Ells228 Posted March 28, 2011 Share Posted March 28, 2011 Does anyone know the FC2 argument to use for making animations on static ground objects, i.e. a radar dish rotating? Thanks, Ells. Link to comment Share on other sites More sharing options...
SVKSniper Posted March 28, 2011 Share Posted March 28, 2011 Animations Hi Ells for animation radar: arg0 for horizontal(-100,100 its 360°) arg1 for vertical( 0,100 its 90°) ....but i never tested this arg for ground objects... Support my work Link to comment Share on other sites More sharing options...
Ells228 Posted March 28, 2011 Author Share Posted March 28, 2011 Thanks bud, I'll give that a go Link to comment Share on other sites More sharing options...
aaron886 Posted March 28, 2011 Share Posted March 28, 2011 Talked to Ells about this on IM, but just to clear things up, it is not Arg 0 or 1. The argument for a rotating radar dish is 41. (0-360) Link to comment Share on other sites More sharing options...
luckybob9 Posted March 28, 2011 Share Posted March 28, 2011 8 I think. might be 7 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
aaron886 Posted March 28, 2011 Share Posted March 28, 2011 (edited) Actually you may be right, luckybob... Apparently 7 serves as static object rotation. I still think it's 41 for a vehicle. Edited March 28, 2011 by aaron886 Link to comment Share on other sites More sharing options...
SVKSniper Posted March 28, 2011 Share Posted March 28, 2011 Animations Luckybob i have draw arg for vehicles and i translate...arg0 in rus(Поворот башни по горизонтали) -1 Поворот налево до 180° 1 Поворот направо до 180° and arg.7 (Открытие крышки пусковой установки 4) Support my work Link to comment Share on other sites More sharing options...
Blaze Posted March 28, 2011 Share Posted March 28, 2011 Also make sure like aircraft wheels, you put a keyframe at each 90 degrees of rotation. More than 90 degrees between keyframes and it won't work. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
luckybob9 Posted March 29, 2011 Share Posted March 29, 2011 Also make sure like aircraft wheels, you put a keyframe at each 90 degrees of rotation. More than 90 degrees between keyframes and it won't work. Going off that. Also don't forget to change the curve to linear. Otherwise it will start slightly slower and end slightly slower. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
Ells228 Posted March 30, 2011 Author Share Posted March 30, 2011 Thanks for all the comments guys, I'll try a few things. Link to comment Share on other sites More sharing options...
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