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Posted

Hi,

 

after landing, rearming/refueling on a FARP, any wingmen which landed will no longer take-off. They acknowledge all issued orders, but will not take off to fulfill them?! (DCS-BS 1.0.2 downloadable, english version).

 

any ideas, how to get them to take-off again?

regards, uTILLIty

Posted
after landing, rearming/refueling on a FARP, any wingmen which landed will no longer take-off. They acknowledge all issued orders, but will not take off to fulfill them?! (DCS-BS 1.0.2 downloadable, english version).

 

any ideas, how to get them to take-off again?

 

I'm currently stuck at the opposite problem: I can't even get my wingmen to land at a FARP.

 

So far I've checked these threads but they didn't really help me:

 

In the mission "Gauntlet" I tried several times to return to the FARP that my flight and I took off from at the beginning of the mission. Twice now they just kept on circling around the FARP until they were out of fuel.

 

In one attempt my helo was battle damaged but I was able to limp back to the FARP and land. By the time my helo was replaced (~3 minutes) the whole flight had landed although I didn't even order them to RTB. They happily restarted their choppers and refueled and rearmed just like I did. After take-off, wingmen 2 and 3 followed me while number 4 did exactly as you described - his aircraft stayed on the ground, yet he affirmed my radio calls.

 

So far, I have no clue at all how to reliably get the flight to land, refuel, rearm and then take off again.

 

Any input would be welcome.

Posted

Actually I'm having both problems, because I can't control either when they will land or when they will take off if they had landed.

What I do to control their behavior is, after rearming I turn off engines to a full stop and restart systems after. When I do so they always land and stop engines. Once they've stopped I use "rejoin formation" command and they proceed with start up rearmed and refueled.

 

I hope it helps.

[sIGPIC][/sIGPIC]

 

MSI GT72 6QD Core i7 6700HQ 2.6GHz-3.5GHz - 16 GB DDR4 RAM, NVidia GTX970M 3GB DDR5 - 256 GB M.2. SATA SSD + 1TB HDD 7200 RPM - 17.3" 1920 x 1080 Full-HD IPS Screen - Trackir 5 - HOTAS Warthog

Posted

@coke23: yes, thanks!

 

I've gotten a little further. The following is (at least on my machine) reproducable:

 

1. contact the FARP via radio and request land (and get ack)

2. land on any platform, the wingmen will follow, one by one (takes approx 5-10 mins)

3. re-arm/refuel in any manner you like

4. before you take-off, turn OFF your engines (left-hand red handles DOWN) and wait for all wingmen to spool-down their rotors

5. request engine-start, start, request takeoff (get ack)

6. takeoff and hover near by

7. watch with F2 the other wingmen - you will hear them eventually spooling-up their engines to auto and then take-off one by one

 

haleluja!!

 

expect the FARP visit to take 10-15 minutes! (argh!!)

  • Like 1

regards, uTILLIty

Posted

Yes, it seems we'll have to use RCtrl+Z and RShift+Z very often.

 

Regards.:thumbup:

[sIGPIC][/sIGPIC]

 

MSI GT72 6QD Core i7 6700HQ 2.6GHz-3.5GHz - 16 GB DDR4 RAM, NVidia GTX970M 3GB DDR5 - 256 GB M.2. SATA SSD + 1TB HDD 7200 RPM - 17.3" 1920 x 1080 Full-HD IPS Screen - Trackir 5 - HOTAS Warthog

Posted

1. contact the FARP via radio and request land (and get ack)

2. land on any platform, the wingmen will follow, one by one (takes approx 5-10 mins)

 

I've tried that a few more times, but it just doesn't work. In my case, they just won't land. Think I'll give coke23's suggestion a try (shutting down and restarting the aircraft).

Posted

In "Gauntlet" my whole flight happily landed, refueled and rearmed when I had us land at the resupply-FARP mentioned in the mission briefing. During a mission in the GOW campaign my wingman also landed, refueled, rearmed and then took off again from an allied airfield after I had done so.

 

Could it be that in "Gauntlet" my problem has to do with the flight returning to the FARP we took off from (PVI airfield 1, Abris waypoint 1)? If so, could it have to do with mission design? I can rearm and refuel at that FARP, it's just that my wingmen won't land (except once, but I don't know what conditions differed back then). Are there any airfield/FARP properties that need to be present so that wingmen will land after the player did?

  • 2 weeks later...
Posted

As suggested by Bucic here's a track of my entire flight running out of gas rather than landing at the FARP: yurgon_gauntlet_04.trk

 

It's a fairly long recording from my fourth attempt at "Gauntlet" and it shows the first time I encountered the wingmen-not-refueling problem in that mission. Back at the original FARP they simply didn't land. Can anyone find obvious reasons why they didn't? Did I do something wrong? Could it have to do with mission design/FARP parameters?

 

Just in case anyone asks: I didn't edit the mission file (%DCSBS%\Missions\Gauntlet.miz has a modified-date of 2009-02-05 in my current installation which probably means the mission wasn't even updated with the 1.0.2 patch).

 

uTILLIty had a problem with a relocated FARP (though it was about wingmen not taking off instead of not landing). Could the FARP's position have anything to do with wingman-behaviour?

 

So far I'm pretty much clueless about this whole thing.

Posted (edited)

Hi Yurgon!

 

Sorry to hear you're still struggling with that... I see that you've established that the problem is specific for the gauntlet mission. Well, one thing we can do fast is checking if you don't use an outdated .miz file. My gauntlet.miz details:

 

\dcsbs\Missions\Gauntlet.miz 407,0 k CREATE: [01-10-10 07:26:25] WRITE: [25-11-08 13:47:16] ACCESS: [12-11-10 18:33:17] SIZE in bytes: 416 805

 

Edit:

I've already checked the mission file in your track file and its size differs. Please check your \dcsbs\Missions\Gauntlet.miz just in case.

 

 

IMO, you provided description detailed enough that there's no need for anyone except ED staff to watch your gauntlet track.

Edited by Bucic
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