EbonySeraphim Posted May 11, 2011 Posted May 11, 2011 I'm having problems with the early missions. Generally I'm tasked with destroying some kind of ground target - sometimes not even told exactly what vehicle(s) to destroy, but rather given something vague like "artillery". I can deal with improving my accuracy over time and such, but I'm having a hard time locating my targets effectively so I can destroy them and bail out, or reasonably locate and destroy all significant air defense threats so I can take out the targets at will after I'm done with them. The AGM-65 is a great missile and the 3x/6x zoom with infrared imaging makes it easier to spot targets from a distance, but it honestly sucks for scanning. Is the only real option for scanning and identifying targets on this thing visual or using the targeting system of this weapon or am I missing some important function in the jet to find ground targets? CPU: 9950X3D || Memory: 64GB 6000 CL26 || GPU: RTX 4090 Input: Virpil CM3, TM F/A-18 Grip on Virpil WarBRD base, WW F-16EX grip on Orion2 base, Virpil CP1 and CP2, 3x WinWing MFD + displays, StreamDeck XL x2, StreamDeck 15-key, TrackIR5
JD_LincsUK Posted May 11, 2011 Posted May 11, 2011 (edited) Ground targets are nearly always a bitch to find in FC2. Scanning with the IR is the best option if you really can't see them, but know roughly where to look. If you read BeachAV8R's A-10A Campaign AARs at SimHQ he points this out quite definitively. http://simhq.com/forum/ubbthreads.php/topics/2994015/FC2_Campaign_Mission_011_Final.html#Post2994015 and: http://simhq.com/forum/ubbthreads.php/forums/71/3/After_Action_Reports.html JD Edited May 11, 2011 by JD_LincsUK
HiJack Posted May 11, 2011 Posted May 11, 2011 In the A-10A campaign the targets is located at one pf the waypoints. Use this information and HUD to locate the units.
Drifter Posted May 12, 2011 Posted May 12, 2011 I find this to be a major issue with my moving through the campaign too. For instance, on one of the A10 missions, it says to go for the center 80's. I find them on the ground, but before I do that, my auto-targeting locks onto the sam quad located about half a world away. For some reason, I am unable to release my target lock.. AHHH! After taking those out with guns, the next auto-target locks onto the fuel truck, then the truck, then ANOTHER sam site, further away. After I take those out, I go back to my original target (the 80's) and take them out (with my 65's). Now, I go back to the base, land ok.. and guess what, my wingman didn't make it. I watched the replay from behind my winger and guess what he did.. he skidded across the runway and hit a building.. and yes, he blew himself up. I have found out, its better to tell my wingman to run trail formation, because otherwise, all he does is get himself in trouble. Real quick question regarding sam sites... If I take the radar out (usually in the middle of the site), does that not render the sam site inoperative?
159th_Viper Posted May 12, 2011 Posted May 12, 2011 Real quick question regarding sam sites... If I take the radar out (usually in the middle of the site), does that not render the sam site inoperative? Not necessarily - Depends on SAM site. TELAR = Transporter Erector Launcher And Radar Allows every launch vehicle to be autonomous as it has it's own Fire-Control Radar. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
EbonySeraphim Posted May 12, 2011 Author Posted May 12, 2011 Thanks for the helpful replies guys! Especially the after action report It looks like I have a lot of hours to put into this hobby of mine before I get good at it =) CPU: 9950X3D || Memory: 64GB 6000 CL26 || GPU: RTX 4090 Input: Virpil CM3, TM F/A-18 Grip on Virpil WarBRD base, WW F-16EX grip on Orion2 base, Virpil CP1 and CP2, 3x WinWing MFD + displays, StreamDeck XL x2, StreamDeck 15-key, TrackIR5
Drifter Posted May 14, 2011 Posted May 14, 2011 Not necessarily - Depends on SAM site. TELAR = Transporter Erector Launcher And Radar Allows every launch vehicle to be autonomous as it has it's own Fire-Control Radar.Thanks Viper! I did a couple of 'test runs' in the campaign to verify that the site was still active even after taking out the 'snow drift' radar, and yes...those BUK's are very active. I did notice that they wouldn't fire on me as quick (maybe due to the radar not alive to give out proper azimuth and elevations in close), but once I got about a mile away they fire at will. The worse part is, you get no radar warning that you are being tracked because the 'snow drift' is out.
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