Rainmaker Posted March 23, 2011 Posted March 23, 2011 That there is a lot of coded features in the sim that are not discussed in the manual. I am presuming it is left over from the modeling done for the military version. In going though some on my actual military manuals, I started poking around just to see what was actually modeled and I am thoroughly impressed with some of the stuff that is in there. Now granted most would never use most of the stuff I was looking at(GCAS training/weapon even pages/etc) but it was impressive to see how in depth some of the systems go in modeling the fidelity of the menus and such. I know it's kind of OT, but it's pretty neat none the less.
uri_ba Posted March 23, 2011 Posted March 23, 2011 You can't really document EVERYTHING it will be too much. Manual is 600+ pages as is. You need to document the basics, and refer people to real deal manuals if they wan't more. Besides, you always have the wiki that goes far deeper then the manual. (And the real deal of course) Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller
Temphage Posted March 23, 2011 Posted March 23, 2011 At the same time, there's lots of stuff that doesn't seem like it'd have been that huge a deal to implement that is cut out. Something as simple as the NVIS position lights. I guess something like KY-58 would be a bit more advanced, but the manual says right in it that without using Secure Voice, 'enemies in multiplayer can listen in on your radios'. Then it says that the entire KY-58 panel is cosmetic and totally non-functional. Sounds like they had a cool idea but then ran out of time so gave KY-58 the axe. You can't really document EVERYTHING it will be too much. Manual is 600+ pages as is. You need to document the basics, and refer people to real deal manuals if they wan't more. Besides, you always have the wiki that goes far deeper then the manual. (And the real deal of course) Someone should've gone through the CDU section with a hatchet then, because it covers all manner of screen that are irrelevant and only cosmetic. I found that section almost impossible to follow because it would divert down useless screens I don't need to know, making it harder to find information I *do* need to know.
Rainmaker Posted March 23, 2011 Author Posted March 23, 2011 At the same time, there's lots of stuff that doesn't seem like it'd have been that huge a deal to implement that is cut out. Something as simple as the NVIS position lights. I thought the NVIS lights were there? I know they are mentioned in the manual and the control panel has functional switches.
Snoopy Posted March 24, 2011 Posted March 24, 2011 I thought the NVIS lights were there? I know they are mentioned in the manual and the control panel has functional switches. I haven't tested MP yet but I sure they are modeled ...we fly at night all the time with NVGs and hardly use the formation lights anymore... v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Nate--IRL-- Posted March 24, 2011 Posted March 24, 2011 NVIS strobes don't work at the moment, they are on the list however. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
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