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Posted (edited)
It doesn't work for me neither..Putting them to temptextures folder is a big performance hit.I hope someone can fix .cdds file.

 

Did you declare the cdds in config/graphics.cfg

 

Add the following red line in graphics.cfg

 

TextureCollections

{

highFolder = ".\\Bazar\\TempTextures\\";

common = ".\\Bazar\\World\\F-16A.cdds";

 

 

 

Very good job john X, i love this plane. Thank you. :)

 

John X there is a litle problem if you are playing online.

 

If you join a online game that dont use your mod, the F-16's are invisible i think.

 

To avoid this you have to use the same CLSID's as ED for the colorshemes in db_countries.lua, F-16A.lua and F-16A-2.lua, create only new CLSID if your adding more skins as standart.

You dont have to change your description and skin number behind the clsid

 

Since FC2 the Clsid is in the game file and when you're loading a game online you will not have the same Clsid in the files on your PC as in the loaded game file for this plane.This mean that the game will not find the skin and your plane is invisible.

Edited by Michelange
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EVAC : French fighter school on LockOn: Flaming Cliffs

 

Moding tutorials at C6

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Posted
When will we have a pylon less version? :P

 

We have, John did it :thumbup:

but 3 textures are missing - these R the problem:

 

gear suport copy.BMP

F-16_TOMCATZ_FUSELAGE_PHOTO.BMP

PLANSA2E.BMP <-- rename it from PLANSA2D COPY2.BMP

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted
Did you declare the cdds in config/graphics.cfg

 

Add the following red line in graphics.cfg

 

TextureCollections

{

highFolder = ".\\Bazar\\TempTextures\\";

common = ".\\Bazar\\World\\F-16A.cdds";

 

 

 

Very good job john X, i love this plane. Thank you. :)

 

John X there is a litle problem if you are playing online.

 

If you join a online game that dont use your mod, the F-16's are invisible i think.

 

To avoid this you have to use the same CLSID's as ED for the colorshemes in db_countries.lua, F-16A.lua and F-16A-2.lua, create only new CLSID if your adding more skins as standart.

You dont have to change your description and skin number behind the clsid

 

Since FC2 the Clsid is in the game file and when you're loading a game online you will not have the same Clsid in the files on your PC as in the loaded game file for this plane.This mean that the game will not find the skin and your plane is invisible.

 

Thanks man..

Posted (edited)
Here is a quick problem. Can you help? See pic.
LockOn Flaming Cliffs 2\Config\View\Server.lua

p.s. need add F-16A

PlaneIndex = {

iF_16A = ..., (Last number under the list)

 

 

PlaneIndexByType =

[F_16A] = PlaneIndex.iF_16A,

 

CockpitLocalPoint = {}

CockpitLocalPoint[PlaneIndex.iF_16A] = {6.3, 1.238, 0.0}

 

EyePoint = {}

EyePoint[PlaneIndex.iF_16A] = {0,0,0}

 

limits_6DOF = {}

limits_6DOF[PlaneIndex.iF_16A] = old_aircrafts_6DOF(Replacement is possible)

 

CameraAngleLimits = {}

CameraAngleLimits[PlaneIndex.iF_16A] = {140.0, -65.0, 90.0}

 

CameraAngleRestriction = {}

CameraAngleRestriction[PlaneIndex.iF_16A] = {1,60,0.4}

Edited by ALF7

Онлайн-MG:joystick:

 

"Страшнее Шилки зверя нет".

"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

"СА-Танки решают все!"

"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

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\~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~

Posted (edited)

i think i missed those textures. so, are there any parts of the plane that aren't visible? because from what i remember some of the textures weren't useful...

 

@michelange, ed had 2-3 clsid for the f-16A and i added many skins so i needed more clsids. what can i do with this?

Edited by john_X
Posted (edited)
i think i missed those textures. so, are there any parts of the plane that aren't visible? because from what i remember some of the textures weren't useful...

 

@michelange, ed had 2-3 clsid for the f-16A and i added many skins so i needed more clsids. what can i do with this?

 

Yes I saw that you have a skin for each country. ED did'nt do so. There is the same standart skin for all and the 'flags' are pasted on the wings with a tga.

 

 

 

We know how to add new countries in game and the F-16 is the most selled fighter in the world. That mean that we could create many skins with the above technic.

 

Once more you have done a great job.

 

Edit :

 

ED's solution :

 

If you add a simple plate with Arg 27 on the wings i think it should work.

- The country logo tga files are in bazar/world/WorldTexturesTGA.cdds

- The country ARG is #27

 

0,00 – Russia,

0,01 – Ukraine,

0,02 – USA,

0,03 – Turkey

0,04 – UK

0,05 – France

0,06 – Germany

0,07 – Italy

0,08 – Canada

0,09 – Spain

0,10 – Netherlands

0,11 – Belgium

0,12 – Norway

0,13 – Denmark

0,14 – Greece

0,15 – Israel

0,16 - Georgia

 

Easier Solution to adjust your work:

 

In the original game each country has a different clsid for the F-16. If you look in the F-16.lua and -2.lua you see that some countries have the same skin #4 but you can use a different skin # for each country (it's your solution)

 

Try this (I did'nt test it now): look in the attached file. I use the original in game CLSID for the first skin and add your new skins with your new clsid's. Now you have to add this also in db_countries.lua it should work online

 

;)

planes.rar

Edited by Michelange

EVAC : French fighter school on LockOn: Flaming Cliffs

 

Moding tutorials at C6

Posted (edited)

@VH-SkyHawk - yes they have because i didn't have the time to set them all, the only MLU with no pylons is the Netherlands Air force one, more exaclty the one not called demo.

so you have 3 f-16 with no pylons: 2Xf-16 from USAF(1 standard and 1 ADF) and the MLU from the RNAF

 

guys i forgot to say, if you work at some skins for the mod please put them on the downloads section because i want to make a skin pack in the close future. as you see i didn't work a certain skin i just played with the colors to see which one is the closest from the reality. now it's up to you guys to make the choice. and one more thing, the color of the canopy glass can be changed individually as in real life seems unique for every f-16. you can even set different colors for the front part and the back part of the glass.

 

@Michelange-when i get home i'll try it.thanks very much with the CLSID too, now that i declared it works just fine. i'm still a noob at this part and i didn't know i had to declare it somewhere

Edited by john_X
Posted

Here I give you a general view of how it works :

 

1°- in Pack.CDDS -> (texture A1... texture Ax... texture B1... etc)

2°- in file.skins -> Skin #1 = texture A1... texture Ax, Skin #2 = texture B1... texture Bx

3°- in Plane.lua -> Clsid #1 = Skin #1, Clsid #2 = Skin #2...

- in Plane.lua you must use at first the existing Clsid but you can change the skin #. In this case online players will see a skin (peraps not the same depending on wich mod is installed) but there is a skin.

- If your adding more skins as standart you have to create new clsid. But you have to know that, if you're creating a online mission with your new skins (with a new clsid), the client must have the mod installed. If not, his game will not find the new clsid and the plane is invisible. To avoid this we have to create online missions only with the standart "clsid" or all players have the mod.

 

4°- in db_countries.lua -> = CountrieA has Clsid #1, Clsid #3 etc.., CoutrieB has Clsid #2 etc...

EVAC : French fighter school on LockOn: Flaming Cliffs

 

Moding tutorials at C6

Posted
with the current texture mapping it is so difficult to skin...:(

 

why? you have a view from above and one from below.i'll make an explanation later, on the templates. i hope you downloaded the templates, they are the same as for the beta version.

Posted
the tail is not in one my piece...on the rudder, it does not align with the rest of the tail...

 

true, i believe that's the only part that doesn't align

Posted
yes for sure, but you should've taken a look at crow's f-16 model, the rnlaf one. The mapping is quite ok and quite easy to skin

 

R U talking about this model ? :smilewink:

http://www.f16demo.be/multimedia/virtual-demoteam

 

BTW: main gear suspension seems too thin to me.

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted
R U talking about this model ? :smilewink:

http://www.f16demo.be/multimedia/virtual-demoteam

:blink: Been a while since I've seen that thing...there were so many inaccuracies. Easy to skin? Yeah. Easy on the eyes? Not so much.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted (edited)

i can make some changes for skining easier. blaze can you send me a texture of yours to take it as an example?

Edited by john_X
Posted

ok, in one week you'll have the templates reworked for easy skinning. i'm thinking to work the refueling door too. if you guys have more suggests i'm making a list so tell me what does it need

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