HOKUM52 Posted March 20, 2011 Author Posted March 20, 2011 cool been practicing for like 2.5 hrs not to hard!!! but in general i find it helps sometimes to have the heading channel off. i can fly with or without the 5th button but im guessing i should mainly fly with it off unless im evasivley manuvering.
Bucic Posted March 20, 2011 Posted March 20, 2011 cool been practicing for like 2.5 hrs not to hard!!! but in general i find it helps sometimes to have the heading channel off. i can fly with or without the 5th button but im guessing i should mainly fly with it off unless im evasivley manuvering. What you might not know is... It was added in 1.01, >3° per second heading change rate is captured instead of the heading itself when trim is released. Read the 1.01 changelog for further information. Also RAMjb, This talk should end like "Normal Operational Procedures does not allow disengaging AP channels, period!" :) Essentials first, babbling later: ____________________ small adjustment in heading => "fight" the AP | stabilize at new heading | TRIM * bigger adjustment e.g. from HDG 360 to HDG 200 (left) => [start changing heading using left rudder at constant rate ("turning speed")] | [TRIM => AP will maintain this turning] | [stop the rotation (turning) using right rudder] | [TRIM => AP will maintain the new heading] ___________________ I took only yaw in a hover into consideration but this applies to all channels/attitudes. AP holds either a heading OR a heading change (turning) rate * depending on how steady the helicopter was when pilot pressed and released the trim button the last time. If pilot pressed and released the trim button while changing heading at 15 deg/s rate and then let go of controls AP will maintain this movement. Another example of the second AP hold functionality ("rate hold") - when I do a wide turn I enter the turn and TRIM. Hands off the stick and the turn is executed automatically! Only minor corrections are usually needed during such "automatic turn" and they are done by adjusting using cyclic and rudder (wait a second for the heli to stabilize at adjusted turn) and a quick TRIM. Such turn is useful even when you brake from the enemy AAA when spotted at reasonable distance! You brake, hold the turn, TRIM and you have your turn executed by AP. You don't want to fly smooth as AP flies even if you placed the AAA at your 3 o'clock? No problem. Jerk the controls around a little to induce some craziness to the flight path. The reason why you probably feel you're fighting the AP is that when you decide you want to change your heading in a hover you push rudder pedal and let go for a moment or you do it in unsteady manner. You can consider AP as a sneaky bustard that just waits for you to let go of your control a little to do whatever HE pleases. Just don't let go. This is very hard to achieve using rudder twist on joystick handle. * press and release the trim button quickly ** refer to the flight manual and the recent patches changelogs P.S. If I'm wrong at any point please correct it ASAP. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Isegrim Posted March 20, 2011 Posted March 20, 2011 At last the Turn on Target proplem isnt a proplem, its just a little bit a question of handling the Shark and its Systems. Just needs some practice :pilotfly: :joystick: :helpsmilie: :doh: :thumbup: :smilewink: "Blyat Naaaaa" - Izlom
HOKUM52 Posted March 21, 2011 Author Posted March 21, 2011 btw how did you perform such a neat landing? :D
Bucic Posted March 21, 2011 Posted March 21, 2011 btw how did you perform such a neat landing? :D Start his track again and turn on the controls position indicator (see keycommands pdf) and stop asking already ;) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
MTFDarkEagle Posted March 21, 2011 Posted March 21, 2011 There isn't much to it really... Apart from, trim. Trim, trim, trim trim. And some trim. Oh, and don't forget some trim. Keep the stick steady, and most of all smooth. Oh, and do some trimming for good measure :) (Did I mention the importance of trimming already? I don't think so. Trim!!) :P Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Isegrim Posted March 21, 2011 Posted March 21, 2011 Start his track again and turn on the controls position indicator (see keycommands pdf) and stop asking already ;) WAHHH My intimshpere :D 1 "Blyat Naaaaa" - Izlom
Bucic Posted March 22, 2011 Posted March 22, 2011 WAHHH My intimshpere :D Man up! It's for rookie to learn :D 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Isegrim Posted March 22, 2011 Posted March 22, 2011 Vote Bucic for Biology Teacher :D "Blyat Naaaaa" - Izlom
Slayer Posted March 22, 2011 Posted March 22, 2011 The autopilot only has (I think) 20% control authority. So if your trimmed position is quite a bit off of the intended target then you wont get very good results. At any rate it just gets you in the general vacinity of the target it doesn't seem to want to line you up good for a shot with a vikhr. It works ok for cannon but wont compensate fast enough if you fire a long burst. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
MTFDarkEagle Posted March 22, 2011 Posted March 22, 2011 20% is correct. Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
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