shackman Posted October 5, 2010 Posted October 5, 2010 If the controls I have right now are loose and want to tune them so that I have stable control of the aircraft should I move the curvature to the right or left? [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
Nate--IRL-- Posted October 5, 2010 Posted October 5, 2010 (edited) I have a fairly crappy joystick, but here are my Roll settings (pitch is similar) as a guide. Edit:- Moving curvature to the right allows for less sensitive/twitchy control nearer to the stick centre. Nate Edited October 5, 2010 by Nate--IRL-- Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
shackman Posted October 5, 2010 Author Posted October 5, 2010 Right now I have it set on 60 that's probably too much you'd say right? [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
Nate--IRL-- Posted October 5, 2010 Posted October 5, 2010 Right now I have it set on 60 that's probably too much you'd say right? It depends entirely on your stick, to be honest. Adjust it, fly it, readjust it..... until you are happy with it. It takes a while but it's worth getting right. Also try using a small dead zone to smooth things. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
shackman Posted October 5, 2010 Author Posted October 5, 2010 ok i'll tune it in the morning when i can concentrate more. [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
pumkindrvr Posted October 5, 2010 Posted October 5, 2010 Don't forget the deadzone if your plane does things for no reason. Mine was unflyable due to a constant roll.
shackman Posted October 5, 2010 Author Posted October 5, 2010 right now everything is at 25 curvature and deadzone 0. what should the normal dead zone be? cause i try and turn but then moving the stick left causes the z axis to respond. its just too sensitive. [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
hassata Posted October 5, 2010 Posted October 5, 2010 try 5, you'll see a band appear in the center. any movements inside the band wont affect you flight path. increase as necessary [sIGPIC][/sIGPIC]
shackman Posted October 5, 2010 Author Posted October 5, 2010 i did just resting my hand on the stick causes the z axis to start a movement to the left and when i lift my hand it goes to the right. the controls are way too sensitive. i hope the final version wont be like this. cause i can't afford a new stick [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC]
Nate--IRL-- Posted October 5, 2010 Posted October 5, 2010 Increase the dead-zone until this is eliminated, that's exactly what it is there for. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Bucic Posted October 15, 2010 Posted October 15, 2010 Basically avoid deadzones at all cost. Here's my topic on the subject Joystick configuration tips and advices ... F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
JG27_Arklight Posted October 15, 2010 Posted October 15, 2010 (edited) ... If the user's stick is pulling one way or the other, and calibration does not rectify it, having no deadzone would be a mistake. Setting the Deadzone at "0" would make the aircraft difficult to control in this particular scenario. Edited October 15, 2010 by JG27_Arklight Ark ------------------ Windows 10 Pro x64 9900K @ 5ghz Gigabyte Aorus Master Z390 32GB G.Skill Trident Z RGB CAS 14 EVGA RTX 2080 Ti Ultra XC2 256gb Samsung 869 Pro (Boot Drive) 1TB - Samsung 970 EVO Plus Seasoninc 1000w Titanium Ultra PSU 34" ASUS PG348
Succellus Posted October 15, 2010 Posted October 15, 2010 ... Having no deadzone is the goal, an idyllic goal. It depend on your joystick, the way you wheight your hand when idle and some other factor. Way worse than a dead zone is a maverick plane. HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
swift Posted October 15, 2010 Posted October 15, 2010 I have a fairly crappy joystick, but here are my Roll settings (pitch is similar) as a guide. Edit:- Moving curvature to the right allows for less sensitive/twitchy control nearer to the stick centre. Nate I guess I'm wrong but I thought that since the improved FM of SU25 the way to go was to set it with no curvature at all to get as real as it get? Maybe I'm just missing the point.
Nate--IRL-- Posted October 15, 2010 Posted October 15, 2010 I guess I'm wrong but I thought that since the improved FM of SU25 the way to go was to set it with no curvature at all to get as real as it get? Maybe I'm just missing the point. Depends entirely on your joystick and personal preference. Several X-52 users have stated there is no need for Curve and deadzone, Matt uses similar setting to me, but on his HOTAS Warthog, Set it up the way you want it to feel. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
swift Posted October 15, 2010 Posted October 15, 2010 Depends entirely on your joystick and personal preference. Several X-52 users have stated there is no need for Curve and deadzone, Matt uses similar setting to me, but on his HOTAS Warthog, Set it up the way you want it to feel. Nate That's what I think, and I don't want to sound like real-or-dead nerd, but I believe that the input response it's a huge player in how the flight model is computed. There's no common ground, something like a reference setup set by the developers? Tricky question, just food for thought.
Echonomix Posted October 15, 2010 Posted October 15, 2010 Deadzone is there to correct for errors from the joystick. Be it from bad pots (a jittery movement) or out of calibration(a constant input to one side). The spring or joint could also become worn out and cause problems. I think I have 8 for deadzone and 12 for roll and pitch. asus p7p55d deluxe | intel i5-750 @ stock | g.skill ripjaw 4gb | asus geforce gtx 470 @ stock | trackir 4 | thrustmaster hotas warthog | win7 home premium 64bit
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