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Posted

Oh man I've been missing this for the whole time! I didnt know the TGP could zoom that far.. thanks for that tip.. it made a huge difference.

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May your takeoffs equal your landings!

Posted

I think there is a focus isn't there?

There is a focus for the flir, DMS right short with TGP as SOI(maybe DMS left...:)).

 

But I'm guessing you need to adjust your "resolution of cockpit displays" in the options menu to full resolution (1024)

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Posted
There is a focus for the flir, DMS right short with TGP as SOI(maybe DMS left...:)).

 

But I'm guessing you need to adjust your "resolution of cockpit displays" in the options menu to full resolution (1024)

 

 

No it was the china hat forward short that I didnt know you could use.. it REALLY helps you zoom in. I can ID targets now.

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May your takeoffs equal your landings!

Posted
No it was the china hat forward short that I didnt know you could use.. it REALLY helps you zoom in. I can ID targets now.

 

Disregard this if you already know it, but besides the Wide and narrow field of view with China Hat Forward Short, you can really zoom in with DMS forward and aft.

Reading through your posts it seems that you were having difficulties to defeat targets because you were getting too close to identify them, but the TGP has enough zoom power so you won't need to get too close. From 10-15 nm you can zoom in with the TGP, make the target your SPI, slave all and then change for MAVs. Of course, with MAVs you'll only see the little dots, but it doesn't really mater since you know what you are looking at because of the view you had with the TGP.

As Excessive Headspace put it: "the TGP is the most valuable weapon inthe game...Although it really is not a weapon..."

This is an amazing sim! 'Nuff said!:pilotfly:

 

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Posted

I searched the manual for EXP and there was no mention of it other than exp being in a bunch of words..

 

 

That's because it's not called EXP, but WIDE/NARROW FOV. It's even displayed in the top left corner of the TGP.

Posted

Sorry to steal the thread but it's kind of related.

 

Just played the Smerch Hunt mission and my first two mav's came off the rails fine ( one D and one H ) but the last two wouldn't fire with a successful lock. I checked the DSMS and neither would ready up at all. Yes I was fenced in seeing as the other two and the CBU's came off perfectly fine, anyone else experienced this?

 

Either the mission is bugged, mav's can fail or I'm an idiot.

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Posted
Track?

 

This numpty forgot to save the track :doh:.

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Posted

Actually no, you're expriencing what an RL pilot would experience. This is PRECICELY why JTACs and AFACs are needed.

 

Sweet thanks.. I'll try tonight.

 

I mean labels help because you do get sort of a pre-briefing before a mission to kinda see where things are. But the lack of resolution of the eyeball really works against us. Sort of need the labels. I just want red dots thats all.. no identifying marks.

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Posted

Not the same thing. The China hat actually switches between NVOF and WFOV cameras, it doesn't just go 'max zoom-min zoom'.

 

Disregard this if you already know it, but besides the Wide and narrow field of view with China Hat Forward Short, you can really zoom in with DMS forward and aft.

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Posted

You can read about the warheads of each 65 version on your own, so I'll leave that to you.

 

Regarding the seekers you have IIR (D,G) and EO (H,K).

 

The EO seekers are useless at night, but very useful in situations where you cannot get IR contrast (for example, tanks in a hot desert, or during dusk/dawn in some cases). This may not be entirely applicable in DCS, but that's the reason those different seekers exist.

 

For the larger mavs, are they really worth the extra weight if we're not trying to hit a bunker or something? i.e. Does the AGM-65ks extra heavy blast radius do more damage to surrounding units than the AGM-65H?

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Posted

Yeah DCS probably the D,G are going to be best, as heat comes from vehicles all the time I think.

 

Similar thing with cluster bombs and rockets, since infantry is not modelled it's usually best to always take the anti-tank clusters/rockets over the anti-personnel.

 

Very easy to build favourite loadouts like this but not realistic I guess.

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Posted
Yeah DCS probably the D,G are going to be best, as heat comes from vehicles all the time I think.

 

Similar thing with cluster bombs and rockets, since infantry is not modelled it's usually best to always take the anti-tank clusters/rockets over the anti-personnel.

 

Very easy to build favourite loadouts like this but not realistic I guess.

 

:huh: Infantry is modelled.

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Posted
Not the same thing. The China hat actually switches between NVOF and WFOV cameras, it doesn't just go 'max zoom-min zoom'.

 

I think you misunderstood my post.

CH Forward and Aft are the Wide and Narrow Field of Views.

What I wanted to say is that besides this, with DMS Forward and Aft he can zoom in and zoom out to better see the targets with the TGP.

This is an amazing sim! 'Nuff said!:pilotfly:

 

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Posted

Regarding frying the TGP if 4x (+) Mavs are carried.... could you not put the TGP into STBY prior to launch in order to prevent this, since it re-cages the TGP sensor into the stowed position?

 

IE, engagement sequence= acquire with TGP, make SPI. Slave Mav to SPI. Lock Mav. Stow TGP. Fire Mav. Return TGP to GND mode to acquire additional targets.

Posted
Regarding frying the TGP if 4x (+) Mavs are carried.... could you not put the TGP into STBY prior to launch in order to prevent this, since it re-cages the TGP sensor into the stowed position?

 

IE, engagement sequence= acquire with TGP, make SPI. Slave Mav to SPI. Lock Mav. Stow TGP. Fire Mav. Return TGP to GND mode to acquire additional targets.

 

You could, but it would solve the problem. The rocket exhaust from the mav would still enter the cooling air intake on the pod and damage the internal components.

 

 

Posted
You could, but it would solve the problem. The rocket exhaust from the mav would still enter the cooling air intake on the pod and damage the internal components.

 

Don't you mean "wouldn't"? :smilewink:

 

Anyway it would be so awesome if we could damage the TGP by firing a Mav close to it.

Posted

Some questions with mavs i'm having : I locate with the TGP, then make SPI, then slave all to the the SPI, then swith to MAV and I find the mav has located the target but when I press the weapon release, it won't launch. I get a error message on the MAV screen, can't recall...three words ends with INHIB. What am I doing wrong ?

 

Also after a while I get a small white box in the right lower corner of the TGP with a message that says "check EO". Is that something to do with alining the mavs at the start of the mission ? I notice the ALIN countdown keeps going even after the 3 min ALIN process is reached.

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Posted (edited)
Some questions with mavs i'm having : I locate with the TGP, then make SPI, then slave all to the the SPI, then swith to MAV and I find the mav has located the target but when I press the weapon release, it won't launch. I get a error message on the MAV screen, can't recall...three words ends with INHIB. What am I doing wrong ?

 

Also after a while I get a small white box in the right lower corner of the TGP with a message that says "check EO". Is that something to do with alining the mavs at the start of the mission ? I notice the ALIN countdown keeps going even after the 3 min ALIN process is reached.

 

Once you have the mav slewed to the SPI you set using the TGP you need to lock the target by pressing TMS Forward Short, if it doesn't lock, get in a touch closer and try again.

 

If you look at page 84 in the manual you can see a table showing what effect the TMS, DMS and all other control stick switches have depending on your SOI.

Edited by Sinky

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Posted

TMS up Short in the MAV screen ? I have it TMS up short in the TGP screen, maybe thats the problem. Also sometimes the TGP will be on INS insead of area or point lock even when I want a point lock with TMS Short UP, Can you still fire a MAV with that or will it allways have to be slaved to a Point or Area lock in the TGP ?

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Posted (edited)
TMS up Short in the MAV screen ? I have it TMS up short in the TGP screen, maybe thats the problem. Also sometimes the TGP will be on INS insead of area or point lock even when I want a point lock with TMS Short UP, Can you still fire a MAV with that or will it allways have to be slaved to a Point or Area lock in the TGP ?

 

You can area designate or point lock, both will work as long as you set the SPI to the TGP. Switch to your maverick and you will notice once slewed to the SPI it will have the target in the center but it will not have the target locked and this is why you can't fire. You need to manually lock the target and you can do this by slewing the cursors around like a madman or you can simply keep pressing TMS Forward Short ( with the maverick as SOI ) until you see it achieve a lock.

 

If I'm still confusing you seeing as I'm not the best at explaining things then let me know and I'll refer you to one of Tyger's videos showing how to do this.

 

Edit: Here's the video anyway seeing as I'm going off for tonight. Instead of pressing and holding LCTRL+Up like Tyger says just give it a short press and it should lock providing the seeker has a decent image.

 

http://www.youtube.com/watch?v=25MgpCEe114&feature=related

Edited by Sinky
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Posted
:huh: Infantry is modelled.

 

My bad choice of words, there is infantry, but not to the extent of real life armies. DCS has always had more of a vehicle/tank focus but yeah this may be changing with A-10C now. Still not as big of a deal as real life infantry.

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Posted
My bad choice of words, there is infantry, but not to the extent of real life armies. DCS has always had more of a vehicle/tank focus but yeah this may be changing with A-10C now. Still not as big of a deal as real life infantry.

 

I see, I haven't tested it myself but I've heard if your low enough they will shoot at you with small arms fire. There also buggers to kill with the gun so I usually carry one rocket pod beside the jammer.

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Posted
Don't you mean "wouldn't"? :smilewink:

 

Anyway it would be so awesome if we could damage the TGP by firing a Mav close to it.

 

I always thought those were ram-air generator intakes, not cooling intakes.... which isn't to say they wouldn't still be damaged.

 

Come to think of it, aren't the intakes only on the right side? So... if we mount the LITENING pod on the right side, we should still be able to take 4x Mavericks.... assuming either a) the sensor windows will withstand the rocket plume, or b) you put it into standby before firing the outboard Mavericks.

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