Jump to content

Recommended Posts

Posted (edited)

Hello everyone.

 

I am a DCS mission building noob, looking for some advice.

 

I did a few searches on this topic and didn't have much luck so I though I would post this in the hopes someone might know the answer.

 

Is there a mission/event log generated from a multiplayer session?

 

The reason I ask is, I wanted to create a "manual" dynamic campaign of sorts. i.e. I have a database of units for both factions, then create a series of missions with those units until a defined endpoint is reached.

 

If there were a log of some sort it would greatly help in the tracking of attrition of units over the course of several missions.

 

Maybe one could even parse the logs into a MySQL DB and create something like IL2 has with S.E.O.W.?? Probably not, but it would be cool. :pilotfly:

Edited by wholehawg
Posted

C:\Users\Mine\Saved Games\DCS Warthog\Logs

 

check net-server.log maybe Mine just shows when my server was started but I was testing and didnt kill anything.

 

Nate beat me to it and pointed you to right file :-)

  • Like 1
  • 1 month later...
Posted (edited)

Interesting. This lists all the events and flags from the previous mission, it appears.

 

So we could, in fact, build a template that allows for damage tracking of certain units by using this debrief data.

 

Of course the mission/campaign builder would need to learn how to make the ME refer to this debrief log at the start of each mission. I will need to experiment a bit with that to see how that works. Do the trigger conditions allow for that?

 

Ripcord

Edited by Ripcord

[sIGPIC]sigpic65507_1.gif[/sIGPIC]

Posted
Interesting. This lists all the events and flags from the previous mission, it appears.

 

So we could, in fact, build a template that allows for damage tracking of certain units by using this debrief data.

 

Of course the mission/campaign builder would need to learn how to make the ME refer to this debrief log at the start of each mission. I will need to experiment a bit with that to see how that works. Do the trigger conditions allow for that?

 

Ripcord

 

Although I can't speak for others, but the are a few community efforts to decipher the output from a mission already.

 

Nate

Posted
Although I can't speak for others, but the are a few community efforts to decipher the output from a mission already.

 

Nate

 

See here for an example of what Nate is talking about: http://forums.eagle.ru/showthread.php?t=72020

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
Although I can't speak for others, but the are a few community efforts to decipher the output from a mission already.

 

Nate

It's a pitty they don't share their findings ;)

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...