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Posted

Could you all post your slew speed setup for the TGP slew, not what setting you use by inserting it in the MFD but in control setting. I am trying different settings in order to find the right mix between speed and smoothness for narrow view to track. This is what I use now for both horizontal and vertical:

 

Deadzone = 25

Sat X = 100

SatY = 30

Curve = 0

 

This is nice, but would like it a bit faster and smoother, would love to hear what others use to see the difference, I know WarriorX uses this from another post:

 

Deadzone = 5

SatX = 100

SatY = 100

Curve = 0

 

This is a bit too fast for me when in narrow FOV.

Posted
Rumblepad 2:

 

Deadzone = 7

Sat X = 100

SatY = 100

Curve = 25

 

Curve is your friend, use it.

I set my Curve = 50, and no deadzone needed on my TM Warthog, but this depends on what micro-stick / hardware you are using.

 

Otherwise agree with PlainSight...

Zenra

Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS

Posted
I set my Curve = 50, and no deadzone needed on my TM Warthog, but this depends on what micro-stick / hardware you are using.

 

Otherwise agree with PlainSight...

Zenra,

Do you use a TARGET profile for your TM HOTAS Warthog or you edited the DCS input file.

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Posted

TM Warthog HOTAS;

 

deadzone = 30

curve = 8

saturation = 100% both axes

 

But I also set the throttle slew speed in-game to somewhere between 6 and 8, otherwise it's way too fast. I find it very controllable and I can vary between fast and slow slew speeds to refine accuracy, although the movement tends to be a bit jerky.

Posted (edited)

TM Warthog HOTAS

 

I spent the whole night experimenting different curves for DCS:BS and finally figured out the reason why changing only Y saturation and curve factor never satisfy me.

 

Because in BS there's a build-in deadzone somewhere between 5 and 7! And angular speed achieved by using axis remains the same in either wide and narrow view but this angular speed will be adaptive if you're using keyboard. That means when you find a comfortable slew curve for your axis in wide field of view you will find it way tooooo fast in narrow field of view.

 

That's why when I set the deadzone = 0, Y saturation to 40 and curve factor to 100 almost the entire axis became deadzone.

 

So my solution is to use "user curve" instead of automated one.

my settings are as follow:

deadzone = 6 //remove vibration
x and Y saturation = 0  
user curve:
0 6 7 7 7 7 9 10 10 17 50

the trick is to keep the value >=7 wherever you don't need a deadzone

 

It's basically a 3-stage curve. The portion near axis center is for narrow FoW while other sections for wide FoW or fast slewing.

Edited by shilka
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