Jump to content

Recommended Posts

Posted

Changing the camera jiggle and camera float functions in the View.lua file didn't seem to have any effect. FC2 took the same functions just fine. Anyone confirm whether changes to these are working or not?

  • 1 month later...
Posted (edited)

Aren't those functions commended out, I recall having looked at it last night and it said you need to uncomment it out for it to take effect from this file (otherwise they are using from different file/location)

 

For me the camera jiggle does work but then again I have not made any changes to these functions in lua files

 

PS: I only wish the shaking would be applied to cockpit only as in reality the ground is too far away to have any visual effect on your eyes... plus the eyes/brain compensate for the shake... the only thing it can't compensate is the difference in position of the object (cocpit and ground) as your point of view changes during shake... which is why shaking should really be in the cockpit only (cockpit should be visible to shake in respect to ground, not the whole image on the screen)

Edited by Kuky
  • Like 1

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Kuky, thanks for the info. I actually hadn't looked at this since before the last patch. They weren't set up like this (believe me lol). They looked like the old functions (not commented out and same functions) but any changes to them did nothing. Looks like they've fixed it now.

Posted

Also, camera float is what you're referring too. If you use just float, and not jiggle, then the whole image will not shake, just the head placement in the cockpit. I use a custom camera jiggle with no float for flyby and F11 view (soft handheld camera shake effect), but I have not tried a float only function for what you're describing.

Posted

PS: I only wish the shaking would be applied to cockpit only as in reality the ground is too far away to have any visual effect on your eyes...

That would be true if camera shake only in 3 degrees of freedom - only within the cartesian reference. When you add another 3 degrees of freedom, i.e. the possibility of angular camera movement, the shaking will be clear, no matter the distances from anything to anything on the scene. In fact with the default DCS settings there's too much of camera translation (the first 3 DOF mentioned; up, down, left etc...) and too little of angular movement (the latter 3 DOF mentioned).

 

To put it simpler - IRL angular movement of hand-held camera cause far more shaking effect than its linear movement.

Posted (edited)
That would be true if camera shake only in 3 degrees of freedom - only within the cartesian reference. When you add another 3 degrees of freedom, i.e. the possibility of angular camera movement, the shaking will be clear, no matter the distances from anything to anything on the scene. In fact with the default DCS settings there's too much of camera translation (the first 3 DOF mentioned; up, down, left etc...) and too little of angular movement (the latter 3 DOF mentioned).

 

To put it simpler - IRL angular movement of hand-held camera cause far more shaking effect than its linear movement.

 

 

Have a seat in front of a monitor for example and a wall behind few meters away only... now shake your head as if someone is shaking you... notice that you will very distinctly see monitor move in reference to the was behind it... and this is what I am refering to... in this sim the whole image is shaking but it should be very minial shake of the background (ground) and the shake should be pronounced of the cockpit frame only... naturally it should have ome head movement in all directions but that depends how far ED would go (if they did decide to improve on this effect)

Edited by Kuky
I can't type

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

I think not really... all they have to do is separate shake function in the sim to distinguish external world image and cockpit image... same as you can disable cockpit view with ALT-F1 why can't they have the shake work separately for extrenal world image and cockpit image?

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

  • 1 year later...
Posted
Also, camera float is what you're referring too. If you use just float, and not jiggle, then the whole image will not shake, just the head placement in the cockpit. I use a custom camera jiggle with no float for flyby and F11 view (soft handheld camera shake effect), but I have not tried a float only function for what you're describing.

 

Sorry for topic exhumation, can you share with us your custom jiggle? :)

  • 3 years later...
Posted

I know this thread is dead, but after updating to the latest version, cockpit 'shake'/jiggle no longer has any effect. I like turning that on because in real life the aircraft shakes and vibrates. And up until now we've been able to turn cockpit shake on, now pressing the camera jiggle key while in the cockpit does nothing. Exactly which file causes this and what can I do to get the old camera shake back? And yes, I already searched the forums, nothing was brought up on the subject.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...