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Posted

I have AI starting from ramp spots 1,2,3,4. My client flights are 10,11,12,13. When the AI flight that was in 1,2,3,4 comes back, They land and park in 10,11,12,13. I tried to move my flights but then the AI just parked in my new spots. When guys JIP they are spawning on AI because of this.

 

Im also having an issue naming waypoints. If I have 4 client flights (ford 1-4) and name my waypoints SAM 1 and SAM 2 it works for Ford1 but Ford 2 it says SAM 3 and SAM 4 on his hud even though his flight plan in editor says SAM 1 and SAM 2. I deleted the names and now its doing the same thing but says msn1 msn2 for Ford1 and msn3 and msn4 for Ford2. Is this a bug?

Posted

AI have some strange behavior that governs where they park after they land. Usually they park as far away from wherever they taxi off of the runway. I guess the best method is to have the players spawn around the middle of the spawn list or just let the AI do their thing and observe where they park, and set clients to spots that aren't used.

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Posted

Thats what I did and then they so I moved my aircraft. Then they parked where I moved. I will just make them land somewhere else.

Posted

Yep, The AI are moving to the hangars with open doors it seems. When we start the mission it opens the doors to the hangars we start in. Then the AI comes back after they do their stuff and take the hangars we started in. Even its way out in the boonies on Vazani lol.

Posted (edited)

Well, it sounds like some guy at ED almost had it... they're making the AI try to check if the parking spot is a human spawn spot, and if so, not park there, but they got their logic mixed up and need to switch something from false to true :D

 

In the meantime mia, you could try deactivating an AI flight a minute or two after one of its members lands and none of the other members are in the battle area. I've done that before to fix similar issues.

Edited by Speed

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Posted

ED needs "Landing, Ramp 13", similar to "Takeoff from ramp, Ramp 13". Should be two types: priority ramp 13, yielding if it was already taken upon landing, or absolute, meaning a/c landing have to check if other flight has "reserved" a ramp. The latter will be very useful indeed.

 

There should also be a ground crew command to open the nearest hangar door, accompanied with a pushback command similar to the one in FS (pushback, left, right).

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Posted
ED needs "Landing, Ramp 13", similar to "Takeoff from ramp, Ramp 13". Should be two types: priority ramp 13, yielding if it was already taken upon landing, or absolute, meaning a/c landing have to check if other flight has "reserved" a ramp. The latter will be very useful indeed.

 

There should also be a ground crew command to open the nearest hangar door, accompanied with a pushback command similar to the one in FS (pushback, left, right).

 

I agree...I'll bring up on the testers side.

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