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Posted

Hi.

 

Just a couple of questions.

 

If i have a target locked and want to use my cannon and the target is on my left and i have to yaw the copter to the left to get the target in my cannons azimuth i believe you press the automatic turn to target button(Q). However when i press it the chopper does,nt do anything. Am i doing something wrong?

 

And also to do a dead stop and just hover is it best to press Ltrl and T?

 

Thanx

Posted (edited)

Make sure the Heading Hold channel of the autopilot channel is engaged (right panel)

 

Edit: Sorry, that was a pretty lame reply; check out page 6-69 of the (English) PDF manual. Make sure the "H" button is lit, signifying the yaw dapener, and therefore the heading channel, of the autopilot, is engaged.

Edited by Zenra

Zenra

Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS

Posted

The Alt+T "reset trim" is a simulation maintenance type command. It doesn't exist in the real aircraft. Using it will make an abrupt rest of the controls to their 0,0,0 positions which usually isn't good plus it's fantasy.

 

Auto-hover is not exactly the best name "hover hold" would be better as you have to be pretty close manually to engage it with confidence.

Posted
Make sure the Heading Hold channel of the autopilot channel is engaged (right panel)

 

Edit: Sorry, that was a pretty lame reply; check out page 6-69 of the (English) PDF manual. Make sure the "H" button is lit, signifying the yaw dapener, and therefore the heading channel, of the autopilot, is engaged.

 

Sorry and haven't been on the forums till now, and had already made a track that i have attached.. Pretty sure i did as was instructed, but still no turn to target.

cannon.trk

Posted

Forgive my slightly erratic head movements, but I noticed when playing your track and taking control, the handling of the shark seemed odd, I could abuse the collective, the position of the cyclic was off, and yet the heli seemed rather stable.

 

I couldn't get the turn-to-target to work initially, so I thought I'd make a copy of the mission (from the \temp directory where it put itself during track playback) and fly it under my preferences. Small shock when I unpaused to start as the bird fell out the sky and I had to stabilise things.

 

I then just popped on Moving Ground and Auto Turn, pointed to the left with my HMS and uncaged the Shkval and it immediately started to pan as expected (doesn't need weapons armed or targets locked or anything, it'll work with any ground position you get a fix on).

 

So I think the differences we get might be down to some options you have enabled, could it be either the Game Mode or Game Avionics perhaps?

cannon2.trk

[ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ]

[ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]

Posted

Thats it Topdog. For the last couple of days i've been blowing stuff up and thinking i am the bees knees as i hit stuff in a hover. And now i realise it's been in game mode and not simulation the whole time. You don't get the slew in game mode. I put simulation on and i drop like a stone and have no control. Lol. Oh well back to the drawing board.

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