FSX are not good enouph X-Plane is pretty good, you can even get it FAA certified for pilot training. I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
Eddie Posted August 28, 2010 Posted August 28, 2010 (edited) I just don't even know how to respond to that. I play DCS / LO because I want to experience modern air COMBAT. My time is not infinite. I don't want to waste my weekend flying 2 hours cross country then two hours back. I don't mind a 15 minute flight or so but honestly if I wanted to fly cross country I would go play FSX or X-Plane. If you really love those longish flights perhaps your playing the wrong kind of simulator, maybee FSX is a better fit for you. They have military aircraft. If the flight dynamics of FSX are not good enouph X-Plane is pretty good, you can even get it FAA certified for pilot training. Well you're pov is not, in my experience shared by many people within the study sim community. Not suggesting there is anything wrong with it, but understand the ingress and egress portions of the flight are just as important as the combat section. And for many are what makes sims enjoyable. Probably my most enjoyable and memorable mp flights ever was a 4 hour deep strike in falcon. No, isn't for everyone, but many love it. Hell I often spend a good portion of my average 30-45 ingress setting up the jet for the attack. And as for what you said about wanting to experience modern air combat, the ingress/egress portions of the flight are major parts of it. In fact they make up the vast majority of RL combat missions. Edited August 28, 2010 by Eddie
sweinhart3 Posted August 28, 2010 Posted August 28, 2010 (edited) Well you're pov is not, in my experience shared by many people within the study sim community. Not suggesting there is anything wrong with it, but understand the ingress and egress portions of the flight are just as important as the combat section. And for many are what makes sims enjoyable. Probably my most enjoyable and memorable mp flights ever was a 4 hour deep strike in falcon. No, isn't for everyone, but many love it. Hell I often spend a good portion of my average 30-45 ingress setting up the jet for the attack. And as for what you said about wanting to experience modern air combat, the ingress/egress portions of the flight are major parts of it. In fact they make up the vast majority of RL combat missions. I take your point, but if your not an expert like myself, I dont want to fly 2hours just to get shot within 5min of entering hostile territory. For me, 90% of the time thats how it ends up. Some of the BS missions in deployment were like that (45min one way), and I had to fly those missions 10times to get past it. So I know how to rack up flight time, dying real fast is also another one of my talents. Even after several days of attempts, I still have not been able to complete the quick mission for A-10 in FC2 without getting shot down before everything is dead. Edited August 28, 2010 by sweinhart3 Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
Eddie Posted August 28, 2010 Posted August 28, 2010 (edited) before everything is dead. Well that's your first mistake. Staying in the target area for too long is NEVER a good idea. ;) And you shouldn't really be flying anything like 2 hours before entering hostile territory. More like 30-45 mins to the FLOT at most. The 4 hour mission I mentioned in my previous post was only about an hour total in friendly airspace. The rest was well into hostile SAM and fighter infested skies. Edited August 28, 2010 by Eddie
sweinhart3 Posted August 28, 2010 Posted August 28, 2010 Kinda hard not to stay in the target area other than rearming when they just keep spawning after you destroyed the last set of units. Leaving the area and getting a drink isnt mission completion. Also I die because I dont use just mavs. When it comes to cannon and bombs, if I can hit them, they can hit me. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
Sticky Posted August 28, 2010 Posted August 28, 2010 Ok, this comes with a big warning sign, it can really ruin the sim for you... I started using it a few days ago and I almost wish I had never discovered it, but if you are talking about singleplayer you can always try Ctrl-z (accelerate time, Shift-z for normal time). I try to use it only for situations where I have been shot down after a very long ingress and I want to try the mission again. [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
Eddie Posted August 28, 2010 Posted August 28, 2010 Well than I'd say the mission is at fault, and totally unrealistic. You should never have to kill 100% of enemy forces to accomplish your objective. Excluding a theoretical WW3 scenario, you wouldn't be rearming at going back to the target either.
Sticky Posted August 29, 2010 Posted August 29, 2010 Well than I'd say the mission is at fault, and totally unrealistic. You should never have to kill 100% of enemy forces to accomplish your objective. Excluding a theoretical WW3 scenario, you wouldn't be rearming at going back to the target either. Most GOW campaign missions I had to rearm to finish. [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
sweinhart3 Posted August 29, 2010 Posted August 29, 2010 as i said its the quick mission for A-10. Farthest I got was killing first 3 armored vehicles, 2nd spawn of 3 armored vehicles, 3rd spawn of 3 armored vehicles, 2 anti air units, helicopter, and usally dead by 4th spawn of armored units with 3 additional anti air including sams. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
sweinhart3 Posted August 29, 2010 Posted August 29, 2010 multiplayer is far worse. you can expend all your ammo and just scratch the surface of enemy units. One reason I dont play online much. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
Eddie Posted August 29, 2010 Posted August 29, 2010 Most GOW campaign missions I had to rearm to finish. Choppers are a bit different, they most certainly do rearm mid mission at FARPs. I was referring to fixed wing aircraft. Should have made that clear.
Sticky Posted August 29, 2010 Posted August 29, 2010 Choppers are a bit different, they most certainly do rearm mid mission at FARPs. I was referring to fixed wing aircraft. Should have made that clear. Ok, cool :) I dont feel like an idiot now for all those times I had to rearm :) [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
Eddie Posted August 29, 2010 Posted August 29, 2010 (edited) multiplayer is far worse. you can expend all your ammo and just scratch the surface of enemy units. One reason I dont play online much. Indeed, one of my issues with public server missions. Although unless you're flying with an organised group it's pretty much impossible to make missions any other way though sadly, due to how the sim works. As long as there is respawn and join in progress that probably won't change. Here's hoping ED add a % of group dead trigger condition so we can make more realistic missions. EDIT: Although I must add that if you fly in a multiple ship flight you can easily massacre any of the target groups on the public servers I've played on. As a lone wolf you have no chance, and rightly so. Edited August 29, 2010 by Eddie
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