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Posted

Never had the problem before this patch. Seems like whenever switched to guns it gives me CCIP invalid and no reticle. I've cycled through with the Master mode button and it doesn't help. I have switched the IFCC on and off and it did come on but after shooting a mav it went back to being screwy. Am I missing something? :helpsmilie:

Posted

hmm, i had the same thing happen to me yesterday. However, in CCIP guns mode there was a 'wagon-wheel' similar to the Maverick wagon wheel, and the gun rounds were impacting at the centre of this wheel.

Posted

I'm looking for the typical gun pipper, big circle with the dot and range indication. I still have the "bore" x that shows where they fly straight out and that works fine when danger close, but I don't want to get that damned close unless its just trucks!

 

It's driving me nuts lol. I'm Alt-Tabbed waiting for a response because I can't get close enough for gun runs on these bmps without the CCIP reticles.

Posted (edited)

 

Can anyone elaborate on what this actually does? It's nice to know how to fix the problem but I'd like to know why.

 

Presumably you can change between a pilot selectable elevation (using the data up and down keys) or a pre-determined waypoint elevation from (DTS) using the SEL keys... Now, during a cold start it defaults to the pilot selectable elevation rather than the DTS which contains the correct elevation data. Is this the reason why we get the CCIP Invalid message? The pipper must be using this, incorrect, elevation and hence the error?

Edited by CrashEd
Posted

You are essentially telling the systems to use the digital terrain model for ground elevation when doing the ballistics for the gun, rather than to use the waypoint elevation which is way off.

 

Another reason to use target elevations for mission waypoints, rather than planned flight altitudes.

Posted (edited)

I'm having this problem, but I'm trying to shoot a SPI with guns or rockets, not a waypoint. Wouldn't the TGP know the slant angle and range to a target you were looking at?

Edited by RichardG
Posted

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

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