Steel Jaw Posted February 7, 2011 Posted February 7, 2011 On all 3 freqs, sounded weak, staticy, like the others were far away, but were in fact only 20-30 miles distant. Even in the map view, where there are no background sounds, same issue. Ideas? Cheers. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
effte Posted February 7, 2011 Posted February 7, 2011 What was your altitude at the time? Even if I assume these VHF units to be relatively high-powered, you'd be stretching the capability of the radios at low level. ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
Steel Jaw Posted February 7, 2011 Author Posted February 7, 2011 All aircraft on the rangle were angels 5 through 8 no more than 30 miles apart... Everyone said they rxd me 5by5 but i rxd them very weak as noted. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
aaron886 Posted February 7, 2011 Posted February 7, 2011 1) Did you skip your exterior preflight? Maybe a missing antenna? :D 2) Are TS settings independent of TARS a possibility?
Headspace Posted February 7, 2011 Posted February 7, 2011 The only way you can get a conclusive answer to what might actually have been going on is to submit logs through the site. The beta generates detailed logs for a reason. Make sure they're contemporaneous--they get reset every TS3 restart. Does this recur frequently or was it a one-off?
Steel Jaw Posted February 8, 2011 Author Posted February 8, 2011 First time with beta 10, I will get back to you, reinstalling TARS and will test again. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Garfieldo Posted February 10, 2011 Posted February 10, 2011 Maybe you have to boost your TS3 volume? Against the background sound of the A-10 comms over TARS were pretty quiet for me, but amplifying the volume (+10db) did the trick for me. What I do not get with TARS is the following: I think that it is not possible to tune into the preset guard channels (40.5 / 121.5 / 243) using the manual frequency selection (or the preset channels, obviously) but only by putting the radios into guard mode. A friend of mine ejected yesterday on a TARS testflight. We both had TARS configure our "personal radios" to VHF AM 121.5 MHz, so I tune my AM to 121.5 MHz, but there is no comms between him (safely on the ground) and me (in direct line of sight of my buddy). I put my AM into guard mode and there it is, clear as day. Is that expected behaviour? Why preset a frequency when you cannot tune into it?
Steel Jaw Posted February 10, 2011 Author Posted February 10, 2011 Maybe you have to boost your TS3 volume? Where do I that please? "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Garfieldo Posted February 10, 2011 Posted February 10, 2011 I have the german version of TS3, so the menu options might be a little different: in TS3 -> Setup -> Options -> Tab "Output"(? the one with the speaker) There is a slider to boost your incoming speech volume.
Steel Jaw Posted February 10, 2011 Author Posted February 10, 2011 Got that, thanx. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Headspace Posted February 10, 2011 Posted February 10, 2011 so I tune my AM to 121.5 MHz, but there is no comms between him (safely on the ground) and me (in direct line of sight of my buddy). I put my AM into guard mode and there it is, clear as day. There's a bug in DCS A-10 (as of betas 3 and 4) that affect the rightmost two radio knobs on the VHF FM and VHF AM radios. I posted a description of it in the private beta forum. The rightmost (hundredths) knob simply doesn't work properly, and the second to rightmost will "desync" if you turn it too quickly. That's probably what was going on. Otherwise all of the guard emergency channels can be manually tuned.
Garfieldo Posted February 10, 2011 Posted February 10, 2011 Thanks for the info! ... and for TARS of course! Awesome mod that even after one day of use I wouldn't want to miss! Great work, Headspace!
Steel Jaw Posted February 12, 2011 Author Posted February 12, 2011 Raising the mic volume in TS settings fixed this. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Speed Posted February 17, 2011 Posted February 17, 2011 (edited) There needs to be a way for a user in TARS to selectively disable TARS from muting a non-TARS-using person. We can't use TARS in the 16th because it appears it is not compatable some people's machines. One of the six people in our squad who tried it out cannot get it working, so we aren't telling everyone else to do it because it wouldn't be fair. There would probably end up being more than just him who couldn't make TARS cooperate with their systems (in particular, it keeps turning off his in-game sounds). The only choice we have is to not use TARS till the bugs are worked out, OR an option exists that allows us to let a user who can't get it working just use regular old teamspeak to talk to us. I'm guessing there will likely always be a few folks who can't get it working for whatever reason... so the ability to selectively disable it from muting specfiic people would probably always have some utility. Or... just an option that allows you to toggle whether non-TARS-users are muted or not. Edited February 17, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Headspace Posted February 17, 2011 Posted February 17, 2011 There would probably end up being more than just him who couldn't make TARS cooperate with their systems (in particular, it keeps turning off his in-game sounds). The only choice we have is to not use TARS till the bugs are worked out, OR an option exists that allows us to let a user who can't get it working just use regular old teamspeak to talk to us. I'm guessing there will likely always be a few folks who can't get it working for whatever reason... so the ability to selectively disable it from muting specfiic people would probably always have some utility. 1. TARS does not have the capability to disable in-game sounds. There's no feature in the software that could do that. Something else is going on, perhaps specific to his machine. 2. The only way your issue will ever be addressed is by submitting a bug report on the official TARS website, following the instructions. Enabling lack of mute for people not running TARS would effectively undermine the radio simulation while in game. While I may explore this option in the future, right now the focus is on converting the software to work with Teamspeak's release candidate. In the meantime, please provide a detailed bug report with logs if you want the problem to be looked at. Thank you.
Snoopy Posted February 17, 2011 Posted February 17, 2011 We've been using TARS in the 1st and haven't seen any of these issues that I know of. As to hearing members not using tars all they have to do is ask the freq through chat. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Speed Posted February 17, 2011 Posted February 17, 2011 (edited) 1. TARS does not have the capability to disable in-game sounds. There's no feature in the software that could do that. Something else is going on, perhaps specific to his machine. He says he only has these issues when he runs TARS. And it's system sounds, I think, not just in-game sounds. Every sound on his computer except the radios (!?) does that. Definately something specific to his machine, yes. I was there when he was doing this too... he was getting very frustrated. It wasn't just some excuse to not learn the radios, unless he's a really good actor :D 2. The only way your issue will ever be addressed is by submitting a bug report on the official TARS website, following the instructions. I can't; he has to, I can tell him to do it, but I donno when he will. I can bug him about it though, that should work :) Enabling lack of mute for people not running TARS would effectively undermine the radio simulation while in game. While I may explore this option in the future, right now the focus is on converting the software to work with Teamspeak's release candidate. In the meantime, please provide a detailed bug report with logs if you want the problem to be looked at. Thank you. Well, if you want my humble opinion.. (maybe you don't) but here it is: what undermines the radio simulation more is not being able to use it at all because one or two of your squad mates can't make it work :( That does suck. I think that the quality of the radio simulation alone is motivation enough for people to learn it and use it, and they don't necessarily need to be motivated by having no option but being muted while not running TARS. Again... just IMHO... it's your baby so do what you think is best. Edited February 17, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Speed Posted February 17, 2011 Posted February 17, 2011 (edited) We've been using TARS in the 1st and haven't seen any of these issues that I know of. As to hearing members not using tars all they have to do is ask the freq through chat. Copy. He must be a real rarity then. But I already know that. I don't know of anyone running as many monitors, keyboards, mice, MFDs, etc as him. Maybe that's what it is. Edited February 17, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Headspace Posted February 17, 2011 Posted February 17, 2011 Speed: Understand (of course) that there are a lot of features that can be implemented, but on a limited time and no budget, it's been a real challenge to get as far as TARS has come, in as short a timeframe. I would like to implement many suggestions, including yours. But, some will need to wait, particularly until after the TS3 RC conversion (which incidentally may resolve your friend's issue depending on what it is). If your friend sends his logs through the bug report form, I will at least be able to check to see what's going on. It's better than doing nothing. Also make sure he's running a compatible version of Teamspeak 3.
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