warzenschwein01 Posted November 2, 2010 Posted November 2, 2010 (edited) I played around with different weather settings and absolutely love the possibilities this game produces. The graphics are fantastic :thumbup: Since I wanted to try out the ILS function, I flew a couple of ILS-Approach into Kobuleti Airbase, runway 07. On the last one the weather was pretty bad:helpsmilie: The runway came in sight at about 200 feet. One thing that I didn't like was the jerky movement of the steering bars. So I switched them off.... :huh: Inbound course of the ILS is about 065°. Check out the track, fly for yourself or see the film here: http://www.youtube.com/watch?v=3bX77gUoH74 PC: AMD Phenom II X4 955 | ASUS M4A87TD EVO | 4 GB DDR RAM3 1333 MHz | GeForce GTX460 1024 MB | HD 500 GB SATA II | HOTAS Cougar | TrackIr 4 Kobulet-LVO.trkkobuleti-lvo.miz Edited November 2, 2010 by warzenschwein01 PC: AMD Phenom II X4 955 | ASUS M4A87TD EVO | 4 GB DDR RAM3 1333 MHz | GeForce GTX460 1024 MB | HD 500 GB SATA II | HOTAS Cougar | TrackIr 4
MTFDarkEagle Posted November 2, 2010 Posted November 2, 2010 Nice :) 3bX77gUoH74 Fixed ;) Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Greb Posted November 2, 2010 Posted November 2, 2010 Awesome! I really need to start working on this!
WarriorX Posted November 3, 2010 Posted November 3, 2010 Great video...what a thrill that landing must have been. In the soup down to 200 feet off the deck, great job! I have not tried the ILS landings yet, and watching the video had me asking myself, where are the virtual ILS steering bars in the HUD? I guess im spoiled by Falcon 4. [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
warzenschwein01 Posted November 4, 2010 Author Posted November 4, 2010 Hi WarriorX, Thank you for your feedback. I am also wondering why there are no steering bars in the HUD. The steering bars in the ADI are really jerky. I don't think they are that sensitive in real life. PC: AMD Phenom II X4 955 | ASUS M4A87TD EVO | 4 GB DDR RAM3 1333 MHz | GeForce GTX460 1024 MB | HD 500 GB SATA II | HOTAS Cougar | TrackIr 4
FlandersRevenge Posted November 10, 2010 Posted November 10, 2010 Great video...what a thrill that landing must have been. In the soup down to 200 feet off the deck, great job! I have not tried the ILS landings yet, and watching the video had me asking myself, where are the virtual ILS steering bars in the HUD? I guess im spoiled by Falcon 4. Didn't the A-10 A have a super basic ILS on the HUD? in FC 2.0 Dell Studio XPS 1650 Intel i7 1.60 ghz 6gb ram 300mb HD ATI Mobility Radeon 4670
dnme Posted December 3, 2010 Posted December 3, 2010 at 2:30 in, you switch something that removed the bars from the ADI. Why? HAF 932, Asus P6X58D-E, Intel i7-920, Noctua NH-D14, Corsair Dominator 6GB, WD 1TB HDD, Sapphire 5870 Vapour X 1GB, (1 x iiYama E2410HDS 24" LCD), Nothing OC'd: Saitek X52 Pro Flight Controller, Logitech G27 Race Controller, Logitech G15 Keyboard, TrackIR 5(w/pro clip), Windows 7 64bit.
Tango Lima Posted December 3, 2010 Posted December 3, 2010 (edited) Nice Video but in real live you are above glide slope and 30-40 feet to high. And you are few feet to high over threshold, but i think the glidslope is not really help full in the DC A-10 Simulations world. This Video is 100 to 200 feet visual sight above ground to the runway and you see the different. And this is a Cat II with a 767 http://www.youtube.com/watch?v=pEZSRhYwx2o That why i feel the glidslope in the DC A-10 is to near in to the runway. In your video i feel a 747 ore 767 Flightdeck down range view not an A-10 But in any case your video is nice, and is not depend on your flight that are you few feet to high. a good pilot is always in training Thomas p.s. in your video i see you get visual at 120 feet above ground and then you dive with 900 to 1000 fpm, and your speed around 110 to 120 touchdown at 116 i think on the video, and 900 fpm descend is 400 feet to mutch in real live. But depend on DC A-10 simulations world not your foult. Edited December 3, 2010 by Thomas Loeffelmann
warzenschwein01 Posted December 17, 2010 Author Posted December 17, 2010 Thank you for the feedback. I am glad most of you like the track. True, a proper approach takes alot of practice, no doubt. I made a typical greenhorn mistake when the runway came in sight by letting the nose drop toward the runway. Cheers... PC: AMD Phenom II X4 955 | ASUS M4A87TD EVO | 4 GB DDR RAM3 1333 MHz | GeForce GTX460 1024 MB | HD 500 GB SATA II | HOTAS Cougar | TrackIr 4
aaron886 Posted December 17, 2010 Posted December 17, 2010 (edited) ...i feel the glidslope in the DC A-10 is to near in to the runway. Meaning, you think the glideslope intersects the runway too close to the threshold? It ought to be ~750-1250' of course... Edited December 17, 2010 by aaron886
Frederf Posted December 18, 2010 Posted December 18, 2010 The GS should intersect the threshold vertical plane at 50'. At a 3° slope this equates to crossing the horizontal runway plane at 1000' down the runway length. This is approximately what I've found in DCS. Of course in real life there are minimum reliable G/S signals as the near field gets a little messy. If these were CAT I approaches DH would somewhere near 200' I think, well above TCH.
Tango Lima Posted December 21, 2010 Posted December 21, 2010 (edited) Meaning, you think the glideslope intersects the runway too close to the threshold? It ought to be ~750-1250' of course... Yes the beam of the glideslope intersects is to close not on the thresshold is near 500 feet at the first touchdown marker. If i have time i check it, but i give up this A-10 is a desaster. Sorry for my straight answear but this is what i see in the A-10 simulation. Edited December 22, 2010 by Thomas Loeffelmann
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