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Posted (edited)

ED,

 

I just finished a gratifying mission. I had 6 GBU12s, 4 AGM64D. I was sitting on the tarmac awaiting launch at just after 0600 watching the sun rise. I listened as a flight of F16s took out the air cover over a large valley where the battle was taking place 20 miles to the north. Immediately after air superiority was achieved, two flights of Apaches went in and took out most of the mobile air defenses. I was given the green and took off while checking in with FAC. They put me in on a few groups of tanks. After a few successful runs I took some lucky rounds from a ZSU I hadn't seen. I had one tank left in the group I was hitting, but both of my MFDs were out. I switched to mark and found Zulu for my last fire position. I went in guns hot and smoked the last tank.

 

I want to thank you because on egress I got a message on my screen that said 'Sierra Hotel!'. It was well timed and I woke my wife up with a cheer. I landed with a large section of my stbd horizontal stab out, and decided I'd hit my personal O club for a victory scotch.

 

For making the best sim I've ever imagined, I have to return the gesture:

Sierra Hotel.. Sierra Hotel!

Edited by StrongHarm
misspelled horizontal

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Nice Read, Congrats :thumbup:

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Posted

I don't think Sierra Hotel stands for Strong Harm :smilewink:

 

Personally, I just did the Hideout mission for the first time, believe it or not. In my squad, I don't get many opportunities to fly missions with just two pilots in them :) It was a pretty cool mission.

 

But yea, all in all, this is a pretty darn cool game.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
I don't think Sierra Hotel stands for Strong Harm :smilewink:

 

hehe it does now...

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

What was that mission Mr Strong?

Sounds like a whole lotta fun and might delay my inevitable saturday task of unblocking the bathtub U-bend, (any excuse not to do that!) ;)

[sIGPIC][/sIGPIC]

i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals

Posted

Only thing cooler than a good mission StrongHarm is a cool mission ONLINE with other (v) Hawg Drivers.

 

Have you tried this amazing sim online yet?

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted

This was an auto-generated mission that I later altered for weapons loadout and order of battle. After generating a mission and running it, I liked it so much that after running it, I doubled back to the mission generator, went into advanced edit, and did a "save as". I also added a tanker.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Well Done!:thumbup:

[sIGPIC][/sIGPIC]

http://www.69squadrone.it

S.O: Win7 64bit

MB: ASUS 1366 P6X58D-E (Audio card integrated)

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Posted
This was an auto-generated mission that I later altered for weapons loadout and order of battle. After generating a mission and running it, I liked it so much that after running it, I doubled back to the mission generator, went into advanced edit, and did a "save as". I also added a tanker.

Can you please post that .miz for us?

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted
Wait, what?? This is a sim? And you can take it online?? Over the intarwebz?

 

 

:shocking:

 

Yeah, yeah, I know you...:megalol:

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted
Can you please post that .miz for us?

Sure thing. I take no credit for this mission. This was created by EDs awesome mission auto-generator. I just added a few things to my liking. I took the CAS helos out because I didn't want them stealing my kills :music_whistling: . I instead, made the ROE of the helos hold fire except for the AA assets which I specifically targeted with the apaches. I also added some F16s to clear out the enemy helos, since they were splashing my apaches who were target fixated on the AA assets. The tanker doesn't orbit in pattern, because there seems to be a bug in beta4 that prevents it. I instead gave it 20 waypoints in a E/W W/E pattern inside of blue AA assets.

 

There's a custom weapons profile, so you may have to open it in the editor and choose "yes" when it asks you if you'd like to save the weapons profile.

CAS01.miz

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Thanks!

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted (edited)

How do you save the missions from the auto generator?

 

 

thats a great idea... some of the best missions I have tried have been from that. I would like to see if they can be reworked for MP use too.

 

Thanks

 

Jeff

Edited by jeffyd123

i7 8700K @ 4.4Ghz, 16G 3200 RAM, Nvidia 1080Ti, T16000 HOTAS, TIR5, 75" DLP Monitor

Posted

Look for: "\DCS A-10C Beta\Missions\MG.miz" this is the save of the last generated mission

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted

There's also an option in the dynamic mission generator to edit the mission. If you select that, you can then use file -> save as to save the mission somewhere else so it won't be overwritten the next time you use the generator.

Posted

Truth. Until you exit then re-enter DCS, the same mission stays in the generator. So after running one you like just go back into the generator and do what nomdeplume said.

 

I would like to see a Save As on the debriefing screen as well.. that would be very useful. Maybe one day when the devs are sleeping more than 4 hours a night :smilewink:

 

There's also an option in the dynamic mission generator to edit the mission. If you select that, you can then use file -> save as to save the mission somewhere else so it won't be overwritten the next time you use the generator.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Being able to save a dynamic missions state would be one step closer to a DC :P . The RMG is very nice and adds a lot to replayability. Great tip on saving them...with a few tweaks you could make it into a multiplayer mission?

[sIGPIC][/sIGPIC]

 

System Specs

 

Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit

 

Posted

It is said to be possible. I quote Kurtz (2010 Journal of KA50 Awesomeness)

 

You can quite easily convert most missions to multiplay using the editor. You will have to load the missions manually.

 

1. Open the campaign mission you like with the editor

2. Delete your AI wingman from the KA50 flight

3. Change the lead helicopter to "client"

4. Add a new client KA50's one at a time, including waypoints, and payload.

5. Save as "yourmissionCOOPx4" or something unique

6. Drop the miz into your multiplay folder

 

Note- only the lead helicopter will have target points loaded. Its no big deal if your on live comms and other players stick with the formation.

 

All the audio "talk on" should be intact, although if the file size is large i will sometimes remove it to minimise client upload size.

 

ps- Its a shame the larger campaigns are not already setup for 4 slot multiplay with an ability to save progress. It would make up a little for the lack of a dynamic multiplay campaign like in EECH.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Great guys thanks. Ill do that.

 

I took your mission and added MP to it already. Gotta tweak it some more because the 2 flights i made have no weps when they start. sure is hard to find them suckers when they're hiding in the dark.

i7 8700K @ 4.4Ghz, 16G 3200 RAM, Nvidia 1080Ti, T16000 HOTAS, TIR5, 75" DLP Monitor

Posted

Awesome! Post your finished MP mish if you would.

 

For finding the targets I like to

* Latch the red triangle transmitted, make it SPI, them Mark it (TMS Right)

* Switch to Mark on the AAP for steerpoint (gives the Destination Index Tadpole on the HUD for precision alignment when target is below visible)

* Pan back and forward on that point while switching from BHOT to WHOT on the TGP. This really does make anything other than terrain stick out to the eye.

 

Great guys thanks. Ill do that.

 

I took your mission and added MP to it already. Gotta tweak it some more because the 2 flights i made have no weps when they start. sure is hard to find them suckers when they're hiding in the dark.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Please try the missions I just created HERE. In my humble opinion they are a masterpiece in modern chaos. They're the same, but one is at night (and looks awesome!) Post your average FPS (CTRL + Pause twice).

 

Mission Overview:

You're sitting on the runway. There are several friendly helos orbiting the runway with manpads, ZSUs, and SAs firing at them. A flight of A10s and AH64s are taking the AAA out. 50 MLRSs from each side are trading punches in front of you. And there's a gunbattle going on to your left. All your FPS are belong to us.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

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