RIZLAHQ Posted April 12, 2011 Posted April 12, 2011 (edited) Sorry Wrong System I was thinking of this one 2K12 M2 KUB (SA-6 GAINFUL) or BUK-M1 I'll have to ask one of the members of the 74th which it is as they look very similar :helpsmilie:I've been on the 74th MP server alot, And I need help attacking KUM sites. Things i already know stay low, ECM, 10 or 2 o'clock after launch hard turns to break lock, and drop chaff. I can avoid a few but end up with zero chaff left when im just coming into range with mavs that is if i've still have a lock after the turns and my targeting pod has done its gimbel limit thing. Any videos around or tips... Edited April 12, 2011 by RIZLAHQ Wrong System
GGTharos Posted April 12, 2011 Posted April 12, 2011 Stay away from the SA-6. That is all. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
xjiks Posted April 12, 2011 Posted April 12, 2011 ...wait for the next module (F16 or F18C) to clean the SAMs before you enter the zone ! L'important n'est pas de tuer, mais de survivre. [sIGPIC][/sIGPIC] if you read this you are too curious
159th_Viper Posted April 12, 2011 Posted April 12, 2011 As GG says - stay away. Once your RWR has identified the site - that there is your cue to await the relevant DEAD flight or tailor your flight-plan on the fly so to speak as to avoid the site completely. Once the site launches at you - you're as good as dead. Not relevant 98% of the time in the SIM - Intelligent (read realistic) mission-design would have the scenario where you are pinged by the site and if launched upon, you're dead. You are not going to kinetically defeat an IVC 3M20M3 travelling at 600m/s, nor will ejecting buckets-full of tinfoil help your cause - you'll only irritate the missile. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
luza Posted April 12, 2011 Posted April 12, 2011 Fly extremely low so the radar can't pick you up popup at max range lock launch turn away diving, running the missiles into the ground tadaa [sIGPIC][/sIGPIC]
GGTharos Posted April 12, 2011 Posted April 12, 2011 (edited) Say hello to Mr. Igla. :D But, this in conjunction with mr. 'I won't even tell you I'm here until you're inside Lethal Range' SA-6 with his loyal support so SA-19's, 8's or 15's. SOMETHING will come and touch you. No more or this barren 'me vs. the SA-6 alone' stuff. :D Also: Chirp chirp! :D Fly extremely low so the radar can't pick you up popup at max range lock launch turn away diving, running the missiles into the ground tadaa Edited April 12, 2011 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Speed Posted April 12, 2011 Posted April 12, 2011 (edited) Yup, A-10 is not designed to defeat SA-6. If you jam on SAM1 before the missile launch, you can greatly reduce the range at which he shoots at you though, I think. You may be able to reduce that range enough to get off a Maverick launch on HIM first, but I kinda doubt it. The only thing that makes me say it is I think I remember doing it myself to an SA-6 back in beta 4. Also, if I remember correctly, he still shot me down after I got my maverick off. The SA-6, like any SAM, and be defeated by terrain masking obviously, but as GG points out, there is a good probability you will get shot down by a low altitude defense while down there in the weeds. It is just not realistic to send A-10s into areas that have alot of high altitude SAMs. SEAD packages take out the SA-6s, SA-10s, SA-3s, etc, the first thing in an air campaign, and they don't send in the A-10s till they are pretty sure those types of threats have been eliminated. Take the most recent and on-going western air campaign as an example. BTW, they're SA-6 KUB launchers, not "KUM" launchers :lol: I prefer the NATO callsign "Gainful" anyway, over the Russian name. See as we're flying US aircraft now, I don't give a damn what the Russian-made game calls them, we should call them by their "proper" western names ;) Edited April 12, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
bengo Posted April 12, 2011 Posted April 12, 2011 Hey Riz, it's the SA-11. The trick is to find the radar first. Then dive down in the weeds and preoceed towards him, not directly, but keep him at you 1 o'clock. When you're in Mav-range pop up and launch, immediatmy break left and dive in th weeds again, to seek protection from terrain. See you on the server mate. i7 6700k/GTX1070-8G/MSI-Z170A Gaming Pro Carbon/32GB DDR4 Kingston HyperX PREDATOR DDR4 3000MHZ Vengeance 1600/TM Warthog #6106/Samsung SB350_S27B350H/OCZ Agility3 SSD 128GB / Win10-64/TIR5
hassata Posted April 12, 2011 Posted April 12, 2011 You'll only irritate the missile. :D Reminds me of this: "In the ninth round Wepner appeared to knock down Ali, though Ali later contended that Wepner had stepped on his foot. Wepner went to his corner and said to his manager, "Hey, I knocked him down." "Yeah," Wepner's manager replied, "but he looks really pissed off now..."" [sIGPIC][/sIGPIC]
aaron886 Posted April 12, 2011 Posted April 12, 2011 ...wait for the next module (F16 or F18C) to clean the SAMs before you enter the zone ! Wait til ED models newer missile systems. You'll be praying you get within range to loose a HARM. :D
GGTharos Posted April 12, 2011 Posted April 12, 2011 You can chuck a HARM from 40nm away. No matter how much SAM manufacturers would like you to believe this though, you won't be SAMing a fighter 40nm away :D Wait til ED models newer missile systems. You'll be praying you get within range to loose a HARM. :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
NoJoe Posted April 13, 2011 Posted April 13, 2011 Say hello to Mr. Igla. :D Haha, I had exactly that happen to me last week (in the sim...). I was cruising along on a mission when an SA-11 popped up on my RWR, then launched a few seconds later. "[Expletive deleted] [Expletive deleted]" I said, put the site on my 3 o'clock, and dove for the ground like a madman, throttles firewalled! I was flying at around 6,000 and only 230 knots or so with a full load, so diving to pick up speed was my only hope. Looking out to the right I picked up 4 or 5 smoke trails that had left the ground maybe 10 miles away, and were arcing over toward me. Zero relative motion on the canopy, so they were definitely tracking! It all happened pretty fast, and by the time I glanced forward to check speed then glanced back to the right, all 4 or 5 missiles smacked neatly into the ground a few miles away. Phew! I pulled throttles back to idle to avoid an overspeed and brought the nose back up, leveling out around 1,000 feet. "Tweeeee Tweeeeee!" went the Missile Launch Warning System. "Huh?" *BOOM* Igla! :doh: --NoJoe
GGTharos Posted April 13, 2011 Posted April 13, 2011 Very nice :) Yep, the MEDRAD's job is to push you into SHORAD. :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
uri_ba Posted April 13, 2011 Posted April 13, 2011 SA-11s are bastards.. (BUK). they have a Snow-drift radar but destroying it only degrades the battery's detection ability (significatly), but each launcher has it's own radar, and can still track and hit you. so take a very carefull look around even after you get the SD. SA-6s (KUB) are easier. you the the Fire radar (straight flush), which is easily identified from 20+ clicks via the TGP. but once you hit it the battery is completely dead. I've flown with the 74th and getting those SA11s you have to be in the weeds. but I've dealt with SA-6 on the 1VFW server, and from some reason it doesn't engage you till you are well withing MAV envelope. (I was @ 20kft straight and level, jammer off) Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller
Speed Posted April 13, 2011 Posted April 13, 2011 SA-11s are bastards.. (BUK). they have a Snow-drift radar but destroying it only degrades the battery's detection ability (significatly), but each launcher has it's own radar, and can still track and hit you. I know this is true IRL, and it was true in Black Shark, but in A-10, since release version, I have never seen an SA-11 fire a missile once the Snow Drift was dead. I've set up missions specifically to test for it. SA-11 launchers just never seem to be able to engage without their search radar. Ditto for just about any SAM system. It seems if you kill the search radar now, it will take down the whole SAM site, even if the tracking radar(s) are still alive. I was getting ready to report it as a "bug?". Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
genbrien Posted April 13, 2011 Posted April 13, 2011 I played this week-end the Hideout mission. After having completed it, with no more waepons and low fuel, I venture towards the 2 batteries of Sa-6. I was at 20k and made fun of the Sa-6, waiting for them to launch their missiles. As soon as I got a warning, I was diving behind the montains and the missiles were hitting it. If I remember correctly, there was 4 launchers per batteries so : 4x3x2=24 missiles. I dodged 23 of them........... :music_whistling::doh: Do you think that getting 9 women pregnant will get you a baby in 1 month?[sIGPIC][/sIGPIC] Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080 CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: Sidewinder X8 PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5 RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz Case: 690 SSD: Intel X25m 80gb
aaron886 Posted April 13, 2011 Posted April 13, 2011 You can chuck a HARM from 40nm away. No matter how much SAM manufacturers would like you to believe this though, you won't be SAMing a fighter 40nm away :D That's a bad blanket statement...
GGTharos Posted April 13, 2011 Posted April 13, 2011 Only if you consider Falcon to be absolute truth :D Realistically, a SAM site might just happily stay quiet until you're in the 'can't get away' foot print and at that point the HARM won't save you. That's a bad blanket statement... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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