dooom Posted October 10, 2010 Posted October 10, 2010 Its easy to look up into on the ER/ET but it seems impossible to find info even in manual on the EM... I am presuming it is going by another name - but why the confusing nomenclature and poor consistency? Is there a comparative missile aquisition range chart anywhere? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
The Beast Posted October 10, 2010 Posted October 10, 2010 From what I can tell the EM is a naval version of the ER. Just a different warhead I do believe. Here is some more info http://forums.eagle.ru/showthread.php?t=19285
foxwxl Posted October 10, 2010 Posted October 10, 2010 From what I've seen in FC2, totally no difference between ER and EM except the name.... Deka Ironwork Tester Team
Boberro Posted October 10, 2010 Posted October 10, 2010 Unfortunetely :C Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
GGTharos Posted October 10, 2010 Posted October 10, 2010 In RL it was supposed to have a seeker and fuze better suited to detection of targets in sea clutter and interception of anti-ship cruise missiles. That is it. There's no range or maneuverability extension or anything like that. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
dooom Posted October 10, 2010 Author Posted October 10, 2010 thanks all. that makes sense. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Shaman Posted October 10, 2010 Posted October 10, 2010 From what I've seen in FC2, totally no difference between ER and EM except the name.... Unfortunetely :C In RL it was supposed to have a seeker and fuze better suited to detection of targets in sea clutter and interception of anti-ship cruise missiles. That is it. There's no range or maneuverability extension or anything like that. I disagree. Well, there absolutely is difference in their in-game logic. Facts below from LUA file. { Name = P_27PE, --R-27ER Escort = 1, Head_Type = 6, M = 350.0, H_max = 27000.0, H_min = 1.0, Diam = 265.0, Cx_pil = 2.21, D_max = 26000.0, D_min = 500.0, Head_Form = 1, Life_Time = 90.0, Nr_max = 18, v_min = 140.0, v_mid = 600.0, Mach_max = 4.0, t_b = 0.0, t_acc = 5.0, t_marsh = 6.0, Range_max = 66000.0, H_min_t = 20.0, Fi_start = 0.5, Fi_rak = 3.14152, Fi_excort = 1.05, Fi_search = 0.1, OmViz_max = 0.35, warhead = warheads["P_27PE"], exhaust = tail_solid, X_back = -1.617, Y_back = -0.128, Z_back = 0.0, Reflection = 0.062, KillDistance = 11.0, }, { Name = P_27EM, --R-27EM Escort = 1, Head_Type = 6, M = 350.0, H_max = 28000.0, H_min = 1.0, Diam = 265.0, Cx_pil = 2.5, D_max = 26000.0, D_min = 700.0, Head_Form = 1, Life_Time = 90.0, Nr_max = 22, v_min = 140.0, v_mid = 600.0, Mach_max = 4.0, t_b = 0.0, t_acc = 5.0, t_marsh = 6.0, Range_max = 66000.0, H_min_t = 10.0, Fi_start = 0.5, Fi_rak = 3.14152, Fi_excort = 1.05, Fi_search = 0.1, OmViz_max = 0.35, warhead = warheads["P_27EM"], exhaust = tail_solid, X_back = -1.617, Y_back = -0.128, Z_back = 0.0, Reflection = 0.062, KillDistance = 11.0, }, 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Cali Posted October 11, 2010 Posted October 11, 2010 Shaman, I haven't seen a difference in performance in game. They perform the same, just have different names and maybe a few different numbers, but they act the same. 1 i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
foxwxl Posted October 11, 2010 Posted October 11, 2010 I disagree. Well, there absolutely is difference in their in-game logic. Facts below from LUA file. { Name = P_27PE, --R-27ER Escort = 1, Head_Type = 6, M = 350.0, H_max = 27000.0, H_min = 1.0, Diam = 265.0, Cx_pil = 2.21, D_max = 26000.0, D_min = 500.0, Head_Form = 1, Life_Time = 90.0, Nr_max = 18, v_min = 140.0, v_mid = 600.0, Mach_max = 4.0, t_b = 0.0, t_acc = 5.0, t_marsh = 6.0, Range_max = 66000.0, H_min_t = 20.0, Fi_start = 0.5, Fi_rak = 3.14152, Fi_excort = 1.05, Fi_search = 0.1, OmViz_max = 0.35, warhead = warheads["P_27PE"], exhaust = tail_solid, X_back = -1.617, Y_back = -0.128, Z_back = 0.0, Reflection = 0.062, KillDistance = 11.0, }, { Name = P_27EM, --R-27EM Escort = 1, Head_Type = 6, M = 350.0, H_max = 28000.0, H_min = 1.0, Diam = 265.0, Cx_pil = 2.5, D_max = 26000.0, D_min = 700.0, Head_Form = 1, Life_Time = 90.0, Nr_max = 22, v_min = 140.0, v_mid = 600.0, Mach_max = 4.0, t_b = 0.0, t_acc = 5.0, t_marsh = 6.0, Range_max = 66000.0, H_min_t = 10.0, Fi_start = 0.5, Fi_rak = 3.14152, Fi_excort = 1.05, Fi_search = 0.1, OmViz_max = 0.35, warhead = warheads["P_27EM"], exhaust = tail_solid, X_back = -1.617, Y_back = -0.128, Z_back = 0.0, Reflection = 0.062, KillDistance = 11.0, }, yep,that's what we saw in ED's table.......but just in table......The difference is too small when being used in combat situation...... Deka Ironwork Tester Team
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