ErichVon Posted May 4, 2011 Posted May 4, 2011 (edited) Last night, around 10 PM New York time zone I was getting ping rates over 200. I went over and was booted off the 74th's server. That has never happened to me before in 5 years playing online games. Came in later, same server, about 3 AM my time I was running about 170. England / EU community there. The game in Texas I never exceeded 125 ping rate and 70 was typical for 4 years. Why the higher than my normal ping rates? I'm on DSL, 4 wire modular phone cable, Ethernet cable via DSL router Windows 7, 64 bit; i7-920 cpu, GTX260 on a 700 watt power pack, Asus P6T V2 motherboard, 6 gigs of 1600 ram I did make some changes to my Norton 360 Premium firewall, since. Erich Edited May 4, 2011 by ErichVon
Milene Posted May 21, 2011 Posted May 21, 2011 Im having the same issue from the Netherlands on the 74th server. Even though my ping is around 35 and i have a 150mbDown 50mbUp line with no packet loss i keep getting booted with a server ping timeout message. No idea whats causing it.... other servers with pings of 100+ i can just play fine on..go figure Flanker, Flanker 2.0, Flanker 2.5, Lockon, FC1, FC2,FC3, BS1, BS2, A10C, CA and World [sIGPIC][/sIGPIC]
ErichVon Posted May 27, 2011 Author Posted May 27, 2011 (edited) Im having the same issue from the Netherlands on the 74th server. Even though my ping is around 35 and i have a 150mbDown 50mbUp line with no packet loss i keep getting booted with a server ping timeout message. No idea whats causing it.... other servers with pings of 100+ i can just play fine on..go figure Hi, They make a free utility (think it is free) named PING PLOTTER. It will show every hop along the way. So, the various hops can hinder the speed and the overall speed of the Internet flow somewhere along the pathway is probably the issue. Why the route goes a certain way I do not know how that is. If a hurricane or big storm takes down land-line phone / cable lines, I would think, somehow a reroute would have to occur or a no-route and therefore dead in the water until the crews get the lines re-established. Fastest I can possibly get in suburbia here is 15 MB per second download which is RoadRunner Turbo. I currently run at about 4MB per second download speed on DSL. I am 70 miles out of NY City and we still live in the Dark Ages here as to the Internet access, though at least no more long distance extra $ rates for dial up. Take care, :pilotfly: Edited May 27, 2011 by ErichVon 1
jib Posted May 27, 2011 Posted May 27, 2011 I often have trouble joining the 74th server because of high ping timeout and I live in the UK! In the lobby it shows a ping to the server of 150ms. I believe that 74th server will kick you at 200ms?? So not sure why I get kicked while loading the first few times I try. Maybe the strain on the computer while loading the level makes the ping time go up? 1 Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Heli Shed Posted May 27, 2011 Posted May 27, 2011 Hi all. Unsure what the problem is with high pings to our server currently, other than it was moved from a ded 20 mbyte line to an ADSL during a transition period of fibre which was completed (hardware) today. Pings should reduce in the coming days, but essentially the 'box' you are connecting to is 'dedicated' in every way. It serves DCS-A-10C and nothing else. No Win updates ot other programs running in the background. We are not alone BTW with server and client pintg timeouts. It is endemic within the titles, like it or loathe it. Finally, apologies for dramas you are having, but to be frank the server is provided for my members first - the 74th. Everyone is welcome to fly on our server, but is a definite second. 'T' Come pay us a visit on YouTube - search for HELI SHED
Cali Posted May 27, 2011 Posted May 27, 2011 Try another server, that's not locked. You can thank all the people that crash into people for the locked servers. Thx to the few that have them unlocked. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Heli Shed Posted May 27, 2011 Posted May 27, 2011 Try another server, that's not locked. You can thank all the people that crash into people for the locked servers. Thx to the few that have them unlocked. Indeed thanks to the few that arn't.!! :thumbup: Thats not my own btw! 'T' Come pay us a visit on YouTube - search for HELI SHED
HiJack Posted May 27, 2011 Posted May 27, 2011 To check what network element have the problem between you and the server you can scan with PingPlotter from your computer and to the server address. This will log all identified units and their answer time between you and the server. You need some basic knowledge of your own network to identify any local problems. Also make sure your sister or brother does not download a large movie or other heawy file while playing. PingPlotter you can find with google ;) (HJ)
Case Posted May 27, 2011 Posted May 27, 2011 PingPlotter? What ever happened to traceroute or tracert as it's called on WinBlows? There are only 10 types of people in the world: Those who understand binary, and those who don't.
RIPTIDE Posted May 27, 2011 Posted May 27, 2011 PingPlotter? What ever happened to traceroute or tracert as it's called on WinBlows? That's too complicated for HiJack. [sIGPIC][/sIGPIC]
HiJack Posted May 27, 2011 Posted May 27, 2011 (edited) That's too complicated for HiJack. No, PingPlotter combines the two ;) and displays the result so even RIPTIDE can understand it :P Edited May 27, 2011 by HiJack 1
Panzertard Posted May 28, 2011 Posted May 28, 2011 (edited) You guys are too funny. *giggles* Anyway, just a heads up regarding 'pings' in DCS. Pings in normal computer/windows terms reffers to ICMP packages being sent to a destination, and returns back again. ICMP is not the same as TCP nor UDP. DCS uses UDP and TCP to maintain a connection with a server. 'Ping timeout' in DCS often reffers to UDP packages being lost. 'High ping' often means it takes a bit longer for the UDP to reach you. UDP is meant to be quicker than TCP, but also a bit more unreliable. It is not possible to use ICMP to really tell wether your DCS will be able to connect or not. DCS doesn't require ICMP to be working. DCS requires UDP and TCP to reach the host server and back again. Summary: - high ICMP ping latency may tell you that it takes time to do a roundtrip, and you may experience problems - lack of ICMP doesn't mean you cannot play on a server. You cannot conclude anything by the 'lack of ping'. - reaching the server using ICMP ping doesn't mean you will be able to play there. - getting excellent ICMP reply does not guarantee a stable connection with a DCS server. Edited May 28, 2011 by Panzertard spelling - my nemesis The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Moa Posted May 28, 2011 Posted May 28, 2011 (edited) In addition to Panzertard's excellent points there are other characteristics of the network that should be considered. These are: * bandwidth, which corresponds to the bit-rate (how many bytes you can transfer each way per unit time). By today's standards the bandwidth requirements of a LockOn/DCS client are pretty modest. * latency. How long is a round-trip of a message. The ICMP ping time gives some information about this. * jitter. The variance in the latency. This is a bigger factor in gaming than the latency. If you have a latency of 100 ms but a jitter of 500 ms every 10 seconds then you (and everyone trying to maintain formation or gun you) will have a worse experience than someone with a latency of 250 ms with a jitter of 30 ms. * packet loss rate. The number of data packets that either never reach the server or make it back to the client. This really hoses your experience. Usually low latency is associated with low jitter and low packet loss, so people think that low latency means a good connection and high latency means a bad connection. When you consider the four factors I've mentioned you'll see this is not strictly true. Edited May 28, 2011 by Moa
HiJack Posted May 28, 2011 Posted May 28, 2011 This is an angled view on how things work on the net ;) Please be aware that it will not take you through any certification at Cisco. (HJ)
ErichVon Posted May 29, 2011 Author Posted May 29, 2011 (edited) Try another server, that's not locked. You can thank all the people that crash into people for the locked servers. Thx to the few that have them unlocked. Actually, I do miss the big donkey servers to Aces High, WWII Online, don't know if Warbirds is still up. What you guys have to DCS online gaming access is a total joke! I will be going back to Aces High eventually and play DCS offline, mostly. Maybe the powers that be should go take a tour of their operations in Texas. :) Edited May 29, 2011 by ErichVon
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